I HAVE BEEN HOPING FOR SOMETHING EXACTLY LIKE THIS! Thank you so so much!!
I know very little about how the game anims are implemented so this is probably a dumb question, but are the BaseVisuals uuids representative of the whole set for a given rig, or something else? Like if I want to replace SH's unique visuals with the basic elf ones, is that just the BaseVisuals uuid or a whole bunch of different ones?
yeah the BaseVisuals are the rig. So i just made those unique across the player character and then just copied the rig for the associated [PAK] file, that's what the resource files are. I believe companions would need to be given their own rig as well for it to be unique (they have unique animations but the rig itself is the parent race) so ill add that to this soon!
But yeah once i make that,
You could just take a template or hop in the multi and get a fresh file (but then make sure you include the BaseVisual i will provide here if you get your own file).
Then in the multi tool (although you could technically use the other template files for this too i think) you would open up the the race animations you want, in this case Elf.
Back in the Shadowheart file you would search for "_Shadownheart_DFLT" and then follow the instructions on the main page to go through and replace the animations
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I know very little about how the game anims are implemented so this is probably a dumb question, but are the BaseVisuals uuids representative of the whole set for a given rig, or something else? Like if I want to replace SH's unique visuals with the basic elf ones, is that just the BaseVisuals uuid or a whole bunch of different ones?
But yeah once i make that,
sorry im not the best at explaining