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Mithras666

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Mithras666

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46 comments

  1. terminetwork
    terminetwork
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    • 80 kudos
    Hello may i ask if there is any risk with the new patch? I'm not sure how i could test it myself and was hoping for some feedback
    1. Illius
      Illius
      • member
      • 27 kudos
      I am curious about that as well. 
  2. Renkuhairu
    Renkuhairu
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    • 0 kudos
    Could there be anyway for you to add this to the player side? I want to make the combat faster and increase difficulty by limit the time to make decisions.
  3. Frein
    Frein
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    Global timer doesn't seem to work. The console says "Starting Global Timer for: Stone Guard Kur" and 10 minutes later she is still standing there, not doing anything. This is with the global timer set to 30 seconds.
  4. Chugumbius
    Chugumbius
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    Looks like it doesnt work well with either Combat Extender or Aboslute Wrath. Im Often encountering skipped turns 
  5. Tunnah
    Tunnah
    • supporter
    • 1 kudos
    I'm still on patch 6, any chance you can un-archive a file that'll work with it plz bud ? cheers.

    EDIT: No errors on this one either, ignore my comment. Anyone still on patch 6, the patch 7 version works fine too.
  6. joaodestro7
    joaodestro7
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    Will this work for multiplayer? like a timer for ending the turn in case other players take too long make their actions?
  7. acephalus
    acephalus
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    • 0 kudos
    Does this enable you to increase the default AI turn time of 20 seconds?
    I often have problems where the AI is a bit slow, after climing a ladder/rock etc they end their turn without doing much(without this mod)
    I have used this mod, however dont anymore cause i think it conflicts with configurable movement speed as well as making my summoned undead AI skip turns more often. Maybe i dont know how to configure it right. 
  8. NomadMerc
    NomadMerc
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    • 1 kudos
    some sort of conflict with this mod and enemies not taking turns. It might be combat extender. After I uninstalled it the problem stopped. 
  9. gingerlesssoul
    gingerlesssoul
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    • 0 kudos
    This mod definitely conflicts with Configurable Movement Speed. Enemies will cast dash, run 1 meter then their turn ends abruptly or they walk and never get the chance to attack. Workaround is to bump up the turn timer duration to 6+. Yes I have global timer disabled.
  10. MoltenSh4dow
    MoltenSh4dow
    • supporter
    • 2 kudos
    For some reason with this mod, when enemies are surprised on the first round of combat, each enemy has a chance to still be "surprised" on their second turn, and even a third and so on. They aren't actually Surprised, to say, they still lose the Surprised condition on their second turn, but they still do nothing and their portrait is greyed out as if they were surprised. I have lots of other mods but it stopped happening once I disabled this.
    1. Mithras666
      Mithras666
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      • 197 kudos
      If not a coincidence, it's an incompatibility between my mod and another mod in your load order. There is no way it's a bug from this mod. My mod only adds timers and ends the turn when that timer ends, it does nothing about "Surprised" statuses etc... 
    2. BLACKSHEEP778
      BLACKSHEEP778
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      Might be an incompatibility with Smarter AI. I've got the same issue and I was running both. They're also both governed by MCM.
    3. MoltenSh4dow
      MoltenSh4dow
      • supporter
      • 2 kudos
      I have Combat Extender AI so that must be the cause, but still, I'd rather have that.