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GabeCamomescro

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GabeCamomescro

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  1. GabeCamomescro
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    Locked
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    Known Issues:
    * You cannot learn a spell you already know. If you cast Focus on a character and that character casts a spell you know, you will NOT receive the popup!
    * My Underpants Gnomes mod and my Stop Those Thieves mod will be triggered by this mod. While some may enjoy the interactions, some may not, so please be careful using both. Stop Those Thieves can be turned off using a toggled passive, Underpants Gnomes cannot be.
    * Waiting at least 2 minutes AFTER changing forms before saving is recommended. If you save too soon, the code processing being done in the background may not be complete, and trying to save will crash the game. There is nothing I can do about this, it seems to have to do with all the data being transferred when you change templates. What happens on the back-end is much more complicated than a simple polymorph.

    Notes:
    * All 3 Doppelganger slots have been tested
    * Spellthief spell slots have been tested up to level 4/5. Further testing will be done this weekend.
    * Melee abilities do not seem to be learnable with this mod.
    * If you have issues using this mod, please tell me! I usually fix problems within 24 hours. Usually. But leave details!
    * If you ever need to know what shapeshift forms or spells you have stored, use the List buttons and check the SE console for the output
    * If you multiclass into Spellthief and do NOT see the associated abilities, save your game and reload it to trigger the scripting.
    * If you use Random Spawns, load that first, other Gabe mods (if you use any), then this one last.

    Upcoming Changes:
    * None planned

    Recent Changes:
    * Removed the Plaguedoctor spells. Due to some code cleanup I did while making the mod.io version, that is recommended if you like those spells.
    * Added a Bypass passive (requires 1 level invested in Spellthief) to allow players to skip levels 2-12 if they so desire.
  2. memberunknow
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    Basically a really cool class idea.

    Could you make it so that after a fight you automatically lose all the spells you learned in that fight?
    In other words, always reset to 0 spells.

    That would be a class that develops itself in every battle, just like the enemies do.

    You'd just have to have a few talents if fights take place without magic and you're not totally useless. 
    For example, randomly alternating 2 different damage cantrips per fight, at the start of the fight.

  3. zozochao
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    Not sure if this is intentional but playing in Patch 8

    • none of the spells I have learned require spell slots. 
    • I also take several points of damage when learning spells which i didn't see mentioned in the description.
    • The Spell-Eater easily wiped my party
    • There is no "focus" ability
    • I have no idea how to Blacklist
    • By the time I left the nautilus I had 3 different versions of Firebolt

    That said, I'm having fun with it, but its currently extremely overpowered
    1. xRepulze
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      Yep, can confirm the first 4 Points.
      Also dont have the Doppelganger ability or the list spell it seems
      But the bug about them being free spells should be kept xD love the OP-ness of it ^^
    2. GabeCamomescro
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      I don't make mods to be balanced. I make them to be fun. I'm glad you like it, though!

      The mod has been updated with the mod.io version so Focus is gone.
      The damage is intentional.
      Spell-Eater can literally on headbutt, so if it wiped you, I don't know what to tell you.
      Blacklisting is automatic, but there is a Clear Blacklist ability.
      If you had 3 versions of firebolt they were probably for 3 different damage ranges. This is why I added the Spell-Eater, to allow you to get rid of the excess.

      Nexus has become an inconvenience for me. My primary uploads are on mod.io, and people can manually download from that site as well. If you want to keep things up to date and have better info, that's the best spot to get my mods from. Also, Doppelganger got yanked because the new version no longer uses it, you can use True Doppelganger (also mod.io) or Transmogs and Spelltheft for that capability.
    3. xRepulze
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      Thx for letting us know xD
      Yeah the Spell eater is pretty mean if your level 1 and testing it out ^^
      But no limit on the number of Spells that i can steal? Sign me up :D
  4. The5armamput33
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    Is there a way to keep passives outside of shapeshift? 
    1. GabeCamomescro
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      Which passives?
    2. The5armamput33
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      Aberration, monstrosity, etc... 
    3. GabeCamomescro
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      Unfortunately, that is not coded into this mod, no. The passives are themed and intended to match the general feel of the form you have become. Some inspiration was taken from DND source material, some was my own doing.

