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Mithras666

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About this mod

Fully modular exhaustion mod. Made with MCM for easy in-game configuration.

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This is part 5 of my 5-part mod series, Mithras' Mod Menus (MMM):

Enemy Stats
Enemy Spells
Smarter AI
Regeneration
Exhaustion





      You gain a configurable amount of exhaustion stages every time you're:

    1. Downed
    2. Receive fatigue-type statuses 
    3. Resurrected
    4. A number of turns have passed in combat


     Likewise, a configurable number of exhaustion stages is removed on short/long rest.



    


The exhaustion stages are based on OneDnD and are as such:

Exhaustion Level 1:

Hitpoints: Decreased by 5%
D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws and Skill Checks are reduced by 1. 
Movement Cost: Higher by 10%




Exhaustion Level 2:

Hitpoints: Decreased by 10%
D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws and Skill Checks are reduced by 2. 
Movement Cost: Higher by 20%


Exhaustion Level 3:

Hitpoints: Decreased by 15%

D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws and Skill Checks are reduced by 3. 
Movement Cost: Higher by 30%


Exhaustion Level 4:

Hitpoints: Decreased by 20%

D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws and Skill Checks are reduced by 4. 
Movement Cost: Higher by 50%


Exhaustion Level 5:

Hitpoints: Decreased by 25%

D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws  and Skill Checks are reduced by 5. 
Movement Cost: Higher by 70%




Exhaustion Level 6:

Hitpoints: Decreased by 30%

D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws and Skill Checks are reduced by 6. 
Movement Cost: Higher by 90%


Exhaustion Level 7:

Hitpoints: Decreased by 35%

D20 Rolls: All Ability Checks, Attack Rolls, Saving Throws and Skill Checks are reduced by 7. 
Movement Cost: Doubled









Thank you Tito Vespasianus on the BG3 Modding Server for the amazing screenshot!