hi, hope this isn't a dumb question or anything but how did you get the models into substance painter? i'm trying to make my own custom head but i can't figure out how to get it to open.
hi, just export mesh as .fbx an drag n drop it in sbs from any standart windows folder U'll see export window in sbs, after select normal map DX(direct X)
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U'll see export window in sbs, after select normal map DX(direct X)