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149 comments

  1. Volitio
    Volitio
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    Locked
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    Playtesting this is a bit tricky, so please let me know if something is not behaving correctly, or if some of the settings' values on MCM could have better defaults✌️
    Just remember that you need to update MCM and Volition Cabinet to their latest versions.

    Tips and endorsements are appreciated, thanks!
    
  2. Keileon
    Keileon
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    I doubt this is actually a problem with your mod as it was working perfectly fine before, but after a different mod mucked up my load order and I was forced to delete the modsettings file in an effort to fix it, there's been some weird behavior from this mod.

    One, I keep getting ungrouped constantly. If I Misty Step away, if I get too far from the party, if Gut wants to see me in her chapel, etc. Thankfully it seems I can regroup no matter how far away people are, but it keeps happening.

    Two, the MCM options to force-teleport the party to you are just... gone.

    Given what I've explained would you know how to fix this on my end? I'm redownloading this mod in case that fixes it but as the actual author I'd love to hear your thoughts. Thanks!
    1. Volitio
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      Are you using MCM 1.29?
      You can also use a hotkey to teleport the party.
      I don't think the ungrouping is caused by this mod.
    2. Keileon
      Keileon
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      I'm using the latest MCM, whatever version number that is. Thanks for reminding me about the hotkey!
    3. ronangamero
      ronangamero
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      I have MCM 1.29, just noticed today the keybinding to teleport party is gone, any idea what it is?


    4. Volitio
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      It's now located on the MCM keybindings page, where all keybindings are grouped.
  3. legacyofbhaal
    legacyofbhaal
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    Great mod, it's already saved me a LOT of headaches, although it startled me when it teleported the rest of my party to Astarion during the monastery escape sequence. Maybe you could add a patch that disables teleporting during that part of the quest?
    1. Volitio
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      At which point did that happen? IIRC non-active characters wouldn't have effect on the rest of the party
    2. legacyofbhaal
      legacyofbhaal
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      They were all active, it's just that he's way faster than the rest of my party and got to safety quicker. 
    3. Volitio
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      I'm assuming you're talking about that trap sequence before Blood of Lathander, and that after crossing it and regrouping using Astarion they all teleported to him? That would be caused by distance-based teleporting. Theoretically it could be disabled for specific scenarios but I'm not sure which. Maybe an option to disable it if fast travel/going to camp are disabled as well.
  4. dreams897
    dreams897
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    Anyone tried this with patch 8?
    1. Volitio
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      It should be working fine.
  5. UhuruNUru
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    As requested, (in the locked sticky) on checking the log for another SE mod, I noticed this.

    [38;2;200;80;0;48;2;12;12;12m[Mod Configuration Menu][DEPRECATION][C]: Mod 'Fix Stragglers' is using deprecated 'keybinding' setting type. Please contact Volitio to upgrade it to 'keybinding_v2'.

    I thought it was very kind of the MCM author to put this note in the log.
    If "both" authors put their minds together, does that make it a Volitio² Mod?

    On the plus side the mod is loaded by SE, but I've not been using this mod for long enough to be sure which of the several recent MCM updates caused this & only discovered the log entry while looking for a different SE problem entirely.

    I've not played since just updating to MCM v1.22.1, just paused my troubleshooting to post this here, before trying to fix the unrelated mod that's SE can't load.
    1. Volitio
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      Yeah, I just haven't updated Fix Stragglers yet.
  6. 18200353101
    18200353101
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    求助 
    Error while dispatching event KeyInput:         [string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')stack traceback:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>从未知线程 23500 调用?调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>从未知线程 23500 调用?调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>从未知线程 23500 调用?调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>调度事件时出错 KeyInput: [string “FixStragglers/Client/_Init.lua”]:18: 尝试为 nil 值编制索引(全局 'MCM')堆栈回溯:FixStragglers/Client/_Init.lua:18:在函数 <FixStragglers/Client/_Init.lua:17 中>[C++ 代码]:在函数 'xpcall' 中builtin://Libs/Events/SubscribableEvent.lua:124:在方法 'Throw' 中builtin://Libs/Events/EventManager.lua:17:在方法 'ThrowEvent' 中builtin://Libs/Events/EventManager.lua:107:在函数 <builtin://Libs/Events/EventManager.lua:106>


    该怎么做
    1. Volitio
      Volitio
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      Are you using the latest version for both mods?
    2. 18200353101
      18200353101
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      是的
  7. maramsp
    maramsp
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    little bit of a problem.
    This mod does work sometimes, or maybe even the whole time.
    But it makes my character walk sometimes instead of run when using the wsad mod too.
    Sometimes trying disabling and enabling the mod in mcm works, but sometimes its stuck only to get unstuck after a reload.

