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File credits
VladmirFFXI: Gave me permission to use a clone of their Eldritch Water Blast Spell for my Water Blast spell and use their effects library as a requirement for this mod. I also used their healing beam spell as the reference point for my Chain Heal spell. Thank you so much for your awesome creations and letting me borrow some of them for my mod.
havsglimt: I studied their druid subclass mods to make sure I was making mine correctly. I would not have been able to make this mod without having their code to reference.
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Changelogs
Version 1.0.5.1 (4/15/25)
Added compatibility for Patch 8
Subclass is now added using compatibility framework which improves compatibility with other subclasses. Community Library is now required
Removed ImpUI as a requirement
Version 1.0.5.0
Enhances base game Mourning Frost staff. See description page and image for details.
Spring Showers and May Flowers spells no longer harm allies.
Corrected level 3 May Flowers damage calculation. (was 3d6, is now 3d8)
Version 1.0.4.0
Adds a new spell "Spring Showers."
Improves status tooltips for water blast, riptide and healing ripple.
Version 1.0.3.2
Fixes issues with "Healing Ripple" and Empowered Restoration Form tooltips that were caused by patch 7.
Version 1.0.3.1
Fixes a bug where Chain Heal could target undead and constructs.
Version 1.0.3.0
"Water Blast" has been reworked. It was a clone of eldritch blast that dealt cold damage and unlocked at level 7. Now unlocks at level 2. Deals 1d8 cold damage, applies 2 turns of "wet" status and creates a water surface that lasts for 2 turns. It also removes burns and douses fire surfaces. Damage increases by 1d8 at the regular interval for cantrips. The spell is now a single hit instead of multiple beams at higher levels to avoid applying wet and dealing cold damage for 2x damage on the same cast.
Cone of Cold added as a level 9 Circle of Restoration spell.
Version 1.0.2.0
Tested patch 7 compatibility.
Fixed an issue with Chain Heal tooltips that was caused by patch 7.
Added custom resource icons for Riptide Charges.
Riptide is now correctly classified as a "class action" rather than a cantrip.
Version 1.0.1.4
Hotfix: Fixed an issue where icons were not showing up in the radial menu when using a controller.
Version 1.0.1.3
Hotfix: Fixed an issue where Potent Water Spellcasting was unintentionally boosting all spell damage rather than cold spell damage.
Version 1.0.1.2
Hotfix: Fixed an issue where my Water Blast spell was being added to spell lists instead of the Water Blast spell from the Homebrew spells mod.
Version 1.0.1.1
Adds support for level 13-20 including a level 17 feature "Supreme Restoration Form" which mirrors the life cleric level 17 feature.
Adds custom icons for Empowered Restoration Form and Supreme Restoration Form
Fixed a mistake with level 5 chain heal tooltip description.
Fixed the tooltip for Healing Ripple so it correctly displays the Casting Modifier of the Druid rather then the recipient of the status.
Version 1.0.1.0
Adds a custom icon for the Healing Ripple status.
Improves tooltips for chain heal
Chain heal balance tweak: Was 2d8 for main target 2d6 for secondary targets. >>> Now 2d6 for main target 2d4 for secondary targets.
Minor grammar fixes in localization
Version 1.0.0.1
Adds a custom subclass icon as well as custom icons for Chain Heal, Restoration Form, Riptide and Water Blast.
Improved UI and Improved UI assets are now required for icon support.
Scarlet Warlock is no longer required because I am no longer using their icons.
Water Blast: New Cantrip (always prepared) -Costs an action -60ft range -Fire a beam of water which deals 1d8 cold damage, applies 2 turns of the "wet" status and creates a water surface. -Scales the same way as other 1d8 cantrips.
Restoration Form: New Wild Shape -Costs a Wild Shape Charge and a bonus action. -Entering Restoration Form grants you 3 temporary hit points per druid level. -While in Restoration Form your healing spells heal an additional 2 + Spell Level hit points. -The form lasts until the next Long Rest and ends early if you dismiss it, use another Wild Shape, or become incapacitated
Riptide Charges: New Action Resource -Restores on Short Rest -2 Charges total
Riptide: New Class Action -Costs a bonus action and a Riptide Charge. -Heals the target 2 x Character Level + Wisdom Modifier and applies 2 turns of RIPTIDE, which heals the target Character Level + Wisdom Modifier per turn.
Level 3
Chain Heal: New Level 2 spell (always prepared) -Costs an action 2nd level spell slot. -Heals the target 2d6 + Wisdom Modifier. Three additional healing projectiles explode out from the target healing the three closest allies, with less than max HP, 2d4 + Wisdom Modifier. -Upcasting Chain Heal increases the healing done to the initial target by 2d6 per spell slot level and increases the healing done by the additional projectiles by 2d4 per spell slot level. Additionally, the number of additional allies healed increases by 1 for every 2 spell slot levels.
Level 4
Riptide Charge +1 Charge (3 total)
Level 5
Spring Showers: New Level 3 Spell (always prepared) -Costs an action and a 3rd level spell slot. -Blankets the area with hard chilling rain dealing 3d8 cold damage and applying Chill for 2 turns to all all enemies that fail a dexterity save. -On Save: Targets take half damage, but are not chilled. -For 10 turns you can cast May Flowers without spending a spell slot. (similar to chain lightning) -May Flowers drowns the area in water dealing 3d8 cold damage and applying Wet for 1 turn to all enemies that fail a dexterity save. On Save: Targets still take half damage, but do not get wet. -Upcasting spring showers/ may flowers increases damage by 1d8 per spell slot level.
Circle of Restoration Spells (always prepared) -Mass Healing Word -Remove Curse
Level 7
Potent Water Spell Casting: New Passive -Add your Wisdom Modifier to cold damage dealt by spells you cast.
Riptide Charge +1 Charge (4 total)
Level 9
Empowered Restoration Form: Improved Wild Shape -Your Restoration Form grows more powerful. While in Restoration Form your healing spells also apply 2 turns of Healing Ripple, which heals the target 1d4 + Wisdom Modifier per turn.
Circle of Restoration Spells (Always prepared) -Cone of Cold
Level 11
Riptide Charge +1 Charge (5 total)
Level 17
Supreme Restoration Form: Improved Wild Shape -At the 17th level your Restoration Form grows more powerful still. When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Other Changes
Mourning FrostStaff Enhanced (This is the base game cold damage staff. I found it underwhelming, so I enhanced it in the following ways): -When dealing Cold damage, the wielder deals an additional 1 Cold damage Changed to: When dealing damage with cold spells deal additional damage equal to your proficiency bonus. (This puts it inline with Markoheshkir's damage bonus) -Dealing Cold damage with a spell possibly inflicts Chilled 2 turns of Ray of Frost (decreases movements speed by 10ft) upon the target. (Spring showers already applies chilled, so I decided to changed the status). Additionally the Constitution DC to apply the status was changed from 12 to your Wisdom Spell Save DC. -You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Healing numbers are intended to be balanced relative to the ua8 healing buffs mod. https://www.nexusmods.com/baldursgate3/mods/5248
I also recommend using this mod in conjunction with Syrchalis's rebalance series and druid QOL mods. https://www.nexusmods.com/baldursgate3/mods/3214 https://www.nexusmods.com/baldursgate3/mods/5846