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Nattern

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19 comments

  1. BeatlesFan02
    BeatlesFan02
    • member
    • 2 kudos
    I'm not sure what's going on, but whenever I use any spells at all, Wild Magic: Swap is activated 100% of the time. It's super annoying. All I want to do is use a few overpowered spells to clear a room, and instead of me remaining in my original position, I swap places with each enemy I kill. Every. Single. Time.
  2. KIRIN1
    KIRIN1
    • member
    • 0 kudos
    plz D100 ver
  3. Motenator
    Motenator
    • supporter
    • 20 kudos
    under some circumstances, it shows for 1 second then disappears. Can you make it  last for 1 or 2 turns?
    1. Nattern
      Nattern
      • supporter
      • 6 kudos
      It's already set to last 1 turn. If it ends prematurely for you, I would guess some other mod is affecting it.
    2. Motenator
      Motenator
      • supporter
      • 20 kudos
      Would you bother making a version that lasts 2 turns?
  4. 2NEXUS2
    2NEXUS2
    • member
    • 1 kudos
    thanks
    1. 2NEXUS2
      2NEXUS2
      • member
      • 1 kudos
      good
  5. 2NEXUS2
    2NEXUS2
    • member
    • 1 kudos
    That's exactly what I wanted. God can roll the dice, but not all the time.
  6. kinginthernorth
    kinginthernorth
    • member
    • 0 kudos
    please wild magic barbarian
  7. RichardLuo
    RichardLuo
    • member
    • 0 kudos
    I have one more request. What do you think of making Tides of Chaos cost a Sorcery Point? Because Tides of Chaos is overpowered when Wild Surge is optional. So we make it cost one Sorcery Point (they take a long rest to recover, it's expensive), and increase its chance of triggering a wild surge to 80% (if the wild surge is triggered, it still can be bad, so you waste a Sorcery Point).
    You can make two versions: optional Wild Surge only, and balanced Tides of Chaos.
    1. Nattern
      Nattern
      • supporter
      • 6 kudos
      Added it as an optional download :)
    2. Nattern
      Nattern
      • supporter
      • 6 kudos
      I could also see if I can make it so the Wild Magic Surges all remove your Tides of Chaos when they trigger, regardless of if you use the spell they give or not.
  8. hanli
    hanli
    • member
    • 15 kudos
  9. scremin
    scremin
    • member
    • 0 kudos
    So this takes the wild part of the wild magic sorcerer.... nice going...
    1. Nattern
      Nattern
      • supporter
      • 6 kudos
      I can see how it's not everyones cup of tea, but I made this mod on request :)
      Even though you may not want this mod, I know at least one person does and hopefully others 🙇‍♂️
  10. kmcsjr
    kmcsjr
    • member
    • 12 kudos
    Very cool manipulation of the game mechanics I’ll give you that. But it’s called “Wild Magic” for a reason ;-)
    1. Nattern
      Nattern
      • supporter
      • 6 kudos
      I can see how it's not everyones cup of tea, but I made this mod on request :)
      Even though you may not want this mod, I know at least one person does and hopefully others 🙇‍♂️