I now have this as part of the merged mod that's available in-game. I'm having an issue where "The Sparkle Hands" gloves don't give me lightning charges on unarmed strikes. This persists even if I turn off the elemental damage conversion passive.
Just tested with the elemental toggles off and on... no issue found with gaining lightning charges in either situation Likely some other mod or something else causing the problem
Thanks. It's strange considering I've no mods that should affect the item. Very few mods in general, in fact. Am I correct in assuming the version on Larian's manager only has Improved UI as a pre-requisite? (I do have script extender running, in case that matters). By the way I also found another case of strange behaviour; I had my monk punch a Redcap while Lae'Zel was standing behind it, and the attack hit both of them. I repeated it several times.
Update: I tested the gloves with a different character, a non-modded class, and he did gain lightning charges, so I doubt it's a different mod affecting the item. Am I missing a mod dependency, perhaps?
Hitting other nearby entities is a bug - thanks I’ll get that fixed there’s no other dependencies for the mod, no. And I can’t reproduce what you’re seeing with the gloves
I am now getting the lightning charges. Could be because I restarted the game, or because I long rested. Weird. Other characters have to be very close (The circles on the ground almost touching) and behind the target to get hit. I am Monk level 4 with "Draconic Strike: Lightning" active.
hello, i plan to use this monk 5e adjustments https://www.nexusmods.com/baldursgate3/mods/1411 along with this 13-20 expansion mod https://www.nexusmods.com/baldursgate3/mods/279 and i just want to double check after checking out the mentioned Tasha's Fighting Styles RAW mod due to the unarmed fighting mod style -- although i guess this is the wrong place to ask, but, arrrgh, um, do you know if the unarmed fighting will interfere with monk stuff at all? (without even taking the unarmed fighting style as monk, so maybe it's an excessively silly worry)
the tashas fighting styles mod is great... i use it for a monk, youd never really take the unarmed fighting style feat unless you were specifically trying to make a grappling build...
okay, good to know, thank you!! i just wanted to make sure even without taking the feat it wouldn't change something about the monk unarmed damage itself uwuwuwu i appreciate youx9001
Any chance you could give us some of those nice scales that the draconic sorcerers get when we choose this subclass?It would be very cool looking and would reinforce the draconic visuals even more. :)
I started playing with this mod and a few that were advised to use with it. My question is related to the breath attacks. I was using the Staff of the Unyielding Tree for Act 1 from this mod.
I know a monk should for the most part not use a weapon, but fists. But the staff has its moments for now. However, there was a moment where I wanted to use the fire breath on an enemy. And I picked the short ranged version (6 meters?) and clicked on the enemy. But instead of the breath weapon, the staff was used. Do the breath weapon attacks only work with no weapon in hand?
I am just curious to know, and if that is the case, then I will hot bar any Monk weapon I end up with for moments that it could be useful. Or if this build absolutely does not need one, then get rid of it completely.
My guess is that something goofed when you were clicking and the default weapon action was used on the enemy. The breath weapons have no reliance on your weapons and operate independently. So I think it might have been a mis click
Could you also check this mode? https://www.nexusmods.com/baldursgate3/mods/12169?tab=files. Maybe this mod gives some conflict with animations from the subclass?
Hmmm I am not sure on that... i am using the base game dragonborn animations but they do work for the base game races if you are using a custom race however, there might be an issue because animations are tied to skeletons.. so some custom stuff out there may not animate properly
Off-topic. Could you give some info on how to fix old subclass mods? They have custom icons, but IUI and "better" mods change something. Maybe I will try to fix them...
To my knowledge, Havs is on a break but will be back. They will certainly fix their mods in due time. I would not rerelease anything someone has done without their permission
If I don't use the Expansion mod, I'll lose the skills Augment Breath, Blindsight, and Explosive Fury at level 17, right? Is there any option to get these skills without installing the Expansion mod? Thank you.
Any chance of this being added to the official Mod Manager? I have been ITCHING to play my Monk with the proper subclass but wanted to wait for official mod support.
You can still use this mod by manually installing or using BG3MM Theres a lot of scripting requirements for this subclass, and a reliance on CF/CL (due to a bug in the Patch 7 native progression merging process)... so not sure it can ever be "official"
87 comments
I'm having an issue where "The Sparkle Hands" gloves don't give me lightning charges on unarmed strikes. This persists even if I turn off the elemental damage conversion passive.
Likely some other mod or something else causing the problem
Am I correct in assuming the version on Larian's manager only has Improved UI as a pre-requisite? (I do have script extender running, in case that matters).
By the way I also found another case of strange behaviour; I had my monk punch a Redcap while Lae'Zel was standing behind it, and the attack hit both of them. I repeated it several times.
Update: I tested the gloves with a different character, a non-modded class, and he did gain lightning charges, so I doubt it's a different mod affecting the item. Am I missing a mod dependency, perhaps?
there’s no other dependencies for the mod, no. And I can’t reproduce what you’re seeing with the gloves
also, what level is your monk?
Other characters have to be very close (The circles on the ground almost touching) and behind the target to get hit.
I am Monk level 4 with "Draconic Strike: Lightning" active.
Still lightning. Happened randomly but re-toggling it fixed it and haven't had it happen since.
i plan to use this monk 5e adjustments https://www.nexusmods.com/baldursgate3/mods/1411 along with this 13-20 expansion mod https://www.nexusmods.com/baldursgate3/mods/279 and i just want to double check after checking out the mentioned Tasha's Fighting Styles RAW mod due to the unarmed fighting mod style -- although i guess this is the wrong place to ask, but, arrrgh, um, do you know if the unarmed fighting will interfere with monk stuff at all? (without even taking the unarmed fighting style as monk, so maybe it's an excessively silly worry)
for a monk, youd never really take the unarmed fighting style feat unless you were specifically trying to make a grappling build...
I started playing with this mod and a few that were advised to use with it. My question is related to the breath attacks. I was using the Staff of the Unyielding Tree for Act 1 from this mod.
https://www.nexusmods.com/baldursgate3/mods/7254?tab=description
I know a monk should for the most part not use a weapon, but fists.
I am just curious to know, and if that is the case, then I will hot bar any Monk weapon I end up with for moments that it could be useful. Or if this build absolutely does not need one, then get rid of it completely.
if you are using a custom race however, there might be an issue because animations are tied to skeletons.. so some custom stuff out there may not animate properly
Theres a lot of scripting requirements for this subclass, and a reliance on CF/CL (due to a bug in the Patch 7 native progression merging process)... so not sure it can ever be "official"