Not a load order issue, that's intended behavior. Only the light overlay is removed for Elixir of the Colossus, not the size change. (You can see a better example here.)
If you want to remove the size change too, you can unpack the file (I have instructions here) and edit the Boosts for the elixir. By default, the elixir inherits its properties from the Enlarge spell, which is the following:
data "Boosts" "Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)"
To undo the visual size change, add the Boosts to the elixir entry but delete the 'ScaleMultiplier(1.33)' part. Your edit should look like this:
new entry "ALCH_ELIXIR_ENLARGE" type "StatusData" data "StatusType" "BOOST" using "ALCH_ELIXIR_ENLARGE" // data "SoundLoop" "Misc_Status_Elixir_of_Growth_MO" // data "SoundStop" "Misc_Status_Elixir_of_Growth_MO_Stop" data "SoundLoop" "" data "SoundStop" "" data "StatusEffect" "" data "Boosts" "Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)"
Sorry, finally got a chance to double-check this! No, it's not normal. This might be happening because that particular elixir works a little differently—the Arcane Acuity status itself needs to be edited to remove the FX, not the actual elixir item. If you happen to use any mod that changes Arcane Acuity, it could be overwriting my changes.
I'd recommend putting this mod at the end of your load order and seeing if you still have the eye VFX. If it goes away, then something else in your load order was putting the FX back in.
Thank you for this mod! I feel like the only reason the strength potions are balanced are due to their annoying sounds making you just not want to use them because that sound that make is so annoying.
Don't worry! It's easy to do! Just hoard alchemy ingredients for 100+ hours, suddenly remember they exist and make all your potions and elixirs at once, and then cry because now you have dozens of bottles clogging up your inventory and you have to drink them or suffer. I do it all the time...
11 comments
Is there any load order issue?
If you want to remove the size change too, you can unpack the file (I have instructions here) and edit the Boosts for the elixir. By default, the elixir inherits its properties from the Enlarge spell, which is the following:
data "Boosts" "Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)"
To undo the visual size change, add the Boosts to the elixir entry but delete the 'ScaleMultiplier(1.33)' part. Your edit should look like this:
new entry "ALCH_ELIXIR_ENLARGE"
type "StatusData"
data "StatusType" "BOOST"
using "ALCH_ELIXIR_ENLARGE"
// data "SoundLoop" "Misc_Status_Elixir_of_Growth_MO"
// data "SoundStop" "Misc_Status_Elixir_of_Growth_MO_Stop"
data "SoundLoop" ""
data "SoundStop" ""
data "StatusEffect" ""
data "Boosts" "Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)"
Then save and repack. Voila!
I'd recommend putting this mod at the end of your load order and seeing if you still have the eye VFX. If it goes away, then something else in your load order was putting the FX back in.