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Rob Lapham

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Palderon

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52 comments

  1. monsterxstas
    monsterxstas
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    I don't know if it is just for me but when this mod is enabled the game crashes when joining a friends session, i think its this mod because when I disabled it, we could play toghether again
  2. SOCM
    SOCM
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    can anyone confirm if this works on the new patch? 
  3. dmont7
    dmont7
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    could you make dwarves taller 2-3% taller - they look like stocky halflings in vanilla
  4. aiqa
    aiqa
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    Would it be possible to add a weight differences per race/gender/etc too? Or is that fully out of scope?
  5. ButterMilk15
    ButterMilk15
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    are Dragonborn changed at all? they're on average a foot taller then humans
  6. freigh1train
    freigh1train
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    Hey so I used this mod, but even after uninstalling, characters will still occasionally flicker between heights. Not gamebreaking, just a bit annoying. Do you know how I can fix it? Is there a latent file somewhere or something?
    1. Palderon
      Palderon
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      Did you use the uninstaller file in the downloads?  If you just uninstalled it without using that they might still have the (broken) passive applied to them, the uninstaller runs a script that should remove the passives unless patch 7 broke it.
    2. freigh1train
      freigh1train
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      Ahhh, yes. That shows me for not looking at misc. files lol. Wouldn't be the first time and probably won't be the last. Ty
  7. Ambernessxx
    Ambernessxx
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    Does anyone know if this mod works with patch 7?
    1. Palderon
      Palderon
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      Yes, it should still be working.
  8. Xandria68
    Xandria68
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    How does this mod affect the fit of clothing & armor?

    I have downloaded the mod & want to try it, but I don't want my Durge running around nekked. LOL
    1. Palderon
      Palderon
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      Everything inherently scales with the model size (it's exactly like casting the reduce spell in game)
    2. Xandria68
      Xandria68
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      Thank you. I am installing this now.  
  9. BigBozat
    BigBozat
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    Just confirming:  the v1.1.2 update (incl the Tolkein optional file) does indeed remedy the prior file structure/meta issue & now loads fine.
    Thanks!
  10. BigBozat
    BigBozat
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    Word of caution:
    Updating mid-game not recommended...  

    Updated to new latest version & added in the optional Tolkein elf file.  BG3MM recognizes the old version file as a duplicate of the new .pak file, so I let it perma delete the old, and let it install the new.  Save order & export to game.  Start up game and load my last full save from last night's play...  the game warns that ALL of my mods in my load order are now UN-installed and, of course, refuses to load.

    Had to revert back to old file version (and remove the optional Tolkein elf file, as I assume it's only viable with the new version)... save order & export order to game... voila! load order restored, save has no missing mods, save now loads fine.  

    So, updated version only intended for new game?
    1. Palderon
      Palderon
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      Hm, if it's doing that then I missed something like an extra comma somewhere, presumably in the Tolkien file
    2. Palderon
      Palderon
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      Yeah it's definitely the tolkien file, possibly all the modular ones, I'll have to look into it tomorrow
    3. Palderon
      Palderon
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      Archived them as I may not get to them until the weekend, but it was an error with the file structure in the module files.  The main mod is still safe to update

      If a mod ever turns all your mods off it's either an error with the meta or with the file structure
    4. BigBozat
      BigBozat
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      If a mod ever turns all your mods off it's either an error with the meta or with the file structure

      Thank you so much for the insight!  That's just the kind of information I've always needed to know (1,000+ mod load order means frequent updates which then borks things)!