    So for now I have to not use it, cause i always play wit wsad.. 

    Is this a known thingy btw, and if yes, is there something you can do about it?

    Thanks in advance.

    Edit:
    Found out that it was not your mod mate! Luckily not so to speak.
    I had the mcm while having wsad too. Seems that wsad used the ins key to toggle walk and run, and mcm uses the ins to open up the mcm menu itself.
    So its fixed, and you can ignore this post if you wanna
  8. TheInvoker
    TheInvoker
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    Characters are not jumping the river
    Teleport buttons (in the settings) are not working
    Settings are default

    1. Volitio
      Volitio
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      Set the debug level to 2 and share the SE logs when this happens
    2. TheInvoker
      TheInvoker
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      SE logs? how where?
    3. Volitio
      Volitio
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      CTRL+F12
    4. TheInvoker
      TheInvoker
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      Error while dispatching event KeyInput:[string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')
      stack traceback:
        FixStragglers/Client/_Init.lua:18: in function <FixStragglers/Client/_Init.lua:17>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
      Error while dispatching event KeyInput:[string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')
      stack traceback:
        FixStragglers/Client/_Init.lua:18: in function <FixStragglers/Client/_Init.lua:17>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
      Error while dispatching event KeyInput:[string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')
      stack traceback:
        FixStragglers/Client/_Init.lua:18: in function <FixStragglers/Client/_Init.lua:17>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
    5. Volitio
      Volitio
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      Have you updated MCM?
    6. TheInvoker
      TheInvoker
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      i have MCM 1.12, the last version working for patch 6, and Fix Stragglers 1.3
    7. Volitio
      Volitio
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      If MCM 1.17 does not work on Patch 6 (it has different XMLs and I don't know how they interact with Patch 6), you'll either have to update to Patch 7 or keep using the older Fix Stragglers version
    8. 1184860940
      1184860940
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      I got a same problem and error code. I have MCM 1.17, but it seems that this mod is not working.
    9. Volitio
      Volitio
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      This shouldn't happen with the latest versions of both mods. Double-check and share your SE logs.
    10. hangde129
      hangde129
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      BG3Ext v20 built on Sep  9 2024 19:39:36
      Error while dispatching event KeyInput:         [string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')
      stack traceback:
              FixStragglers/Client/_Init.lua:18: in function <FixStragglers/Client/_Init.lua:17>
              [C++ Code]: in function 'xpcall'
              builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
              builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
              builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
      Error while dispatching event KeyInput:         [string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')
      stack traceback:
              FixStragglers/Client/_Init.lua:18: in function <FixStragglers/Client/_Init.lua:17>
              [C++ Code]: in function 'xpcall'
              builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
              builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
              builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
      Error while dispatching event KeyInput:         [string "FixStragglers/Client/_Init.lua"]:18: attempt to index a nil value (global 'MCM')
      stack traceback:
              FixStragglers/Client/_Init.lua:18: in function <FixStragglers/Client/_Init.lua:17>
              [C++ Code]: in function 'xpcall'
              builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
              builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
              builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>

      Same problem
    11. hangde129
      hangde129
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      back to version 1.2.3.0, and works fine
    12. Volitio
      Volitio
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      You need to update MCM.
    13. hangde129
      hangde129
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      MCM is newest 1.18.0
    14. TheInvoker
      TheInvoker
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      can you stop using my thread to ask for help?? i don't want useless notifications for your questions
    15. gyrofalcon
      gyrofalcon
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      can you stop using my thread to ask for help?? i don't want useless notifications for your questions
      I'm confused.
  9. Loseriana
    Loseriana
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    Is it possible to make teleport work only for summons? They are the only ones who keep getting stuck behind, especially Spiritual Weapons and summons who are following companions.

    Do you have any plans to fix the changes Patch 7 made to ladders?

    Amazing work on your mods, its really good stuff.
    1. Volitio
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      Disabling "Ignore summons" on MCM should be enough. From what I've heard, the ladders thing is a bug and they'll probably fix/revert it
  10. Keizer89
    Keizer89
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    This mod is a must have if you use any mods that increases your party size above 4. I actually never bothered using those mods before this mod came out because of how tedious it was when any party member got stuck.
  11. swefrida
    swefrida
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    Do this mod work with patch 7?
    1. Volitio
      Volitio
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      Yes