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Brunotavm

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brunotavm

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6 comments

  1. cam5d
    cam5d
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    Could you enable "install with mod manager" ?

    It will allow automatically linking this mod to Vortex, so I'll have all the update notifications, and all the other stability/safety features unique to Vortex..

    Thanks!
  2. megapatato
    megapatato
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    Hey, neat idea, turning it into a per-turn effect. I imagine the real-time movie-view would just have the warlock materializing something different with every hit in some kind of devil-possessed-fury 🤣

    About the bonus weapon arts, does this change (accidentally?) trigger a refresh? E.g. if one summons a mace, I assume the character gains Concussive Smash action. At the end of the turn, the mace disappears, and the character goes back to whatever they had equipped before (or unarmed?). The next turn, if the character summons a mace again, do they gain Concussive Smash again? Or is the refresh for weapon actions not tied to the weapon instance? At least for amulets, it seems tied to them...
  3. GodIsMyCondom
    GodIsMyCondom
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    • 1 kudos
    Just to clarify, compatible with Off-hand and Ranged Bind Weapon for Pact of the Blade?
    1. brunotavm
      brunotavm
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      • 3 kudos
      probably, binding a weapon and summoning are different stuff in code as far as i remember, but feel free to test and let me know :) 
  4. yuefairchild
    yuefairchild
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    When someone makes a Hexblade mod, any chance for a compatibility patch that gives us the be-useful-in-melee trait?
    1. brunotavm
      brunotavm
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      sorry i have no idea what is this trait you're talking about, all i can say is that modding this game is relatively easy, so probably yes