      Since you have to have SE for this anyway, you can just AddStatus to yourself via the console, but that may not last long
      since those statuses overwrite each other.
    4. Reianor1
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      There's
      https://www.nexusmods.com/baldursgate3/mods/14848?tab=description
      And that one lets you steal passives and tags from the dead.
      Though I'm not sure if it'll let you steal specifically what you're looking for.
      (at this point I'm just sorting through mods and deciding what I'll use and whatnot so I have 0 experience with it)
  5. Traxex2019
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    First of all, thank you for this amazing mod. Unbelievably fun to play! But I think the spell thief is somewhat bugged. I tried to steal from one of those shadow curse spirit thing but after using focus and the spirit cast life steal nothing happened, no pop-up, no spell learned. But I used SE console and found the life steal spell was learned, it was just nowhere to be found in the hot bar. Then I cast focus on Lazael and after she used a random spell the pop-up appeared and asked me to learn the spell she just used. I clicked yes and the life steal from that spirit showed up in my hotbar. Weird
    1. GabeCamomescro
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      If I see others having this issue I'll check the code. <3
    2. Traxex2019
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      I managed to steal Vampiric Swarm from Cazador which is one of his legendary actions, but I can't seem to memorize it, i.e. the learning new things buff stays there no matter how many times I cast swarm (I don't get migraines tho). How does this learning thing work? Wonder how I can fix it because it did take me quite a while to get this spell and it's pretty cool too so I want to keep it
    3. GabeCamomescro
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      Sorry for the delay, I haven't been checking this mod much since I switched over to toolkit stuff.

      Legendary actions don't generally work because they require statuses etc specific to that boss to function, or sometimes to even show as available. You probably can't learn it because you lack that status. This is a known issue I am perfectly happy to not fix because it's OP enough as it is, allowing you to learn legendary actions would just be horribly OP
  6. AvatarAvatarAvatar
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    First: I LOVE your mod. Thanks to you I can play a whole new game style! And I will never again play without your mod! But I have a problem. Perhaps it's another mod - but I can't figure it out: So, when I level up (2nd level and above) and open the magic book (Sorcerer page) it seems to generate an infinite and invisible amount of spells. It goes on and on till my fps drops significantly. But only when I level up. When I just play 1st level of spellthief everything works fine. 

    Do you have an idea what's going on? 
    A.

    P.S.: Love your other mods, too! Thank you very much for your honest work!
    1. GabeCamomescro
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      No idea, no one has ever reported this issue. This mod allows 1 stolen spell per level so I don't think that is the issue. It's likely a mod combination issue but I will look into it further if I get more reports of it.

      Also, just a head's up, my main focus is on the replacement listed on the front page. That one still has an annoying bug I can't figure out, but it's only an issue if pets use it so it's not a major concern.
  7. raeylaeon
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    Hi, thank you very much for this mod. It looks incredible.

    I was wondering, can you steal legendary actions as well? Like the special spells or actions only available to NPCs in Honour Mode or something.

    Thanks again for the amazing mod!
    1. GabeCamomescro
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      =^.^=

      Sadly, no, most leg actions require special boosts/passives to use and this mod does not steal them. Too OP if it did.
    2. raeylaeon
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      Aww sad.
      Thanks for the reply, tho, will still check this mod out!
  8. DemonEyesZero
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    Is this class broken or balance, this class looks good but reading thru seem abit overpower
    1. GabeCamomescro
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      Neither and both, depends on how you use it. This mod contains no spells of it's own, but you can learn almost anything.
  9. Anachorite
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    experimenting with this. super interesting. it's very appealing that a single level in this subclass is all that's necessary (at least in the version i'm using)
    1. GabeCamomescro
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      That's only true if you only want one spell and one transformation. You get additional spell slot unlocks as you level up, and you get 2 additional transform save slots as you level as well. But, yeah, you only need one level for the basic functions. You can also try this mod
    2. Anachorite
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      holy shit...!
    3. GabeCamomescro
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      Check out the Bypass passive I added to this mod for 1.3.
  10. Arsfey
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    I think patch 7 broke the mod, i don't know abouts others but for me everytime i tried to save the game(f5) after using doppelgangers(even if i am on normal form or doppelgangers form) the game crashes. It doesn't matter whether i am on the nautiloid or not. 

    The updated version of the mod is also broken for me, the spellthiefs spells can't be used(it still shows up in the hotbar but it won't let me use it even if i am level 12). The doppelgangers almost have the same problem with spellthiefs, i can still use it(to cast and remove form) but the 3 save slot don't get unlocked at all even at level 12, it almost seems like the progression broke. And the plague add on to summon the doctor doesn't show up in the passives so i think it also broke. 

