A little backport from patch 7. Since it has nothing unique to future patch and works the same way for current patch, so here we go, maybe some custom dice authors will find it interesting.
CHANGE LOG 1.0.2 - initial Nexus release. 1.0.3 - forwarded changes from patch 7 latest live version to controllers part of this mod. 1.0.6 - updated for patch 8.
Also, here to say that "dice" is already plural, for the singular "die". Assuming English isn't your first language, this not an attempt at a dig. English is difficult for even native speakers, and we have a lot of words with multiple definitions, pending context.
just wondering if its possible to switch the color of the dice? i downloaded strawberry gummy dice and it is a pink die, just wanted to know if you can use all the dice in the pack or just the pink one :) i haven't found a way to swap it.
I mentioned in comments that its technically impossible to make passive rolls custom dice switchable like active rolls dice. suppose I need to add it too desc page as well.
install one version of this mod, it will be active all the time.
also, custom dice mods are not strict requirement, its a courtesy since I'm using other author assets in here until they move those to their side.
there is a guide in Articles for custom dice authors how to make them work. its up to them if port or not. I added 2 mostly as a showcase (with Ellie's permission).
26 comments
CHANGE LOG
1.0.2 - initial Nexus release.
1.0.3 - forwarded changes from patch 7 latest live version to controllers part of this mod.
1.0.6 - updated for patch 8.
Also, here to say that "dice" is already plural, for the singular "die".
Assuming English isn't your first language, this not an attempt at a dig. English is difficult for even native speakers, and we have a lot of words with multiple definitions, pending context.
But if i download the original dice as the requirement and the file of this mod for it, my Mod manager says, there is a dupilcate.
How do i do it right? Step by step?
Astral sea dice, originmal mod and your mod
Underdark Dice, originmal mod and your mod
Strawberry Gummy, originmal mod and your mod
So that is six files. I would like those dices for regular active rolls and passive rolls on top. But somehow BG 3 MM says, there is a duplicate.
Which files would i need to download for this to work?
install one version of this mod, it will be active all the time.
also, custom dice mods are not strict requirement, its a courtesy since I'm using other author assets in here until they move those to their side.
(I suppose there’s no simple way to make it use the currently active dice?)
I don't think its possible to make them switchable in-game like dice for active rolls, not without Larian help with code behind UI.