Added a new pak that use a different shader, so colors not gonna be so dark when using dyes. Is the same pak, so first delete the old one, save your order, import the new pak, save order and load your game, should not have impact in save games*, but still, back up your saves before "updating".
*Tested, old save with the other shader loaded fine after the replacement for me.
Looks great and I'm not hating but, how is someone reasonable expected to put on that one piece? I'm not a plasmoid and I don't see any zippers. Is it like how people make trees into certain shapes by growing them in a certain way. Do I have to be born inside the clothes or are the clothes made around me? Love the work. Edit: mb I'm dumb. Through the top.
it is dyeable, the shader im using use different values in some of the parameters so the colors are more darker when applying the dyes, also the cloth shader use a scalar parameter for a velvet look for what i can see in the lsx file. Example of differences: Base Cloth shader: ShadingModelvalue="6" vs Base: ShadingModelvalue="0"
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Added a new pak that use a different shader, so colors not gonna be so dark when using dyes.
Is the same pak, so first delete the old one, save your order, import the new pak, save order and load your game, should not have impact in save games*, but still, back up your saves before "updating".
*Tested, old save with the other shader loaded fine after the replacement for me.
Edit: mb I'm dumb. Through the top.
full gith version would be neat :D and it isn't really that dyable - a lot of dyes show up black ¯\_(ツ)_/¯
Example of differences:
Base Cloth shader: ShadingModelvalue="6" vs Base: ShadingModelvalue="0"