Baldur's Gate 3
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RagnarokZERO

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UltimaRagnarok

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  1. UltimaRagnarok
    UltimaRagnarok
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    Also check out the new optional 5e spells balance tweaks. I recommend using the Tweaks patch under the update files and installing it after the base 5e spells mod

    If you do need to install manually:

    • Drop the BalanceTweaks.pak into your mods folder
    • Add the following to your modsettings.lsx (located C:\Users\username\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public )

    <node id="ModuleShortDesc">
    <attribute id="Folder" value="BalanceTweaks" type="LSString" />
    <attribute id="MD5" value="" type="LSString" />
    <attribute id="Name" value="BalanceTweaks" type="LSString" />
    <attribute id="UUID" value="c56367a8-26c2-485c-a399-d5cbfa1b1328" type="FixedString" />
    <attribute id="Version64" value="36028797018963968" type="int64" />
    </node>
  2. UltimaRagnarok
    UltimaRagnarok
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    I added a version with just the druid, ranger, and warlock changes for now (i can add JUST druid at some point, but it seems most people either wanted just those changes or all the changes).

    There are 2 versions in optional files, once with the original amount of wildshape/warlock spell charges and one with a more balanced amount.

    There is also an optional add-on "patch" (or standalone) that makes druid wildforms a ritual instead of the refund on dismiss; and reverts the combat heal changes as well. You can use that one on its own or put it below any of other mods in your load list to overwrite those particular changes.
  3. nommi
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    Seems fine using lite (and general?) version as of newest patch May 20th, but def don't use 5e patch as it causes issues.
    1. UltimaRagnarok
      UltimaRagnarok
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      Should be fixed now, thank you!
    2. nommi
      nommi
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      appreciate it!
  4. GraphicFade
    GraphicFade
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    Any chance you might balance PF2e spells?
    1. UltimaRagnarok
      UltimaRagnarok
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      Haven't looked into it honestly, but maybe if it is interesting!
  5. DatTeixas
    DatTeixas
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    Level 11 eldritch knight can do 3 attacks after casting a cantrip and thats really op, i tested with no other mods installed and still got 3 attacks.
    Is this supposed to happen? cuz for what i understood it was supposed to be only 2.
    1. LandsXchosen
      LandsXchosen
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      same case here, which can be quit troublesome as the enemies sharing these abilities will not hold themselves from using the extra attack erroneously given to them

      for you as the player can hold yourself from using it, but that doesn't mean it shouldn't be fixed (if possible)
    2. UltimaRagnarok
      UltimaRagnarok
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      Sorry, i haven't been playing this game in awhile and i wasn't getting updates from NexusMods on this.

      I think i got this all squared away, it took me changing GFB into doing a scabtrip roll instead of melee attack roll so we'll see if that changes anything downstream, but SHOULD be fixed now. Let me know if it is still broken.
  6. Messingmartin
    Messingmartin
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    Hi Ultima, or anyone else familiar with modding

    First of all, thanks for this awesome mod!

    I'm doing a dual wielder and found the changes to DW too powerful - I can open the .pak file in notepad, but am not able to find exactly how and where to change two values:

    1. The bonus action costing zero
    2. The half damage on offhand (obviously this would lead to a huge nerf when offhand costs 1 BA again

    As far as I can tell, these are the "offending" lines:

    data "DualWieldingUseCosts" "BonusActionPoint:0"

    and

    data "SpellSuccess" "DealDamage(max(1,MainMeleeWeapon), MainMeleeWeaponDamageType);ExecuteWeaponFunctors(MainHand);CastOffhand[DealDamage(max(0,OffhandMeleeWeapon/2), OffhandMeleeWeaponDamageType);ExecuteWeaponFunctors(OffHand)]"

    Thanks in advance :)

    Martin
  7. Domenicus7
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    this is very specific but would it be possible for you to increase the duration of the iron throne event by one turn on all difficulties in order to account for the nerf to speed potions?
  8. Rewasder
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    Would you consider giving the Eldritch Knight a normal spell progression like other half casters like the paladin? Giving him access to level 3 spells like elemental weapon would be really cool.

    Also maybe make magic weapon and elemental weapon bonus actions. That way if you are buffing your own weapon, you don't lose one of your 3 turns of buff, and uf you are buffing a friend, you don't lose the chance to do something useful yourself.
  9. Dreadknight0
    Dreadknight0
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    Any plan to make hex work like hunter's mark?
  10. TrilliumTracker
    TrilliumTracker
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    I really love these changes! Any plans on looking at balancing feats?
    1. UltimaRagnarok
      UltimaRagnarok
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      Yeah, feats could definitely use some tweaking since some seem absurdly powerful while others are almost trap choices they are so bad lol.
    2. TrilliumTracker
      TrilliumTracker
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      That would be awesome! I like your approach to balance changes. I don't blame Larian much, since all the rules are based on a pre-established tabletop game, but 5e is not a balanced system lol.
  11. nommi
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    Dual wielding has been causing issues for me, gaining infinite attacks without using action,I have to disable dual wield on my playthrough. Could you remove it from the lite version at least, I feel as though the intended dual wield change is too op which doesn't fit the "balance" nature of this mod.
    1. UltimaRagnarok
      UltimaRagnarok
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      That's super weird, I'll take a look into that one. Is it all the time or just specific times that triggers unlimited free attacks?
  12. itai1996
    itai1996
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    works for patch 5?
    1. UltimaRagnarok
      UltimaRagnarok
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      I'll be honest, been a minute since I played any BG3, but I would assume so.