    I tested the mod using the old version(before the update) on this patch 7, the spellthiefs and the doppelgangers works fine as before unlike the updated version of the mod but the plague add on is same as the updated mod, can't toggle it because it doesn't show up. 

    And lastly can you try to fix the mod to be usable in multiplayer? I already tried playing this mod with my friends, have the same problem as the above. For this one the problem aside from before is that after using doppelgangers you can't remove forms(can still use doppelgangers to change form while in changed form but it won't let you remove form even after casting it), basically can't return back to tav. Also the add on have the same problem as above and it crashes(the crashes is what makes this mod unusable now whether in multiplayer or not). 

    Sorry for the many request fix, I was excited to play patch 7 with my friends using this mod but became disappointed when it didn't work so i was hoping you might be able to fix it. Thank you. 

    Edit : Not patch 7 that made it crash but some outdated file 
    1. GabeCamomescro
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      If the patch broke the mod, then that is the end of the mod. Larian can burn for all I care.

      I will check it later, but I am NOT editing the scripting.
    2. Mantho
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      Hey! Just to clarify, I'm on patch 7, playing multiplayer and I didn't have this crash problem after using doppelganger forms. The only problem was that I couldn't save the forms or use the spellthief's spells.
    3. Arsfey
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      If you aren't crashing then i guess it's only just from my end. Weird, even though i just tested it myself again using only this mod and compatibility framework without any other mods, still crashes(for multiplayer the host always crashes if you save after using doppelgangers). Still i hope they fix the other problems with spellthiefs, doppelganger, and the add on. Probably gonna wait for an update to see if that changes anything. 

      Edit : Nvm fixed it
    4. Mantho
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      Oh yeah, there really is something there in your game. In 10 hours of gameplay using the doppelganger abilities and playing with boss forms and my friend in multiplayer, there was no problem regarding crashes (regardless of whether I use the new or previous version of the mod). But I also hope for an update at least so that the spells I steal use up spell slots, I don't know if the creator will update it anymore, but I really loved the idea of ​​this mod!
    5. Arsfey
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      Sorry for the confusion, turns out it was not patch 7 that made me crash but there was some outdated file in the script extender from patch 6 that carried on, just deleted it and no longer made me crash now when i save the game. 
    6. GabeCamomescro
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      I am find with fix requests, as long as you provide good troubleshooting info. I don't really play so your posts are how I know something is broken.

      The Focus/Doppelganger stuff is mostly fixed. I think I found the issue. Long story short, SE can ONLY remove things SE added. The thing I used to block things is added via a different method and I was, like an idiot, trying to do something SE cannot do. Should be fixed in the next 48 hours. Likely sooner but I like buffer time, life happens.
    7. Mantho
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      Gabe, you're an angel! Once you've fixed this problem with focus and save form I imagine it will be perfect. I'll keep pressing f5 until then! xD
    8. Arsfey
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      Thank you, did you also fix the plague for this mod?
    9. GabeCamomescro
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      What's broken about it? Sorry, I don't play much so when things break I need good reports to identify the issues. If you tell me what's broken and give me good info i am happy to fix it, Plague has almost no scripting.

      Also, I won't make this multiplayer, sorry. The way the code is set up, only one player can be the Spellthief. It's technically possible to do, but requires a lot of changes to the scripting and I'm more than a bit angry at Larian right now and have 0 interest in doing more than maintaining my mods and maybe porting some over to console if a certain 3rd party tool is completed to allow it. No more big changes, no more new stuff from me.

      [Edit] This should work in multiplayer, but only one person can be the Spellthief subclass.
    10. Mantho
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      Who's the crazy person who goes into multiplayer to use the same class as their friend? Total madness xD
      But jokes aside, it's a good idea to let them know in case they want to do that. Again, good job!
    11. Arsfey
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      Oh i see, don't worry about the multiplayer stuff. It's just some minor problem, the important thing is that it works so i am pretty satisfied. Once again i am glad that you made something like this.

      For the plague, it's only that it doesn't show up in the passive right now(the thing you need to toggle on to summon the doctor). Tried with both version it's gone, before on patch 6 the old version works fine.

