0 of 0

File information

Last updated

Original upload

Created by

yoonmoonsick

Uploaded by

yoonmoonsick

Virus scan

Safe to use

16 comments

  1. NaIlkaiserBeretta
    NaIlkaiserBeretta
    • member
    • 0 kudos
    interesting mod but some spell like the spike ground since you cant cancel the concentration so it just going to be there for a long time and if you place it in a certain bad spot well the only through it, is from taking damage.
  2. OmniKas
    OmniKas
    • member
    • 0 kudos
    If anyone is wondering: works. Spot no problems at that moment. You can be hasted, blurred and create fire walls as much as you want o) With endless freecast you are no longer forced to long rest after every battle and can be a real mage!
  3. ZansoHel
    ZansoHel
    • supporter
    • 1 kudos
    Would be even more awesome if this was a metamagic feat. Now feels a bit too much of a cheat / game breaking. If I could cast a spell without concentration requirement and pay sorcery points for it... that would be awesome.
    1. yoonmoonsick
      yoonmoonsick
      • premium
      • 213 kudos
      I share your thoughts, and I do plan to implement metamagic. However, I created this mod first to assess its feasibility. Please wait just a little longer.
    2. ZansoHel
      ZansoHel
      • supporter
      • 1 kudos
      Sounds great! Take your time :)
    3. romkansk
      romkansk
      • supporter
      • 0 kudos
      > I do plan to implement metamagic

      Exactly what I'm looking for. I tried to do it using Toolkit but it doesn't allow for that kind of script modifications (I think). "ModifySpellFlags" doesn't seem to work.
    4. ZansoHel
      ZansoHel
      • supporter
      • 1 kudos
      Have you figured out how to implement Metamagic to this or do you plan to do this still? If not, do you mind if I give it a try? Credits for the base code of course to you, if I get it working. Not so familiar with the game coding, but have fiddled with some other games' codes successfully.
  4. PrinceEzekiel
    PrinceEzekiel
    • member
    • 0 kudos
    Working with Patch 7?
    1. yoonmoonsick
      yoonmoonsick
      • premium
      • 213 kudos
      Probably not.
    2. PrinceEzekiel
      PrinceEzekiel
      • member
      • 0 kudos
      Just tested it.It still work with Patch 7.
  5. UncleGuo
    UncleGuo
    • member
    • 0 kudos
    Great mod! Just want to double check, is this mod also affecting AI? Also, is there a way to cancel a spell (like firewall) before the automatically end after 10 turns? Thanks!
    1. yoonmoonsick
      yoonmoonsick
      • premium
      • 213 kudos
      It also applies to AI. You can end the spell early by clicking the icon near the character portrait at the bottom left of the screen.
    2. Charleslz
      Charleslz
      • supporter
      • 0 kudos
      Hi, could you share a screenshot of the mentioned feature? I don't seem to see the icon.
    3. oOoFreeoOo
      oOoFreeoOo
      • member
      • 0 kudos
       I think the problem is that, because you don’t have concentration, the icon doesn’t appear
  6. MissAnnTropist
    MissAnnTropist
    • member
    • 0 kudos
    How to interrupt the spells? Im using controller because I play with my gf.
  7. Vi0ar
    Vi0ar
    • member
    • 0 kudos
    Hey great mod! I also LOVE the wizard bonus action mod. Is there a way you can make a mod that only removes the concentration of the illusion spells as well as removing the arcane recovery charges to use them as a bonus action? 

    The illusion school (my favorite) is extremely underwhelming and I'm hoping it can make an illusion wizard somewhat useable.