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CMontgomery

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CMontgomery

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114 comments

  1. jhoulyiaane
    jhoulyiaane
    • member
    • 1 kudos
    THIS MOD IS CRASHING IN PATCH 8
    1. yoshisman8
      yoshisman8
      • member
      • 6 kudos
      Crash how? On start? On the character creator? when using skills? Because i was able to launch the game and go into the CC without crashing
  2. DanteKannWeinen11
    DanteKannWeinen11
    • member
    • 0 kudos
    Would love to see HD Icons here, like from Mechagnome Icons for WoW. These old one looks bad design wise in bg3
  3. Xaarumania
    Xaarumania
    • supporter
    • 0 kudos
    Scratch this post
  4. Abyssro
    Abyssro
    • supporter
    • 0 kudos
    Are Crusader Strike and Main Hand Attack supposed to do the same amount of damage? It doesn't feel like CS is taking my Wisdom modifier into account. 
    1. Tegoran
      Tegoran
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      • 0 kudos
      Crusader Strike adds your wisdom modifier to the attack roll, not the damage roll.
  5. fox0070
    fox0070
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    • 0 kudos
    new entry "Shout_WoWPally_Consecration"
    type "SpellData"
    data "SpellType" "Target"
    data "AreaRadius" "3"
    data "TargetRadius" "3"
    data "SpellProperties" "GROUND:Summon(edca6656-dc8c-410b-9f16-fcc02d5ed803, 3,,,,WoWPally_Consecration_Aura)"
    data "UseCosts" "ActionPoint:1;Fath:6"

    fath <<<< faith ?
    1. CMontgomery
      CMontgomery
      • member
      • 16 kudos
      Everyone needs a little Fath!

      Do you have the latest version?  I have:
      new entry "Shout_WoWPally_Consecration"
      type "SpellData"
      data "SpellType" "Target"
      data "AreaRadius" "3"
      data "TargetRadius" "3"
      data "SpellProperties" "GROUND:Summon(edca6656-dc8c-410b-9f16-fcc02d5ed803, 3,,,,WoWPally_Consecration_Aura)"
      data "UseCosts" "BonusActionPoint:1;Faith:3"
  6. Antvnio
    Antvnio
    • supporter
    • 0 kudos
    Is it possible to remove the body fx from the auras? 
  7. Antvnio
    Antvnio
    • supporter
    • 0 kudos
    This has been amazing on shadowheart, thanks
  8. Overboard7259
    Overboard7259
    • member
    • 1 kudos
    Is it me or does anyone have this issue?
    The grip for 2 handed greataxe and maul are wrong. It leaves a large gap with attacking animation...|

    https://ibb.co/NZB2p1C
    https://ibb.co/hc1D5bC
    1. CMontgomery
      CMontgomery
      • member
      • 16 kudos
      Do you also have the Warrior mod installed?  I haven't noticed this issue in WoWPally, but the Warrior mod messes with weapons once you get Titan's Grip.
    2. Overboard7259
      Overboard7259
      • member
      • 1 kudos
      I have warrior mod installed but haven't got the Titan's Grip yet.
    3. CMontgomery
      CMontgomery
      • member
      • 16 kudos
      Do you have the latest version of Warrior installed?
      But it is a visual issue with warrior, that mod makes two handed weapons versatile for a while and in older versions I modified the weapon animations but after 1.1.5 animation changes are no longer needed.
    4. Overboard7259
      Overboard7259
      • member
      • 1 kudos
      Yes I do. I have the 1.1.80 installed
      https://ibb.co/fY0FXKH
    5. zefirot12
      zefirot12
      • member
      • 0 kudos
      I have the same problem and I don't have a warrior class. But I didn't think that this particular mod spoils the axes.Yes wow pally breaks axes and Maces. Only two-handed ones.
    6. CMontgomery
      CMontgomery
      • member
      • 16 kudos
      I think I found the problem, please try 1.1.3 which was just uploaded! 

      Thanks for the confirmation zefirot!  I copied the base files from Warrior to start Pally and I think some of those equipment files got copied over.  I deleted them and Two Handed axes and mauls are ok!
    7. Overboard7259
      Overboard7259
      • member
      • 1 kudos
      I just updated and tried. It's fixed for me.

      Really appreciate for the work you do. 

      Hail to CMontgomery
    8. zefirot12
      zefirot12
      • member
      • 0 kudos
      Yes, it's all right now. Thank you so much.
  9. zefirot12
    zefirot12
    • member
    • 0 kudos
    All this time I was thinking about how to add Smite divine for paladin, in the end I did it!!! it seems to me that you need to add this too). You need to add spell cells to Progressions, and add strings to LvL2 <attribute id="PassivesAdded" type="LSString" value="Smite_Divine" /> , <attribute id="Selectors" type="LSString" value="SelectPassives(6ba19ff5-e9b7-4259-abd6-a9c7fce465fd,1,WoWPally_Passives);AddSpells(58aef51d-a46c-44c8-8bed-df90870eb55f,,,,AlwaysPrepared)" /> .
  10. zefirot12
    zefirot12
    • member
    • 0 kudos
    Everything fixed itself
    1. CMontgomery
      CMontgomery
      • member
      • 16 kudos
      Great!  WoWPally has been through quite a few versions by now and hopefully most of the bugs are gone - let me know if you catch any more!