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koboldJuno

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koboldJuno

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26 comments

  1. koboldJuno
    koboldJuno
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    This mod is Patch 8 compatible
  2. Lapalace
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    Hi koboldJuno,

    I really like and appreciate the caster equipment set that you have created. However, i feel like something might be missing: a better end-game staff. Something like the Scepter of Karsus, perhaps?

    It would be amazing if the staff could complement a Sorlock crit eldritch blast build. For example, it could provide an improved critical hit range, empowered evocation, arcane enchantment, or even an additional +2 psychic damage to each instance of damage dealt by a spell or cantrip that requires an attack roll.

    Would appreciate it if you’d consider entertaining this random request!
    1. koboldJuno
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      There's actual Scepter of Karsus in game file for both model and icon. I feel like I could make it with all passives (improved critical hit range -> alternate version of spell sniper) except the last one since it's too strong
    2. Lapalace
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      Wow, I'm pleasantly surprised to hear that the Scepter of Karsus actually exists in the game files—this is the first time I've heard of it. I hope it has a unique model. As for the passives, I'll defer completely to your judgment, Sir. I've seen some of your work, and I trust your ability to create interesting, powerful weapons without making them overpowered.
  3. Applejaxc
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    Are the new items (circlet, cloak, etc) found in the same place? Or did you distribute them in other parts of Act 3?
    1. koboldJuno
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      I put all of items in the same chest you can find robe. You can find them all there
  4. KDA
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    Looks great, I really like it!
    But if this is a wizard robe, why copy the warlock robe passives? Wizards have their own passive ability to increase spell damage(sadly only evocation wizards), and it is much more thematic to copy empowered evocation feature. Maybe you can add this version too?
    1. koboldJuno
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      Personally, I thought that would be too powerful and make it less meaning full for evocation wizard. I could add it in the next update.
  5. koboldJuno
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    This mod works with Patch 7
  6. BigDorito420
    BigDorito420
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    Love it, looks fantastic. Any chance for a Cloak of the Weave alternative too? I don't like it, it looks too... silky.
    1. koboldJuno
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      it's in my plan. Gonna do the gloves and boots version too. I don't like spellmight glvoes.
  7. Cyrilcestmoi
    Cyrilcestmoi
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    Hi, I can't find the robe. I searched and looted everything in the vaults but can't find it, also the "illusion" door just make you return a door back. 
    1. Cyrilcestmoi
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      everything is good, I downloaded the tutorial chest mod and it was inside, tho I wonder where the other went
    2. koboldJuno
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      To access chest behind the illusion door, you need to destroy the door. You can use Hellfire Greataxe as a guide here.
    3. Cyrilcestmoi
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      YOU CAN DESTROY THE DOOR ? 
    4. Cyrilcestmoi
      Cyrilcestmoi
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      Omg you're right, 4th playthrough and I never knew that was here 
  8. Korakys
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    Here is an idea if you want to make it a bit more special. Remove the +2 AC and replace it with a unique version of the Mage Armour spell that gives +5 instead of +3.
  9. KittyDorkling
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    Downloaded it, tried to put it on... Emperor's New Clothes?  It appears to be invisible :D
    1. nicozeke
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      This is also happening to me! 
    2. koboldJuno
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      My bad. It is fixed now. Check it out
    3. KittyDorkling
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      Yep, it's on now, and it looks great - I noticed though, if I'm wearing in camp before a long rest, my Tav automatically switches back to her camp clothes when she's talking to other characters??  And then back into the robe after the conversation.  I've never seen that before, and thought you might want to know about it.  It's not really a problem, just odd.
    4. koboldJuno
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      Hmm, that's weird even to me too. Will keep you update. Thanks for notice!
  10. zecond
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     Looks nice but please tell me in game its "Robe of the Archmagi" and not "Robe of the archmage" capitalization and spelling is important. Also can you make the AC to 15+dex like in 5e, and i would put it in the genie lap in the vault under the sundries, its out of the way and a bit tricky to get.
    1. IAmOtter
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      I don't find the rest entirely necessary (without a bump to Legendary quality), but I will agree with the capitalization part. Please fix that. I'm not the most OCD person but it is setting me off something fierce and I otherwise love the look of this item!
    2. Thor8472
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      Yes please to the Capitalization.
    3. koboldJuno
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      Fixed. You can check it out in latest update. I move it into vault now.