Do you know how one would go about making the companions scale to non-ranger levels? I did my ranger run with this mod and want to be able to rock companions with other classes, I know how to give them the skill but it stays low level since I'm not specced into ranger
Hey, love the mod. However, when I try to remove/uninstall the mod after the playthrough I used it on, it doesn't seem to revert the changes to the appearance of the animals or the special necrotic attack they do. Is there some document I need to delete or make changes to in order to get things to the way they were? I am using BG3 Mod Manager for this.
Great mod! I run a Ranger Best Master and this mod fixes Larians NERFED Ranger companions. I do have one question any way you could do an update that doesn't have the Helms. Or maybe give the companions body armor to go with the helms. Just a thought. Personally i don't like the helms without body armor. Other than that like I said a great mod and thanks agian for fixed the ranger companions.
I've been running a co-op with some friends. It's usually necessary for everyone to be running the same mods otherwise they'll get kicked out of the session.
Love the Mod but I have noticed with it installed that the boar companion has issues with point click attacking because of its attack range and you have to do some finicky moving of the boar to get it to be able to hit an enemy without the cant reach message if possible extending its attack range slightly should fix this I would assume Im just unsure how to do it myself.
Hello! I wanted to let you know the wolf at level 3 isn't being buffed. the other animals are, but I noticed that the wolf at level 3 isn't in the image gallery. It might have gotten missed?
I just checked the Wolf should be getting a buff, dex and con.
new entry "Companion_Wolf" type "Character" using "Wolf" data "XPReward" "40806669-8c6b-4068-8bc4-07e4981bb020" data "ProficiencyBonusScaling" "" data "ProficiencyBonus" "0" data "Dexterity" "18" data "Constitution" "24" data "Passives" "HuntersMark_RangerCompanion;PackTactics;ShortResting;AttackOfOpportunity;DarknessRules;SummonHelpDistract" data "DifficultyStatuses" "STATUS_EASY:PLAYER_BONUSES_EASYMODE"
Hi! I think I figured out the issue. It is missing a vitality line when the others are not. Giant slide 8 also has 2 vitality lines which may be affecting it, but I can’t tell because I haven’t reached that post in game. Would that be possible to fix? Thank you!
So based on what you said for wolf, it is missing a
data "Vitality"
number, meaning HP does not get adjusted. I believe the line of code that needs be added is
data "Vitality" "17”
based on the 50% increase rule. I think it should go before passives with the other stats that are data “stat” “number”
the giant spider 8 has the code
data "Vitality" "60" data "Armor" "12" data "Vitality" "42"
I think data “Vitality” 42 is left over from the original code because according to the wiki that is the base stat of the level 8 giant spider. Using the 1.5 increase rule, the code above should instead read:
I requested the same, ez just reduce the given extra hp and halve or quarter the extra stats, just give us some versions please. A animal companion with this is stronger than an actual team mate in some cases, while the original one is somewhat too week, the gap in the center is missing.
Sorry, been busy but I have come to the conclusion that just because of their abilities, the Raven and Spider will always be best. Unless you gave the bear absurd AC/DEX, which would be unfair. Ultimately quite satisfied with how the mod turned out.
The mods didnt work for me, but i definitively dont know why, my boar is stuck with 16 hp, my wolf 11... i'm level 4 ingame. The mods is installed with BG3Modsmanager, so it's supposed to be good... someone can help me ?
1. Download mod from nexusmods 2. Unzip mod 3. Place mod .pak in mod folder (mine is: C:\Users\Gamer\AppData\Local\Larian Studios\Baldur's Gate 3\Mods 4.Vid to watch https://www.youtube.com/watch?v=IJxh80IHTUQ&t=43s 5. You (currently) need patch3 Mod Fixer to be in mods folder (doesn't need to be installed via BG3 Mod Manager) 6. Use Public profile in mod manager 7. https://github.com/LaughingLeader/BG3ModManager/releases/
I'm having the same issue. Tried installing manually and through mod manager, put it last in my load order, even tried respeccing but no dice. Animals all have base game stats.
I don't know if it is too hard but could you please add the panther or some druid transformations to the available summons? Could be cool to go around with a dinosaur pet or something like that :)
65 comments
From memory the animal companion spell checks ranger spell level. If you remove the ranger check and just leave level it should work.
I don't think I changed damage types? Maybe you have other mods?
As in change the character visuals for the animals?
Whatever i change another player will prefer it the original way!
I recommend all players have the same mods in the same order in co op
For example the Owlbear Cub, Owlbear or Displacer Beast at an appropriate level? I'd love to be an evil ranger running around with displacer beast
It wouldnt be too hard
Just add to ranger companions options and unlock at the appropriate level in Progressions.lsx.
Is this an issue with base game or only with this mod?
Larian will need to fix
And thank you for making the mod!
new entry "Companion_Wolf"
type "Character"
using "Wolf"
data "XPReward" "40806669-8c6b-4068-8bc4-07e4981bb020"
data "ProficiencyBonusScaling" ""
data "ProficiencyBonus" "0"
data "Dexterity" "18"
data "Constitution" "24"
data "Passives" "HuntersMark_RangerCompanion;PackTactics;ShortResting;AttackOfOpportunity;DarknessRules;SummonHelpDistract"
data "DifficultyStatuses" "STATUS_EASY:PLAYER_BONUSES_EASYMODE"
So based on what you said for wolf, it is missing a
data "Vitality"
number, meaning HP does not get adjusted. I believe the line of code that needs be added is
data "Vitality" "17”
based on the 50% increase rule. I think it should go before passives with the other stats that are data “stat” “number”
the giant spider 8 has the code
data "Vitality" "60"
data "Armor" "12"
data "Vitality" "42"
I think data “Vitality” 42 is left over from the original code because according to the wiki that is the base stat of the level 8 giant spider. Using the 1.5 increase rule, the code above should instead read:
data "Vitality" "63”
data "Armor" "12"
Thank you so much, I hope this helps!
Wolf HP increased to 17
V1.03
But mine isn't working. I already have the required patch 3 mod fixer installed in the BG3ModManager.
How can I fix this?
Also regarding the balancing:
My suggestion would be make multiple versions of this mod
- OP Pets
- Balanced Pets
Thank you in advance, Slay in Faerun.
2. Unzip mod
3. Place mod .pak in mod folder (mine is: C:\Users\Gamer\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
4.Vid to watch
https://www.youtube.com/watch?v=IJxh80IHTUQ&t=43s
5. You (currently) need patch3 Mod Fixer to be in mods folder (doesn't need to be installed via BG3 Mod Manager)
6. Use Public profile in mod manager
7. https://github.com/LaughingLeader/BG3ModManager/releases/
p.s. Maybe a patch 2 issue?
Can someone else confirm
Does it work with patch 2?
Also love the mod :)
Is panther a ranger companion? If so I might add other options later