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Mehaz

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Mehaz

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37 comments

  1. egriscarbo
    egriscarbo
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    Well, let's see how many times I have to crap myself to pass it with a nightmare +50 
  2. hoffafett
    hoffafett
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    This thing killed Wyll in 2 hits. Not a good mod!
    1. Enigma1776
      Enigma1776
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      Lmao
    2. sicthegamer
      sicthegamer
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      It's winnable but you need to be lucky with your initiave + play very defensively, i.e, running away every turn. If you had a way to slow it down such as Ray of Frost, even better.
  3. Sidekill88
    Sidekill88
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    I do enjoy the mod a lot, but given that it is actually pretty damn hard to kill the Mindflayer (still possible) on "tactical" difficulty. You think you could modify the experience it gives when defeated? Right now, it's 10exp. I have no idea if this is possible, but it would make sense to gain some amount greater than 10 exp. 
    1. Mehaz
      Mehaz
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      You're definitely right. XP is tied to level, and I had nerfed the level of the mind flayer from 8 to 3. I just released a new version which increased the XP to compensate for that, among some other things. Thanks for the interest!
    2. Sidekill88
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      Glad you were receptive to the feedback, thank you for the update! Sorry for not responding. Nexus is not the best platform for conversations via posts.
  4. Callimachus33
    Callimachus33
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    There are odd issues if you manage to kill TMF before it moves. For one, the animation becomes odd (TMF does not fall down, and instead enters a kind of flashing T-Shape), but worse than that - the tadpole pool becomes impossible to interact with.

    Playing on balanced
  5. SmoothBrainMonkey
    SmoothBrainMonkey
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    Idk how you did this, but is there any possibility of adding new enemies in other areas of the game?? I've been enjoying Tactician Plus but I really wish there were more enemies, not just higher health pools.

    Regardless, I dig this change. Nice work!
    1. Alkpaz
      Alkpaz
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      Same, if the author can do this, he can certainly resurrect some more bodies around the beginning. Giving a nice little XP boost. :D
    2. Mehaz
      Mehaz
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      That's actually my primary goal with learning level editing. This was really just something I made in like 30 minutes last night once I realized I had learned enough I could make and release something interesting. Thanks for the comment!
    3. SonOfDurotan
      SonOfDurotan
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      Omega +1. Props to the mod author for making headway with something I assumed was impossible before mod tools were released!
    4. KainYusanagi
      KainYusanagi
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      If you could somehow bring back the gloriously long and large Nautilus from Early Access, that would be great, too.
    5. RennWorks
      RennWorks
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      Yeah I wonder why they changed that. The old prologue was better imho
    6. Mehaz
      Mehaz
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      I looked into the EA ship, but it's pretty much hopeless unfortunately. Too much has changed, namely flag placements and just the actual level visuals.
  6. Lyctus
    Lyctus
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    Yo, this thing is pretty impossible in Tactician, I get the feeling you've never tested him in this difficulty. Making him Surprised and Prone'd like some of the other commenter said here would make him more manageable.
  7. Sobekeus
    Sobekeus
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    Might I suggest that the TMF starts Surprised, that way we don't need to reload the save ten times to finally get the lucky hit some classes need to not die.
  8. Fawn
    Fawn
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    the idea is good, but it shouldn't be hostile since we are his "brother", that's why the little ones and the one on the ship's bridge are friendly.Once crashed is when the little ones become hostile regardless of whether they helped the master against the demon.Although it is interesting to know that the mind flayers can still be alive after the accident, or that they are around the map waiting to receive "thanks" for giving us a worm >_<
    1. afran92
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      Not really, if you manage to kill the demon (to get the sword) and that mind flayer is still alive, it will then try to kill you. So they actually are hostile before the crash.
    2. Percilius
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      Presumably, that's because you ignored it's explicit orders. Which teaches him that you are not properly subdued. 
    3. KainYusanagi
      KainYusanagi
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      What Percilius said; it's disobedience to the Mind Flayer, showing that you are not actually enthralled, that turns the Mind Flayer against you.
  9. LelouchLan
    LelouchLan
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    Thanks for your inspiring mod ! I learned how to replace enmies in map.
  10. manglebot
    manglebot
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    Tried it out since i found it interesting.

    Mindflayer wins initiative roll (i'm a bard), and one shots me every single time (Tactician).

    Cool concept, just not working.

    (edit - After a dozen of quickloads, managed to get good rolls on it and killed it. still unbalanced. Thanks for it though, very cool intro to the game!)

    (edit2 - After killing him, dead body just remained upright - 37d850380781bbb4f76e5df8db22787e.png (469×520) (gyazo.com) - and flickering nonstop. not a big deal, just giving feedback)
    1. Mehaz
      Mehaz
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      Thanks for the feedback. Definitely want to leave it as pretty unbalanced for this one- I'll likely add a balanced version into my revamped Nautiloid mod.

      As for the dead body remaining upright, I wonder if that's from the fix I tried for the tentacles. Kind of funny though, I'll also leave it for this mod.

      Look out for my future work and thanks for the comment again!