It will allow automatically linking this mod to Vortex, so I'll have all the update notifications, and all the other stability/safety features unique to Vortex..
Hey, neat idea, turning it into a per-turn effect. I imagine the real-time movie-view would just have the warlock materializing something different with every hit in some kind of devil-possessed-fury 🤣
About the bonus weapon arts, does this change (accidentally?) trigger a refresh? E.g. if one summons a mace, I assume the character gains Concussive Smash action. At the end of the turn, the mace disappears, and the character goes back to whatever they had equipped before (or unarmed?). The next turn, if the character summons a mace again, do they gain Concussive Smash again? Or is the refresh for weapon actions not tied to the weapon instance? At least for amulets, it seems tied to them...
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It will allow automatically linking this mod to Vortex, so I'll have all the update notifications, and all the other stability/safety features unique to Vortex..
Thanks!
About the bonus weapon arts, does this change (accidentally?) trigger a refresh? E.g. if one summons a mace, I assume the character gains Concussive Smash action. At the end of the turn, the mace disappears, and the character goes back to whatever they had equipped before (or unarmed?). The next turn, if the character summons a mace again, do they gain Concussive Smash again? Or is the refresh for weapon actions not tied to the weapon instance? At least for amulets, it seems tied to them...