      Edit : It's only just me that uses this subclasses though and my friends don't use this, it's not really a problem with the way it is.
      Edit 2 : Sorry, just tested again and it shows up only after i loaded my save file, my bad(it doesn't show up when you create new character, it shows up only after you save and load).
    12. GabeCamomescro
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      Thanks to both of you!

      I got almost everything fixed. The Goblin Plaguedoctor still spawns even if the passive is off and I have no clue why, but it's a minor thing so I'm going to just hide the passive and leave that alone for now. The Spellthief and Doppelganger things are all fixed, including the level-locking. If you have any other issues, gimme a yell.

      [Edit] You can still learn an extra spell even if your level is too low, but if you check the SE console it will warn you that it is NOT saved. Spells stuck in limbo like this can disappear at any time. Increasing your Spellthief level will let save that spell the next time you use it.
    13. Mantho
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      I confirm the part about the Script Extender showing that the spell was not saved. The thing is to see if the spells will disappear over time, I'll keep an eye on it. One of the things I noticed that's different is that now the focus also appears in Doppelganger: Spells. The only problem is that the spells still have no cost, all of them can be cast infinitely without spending any spell slots, just an action or bonus action, with the exception of those that require a long or short rest before using. What I also think is cool is that now you can't use the focus while you're already learning a new spell!
    14. GabeCamomescro
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      The only spells that should disappear are unsaved spells.

      I cannot really do anything about the spell cost issue. The spells are almost literally stolen from the NPC, I copy the data from the NPC to your character. There is no stripping of spell cost or anything like that involved in my code. Lack of spell slots may explain why NPCs have "infinite spell slots". Maybe Larian strips them somehow.

      The Focus thing is fixed, I just pushed the update.
    15. Mantho
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      So, I was just referring to these unsaved spells, it's just that I haven't seen them disappear yet, I'll keep an eye on them when they disappear. As for the cost, I also thought about the fact that NPCs don't have a slot, but it's strange because even copying from companions only costs one action. It's as if the game had a system designed to only use spell slots on things you acquired by leveling up (with the exception of Shadowheart's Inflict Wound which when copied you get the version that is just an action and one that costs a spell slot for some reason, maybe the spells have a pure version that only costs action and there is another that really costs slots, but then I don't know how it works properly)! This is why it works well with spells that have a long rest and short rest, because the Slayer form is the only one you "acquire" in the middle of the game and that's how it is. Anyway, it's great Gabe, you did a great job, thanks for the effort, now I'm going to enjoy this wonderful class as well as WASD! Thanks! :)
  11. Mantho
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    Hello, I'm back! Unfortunately, Spellthief spells like "focus" don't work. It says that it takes an action, but there's simply no way to use it. There's also no way to save the forms... It just doesn't work. I read down there and saw that you're not going to update the mod anymore... I tried to install the previous version of the mod and was able to use the spellthief spells and save the forms, but the way the stolen spells worked was a bit buggy, as I can use them infinitely (and have infinite slots) without them using up a spell slot.  Anyway, good job.
    1. GabeCamomescro
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      Ok, use the older one. I think I know what happened.

      Short story: I tried to fix the infinite bug and probably messed something up.

      [Edit] Checked WITHOUT using Compatibility Framework, no crashes. Doppelganger code does work. Fixed the Save Form issues, fixed the Focus issues, working on the lack of level-based blocking thing.
    2. Mantho
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      Yes, I'll use the previous version. The only problem is what I mentioned, I can already get all the stolen slots (infinite) without the cost of a spell slot and all save forms at level 1, but on the bright side there's plenty of level left for multiclassing too. Well, anyway, because of this, I believe it wasn't patch 7 that affected the mod, but as you said, rather this update you made to the code. That's good news, right? And I didn't have any problems with crashes (and I use the compatibility framework)! And I've had about 10 hours of gameplay so far with my friend. When we finish this run I'll come here to update in case there's a crash, but I don't think so. So far everything is running smoothly.

      Edit: The user who had a problem with crashes apparently said he managed to solve it, so it really had nothing to do with this mod I think.
      Edit 2: I decided to do a very specific test, which was to save at the beginning, in the nautiloid, while I was in the Mindflayer form and it crashed. Even if the doppelganger form is in Shadowheart it causes a crash. I haven't tested it yet but from what you said it seems that without the compatibility framework there is no crash in the nautiloid. Other than that, there were no crash problems with save while doppelganger form after nautiloid (even with the Compatibility Framework).