
Circle of the Spores Druid Damage Type Options and Improved Halo of Spores
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Version1
16 comments
When I use Symbiotic Entity I'm not getting the extra 1d4 damage from casting Halo of Spores on enemies. Is this intentional?
I tested this with all 3 damage types and none had the extra 1d4 dmg. I reloaded the game without the mod to test the damage again to make sure it wasn't something else causing it, seems like it only happens with this mod loaded.
Thank you so much for fixing this, it really is a fantastic mod. If you still need me to add it to the bugs section I can but it's working just fine now, in the future I will use the bugs section for any issues I might come across.
Thank you so much for the positive feedback! I put a lot of work into these mods, and it's nice to know that they're appreciated.
I made a Druid subclass called the Circle of the Eco Warriors that's more melee focused if you're interested.
https://www.nexusmods.com/baldursgate3/mods/11399
Also, I'm not sure if it's possible, but could a mix between Acid and Poison or a similar combination of elements be done? Or is an attack with no damage riders like Halo of Spores hard-coded to deal only one type of damage?
Thanks in advance!
It would be possible to add additional options to the Halo of Spores spell, but it would require recreating some of the core subclass features and then adding them to a new container spell. I'm working on creating subclasses now, but I might look into it at some point down the road. I'll add it to my list.
Speaking of subclasses, I created a fighter subclass called the Ronin that I just posted today. If you have a chance, would you be willing to download it and test to make sure that the subclass appears as a selectable option at level 3. Everything works on my end, but I received a comment from someone that they weren't able to view it. I would really appreciate it.
https://www.nexusmods.com/baldursgate3/mods/11264