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InfernalSkys

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InfernalSkys

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36 comments

  1. Master777777
    Master777777
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    Does this work for patch 7?
  2. TiksavLee
    TiksavLee
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    Underrated Mod! thank you man
  3. Nick1012
    Nick1012
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    If I kill NPCs in faction battle, does it still leads to oathbreaking?
  4. Gagnrad1
    Gagnrad1
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    where should i put it? i did put in the data folder, anything else?? i didnt work... sorry u have no explanation at all
  5. Moofull
    Moofull
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    Can u make a Spell that removes the new faction people to be removed from the party? Because the team people I used Ran away and now I can't re-set them and it Locks you out of the game if you use Long Rest.

    Honored mode only has 1 save
    1. InfernalSkys
      InfernalSkys
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      Ah, I will set an event for when you rest to clear these factions.
    2. InfernalSkys
      InfernalSkys
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      Can you try resting in version 1.0.5? They should automatically get cleared once you do.
  6. Belalad
    Belalad
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    Hey! thanks for your mod, How do you use custom scripts as script effects? trying to figure it out
    1. InfernalSkys
      InfernalSkys
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      Hey there! If I understand correctly, you want your code to run when a spell is cast? Then you can create a listener and then run your code there. it would look something like this:
      Spoiler:  
      Show
      Ext.Osiris.RegisterListener("UsingSpellOnTarget", 6, "after", function(caster, target, spell, spellType, spellElement, storyActionID)
          if spell == 'Your_Spell' then
              Ext.Utils.Print(spell .. " has been cast!")
          end
      end)
      This would print a message in the console whenever 'Your_Spell' is being cast on someone.

      To see what other events there are you can go here.
  7. anth008
    anth008
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    Any plan to add this to the new BG3 mod manager?
    1. InfernalSkys
      InfernalSkys
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      Not currently
  8. Ladygrey907
    Ladygrey907
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    So I got it to work exactly one time, but every time after that it doesn't work at all, and yes I made sure to toggle the spells back off. Now after I assign one faction, combat starts as soon as I assign someone to the other faction. The "Fight" spell seems to have no effect, and the AI also doesn't work. Plus other party members and random others will join combat turn order. Am I doing something wrong? Maybe its just conflicting with another mod idk. Super disappointed because it seems so fun, and the first time worked perfectly! But it never worked again even immediatly after that. 
    1. InfernalSkys
      InfernalSkys
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      It sounds like their faction relations is not being reset properly. Can you try version 1.0.3 to see if it works better? I've added a 'Reset Character' spell, please use it on all affected characters before trying again. I've done a few test fights one after the other and it seems to be working without any issues.

      One change to keep in mind is that all participants will now have their statuses cleansed once the fight is over, so you'll need to reassign their teams afterwards.
    2. Ladygrey907
      Ladygrey907
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      Thank you! It works way better for me now! 
    3. InfernalSkys
      InfernalSkys
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      Good to hear!
  9. GlitchBloomz
    GlitchBloomz
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    Didn't work for me. Which version of the game does this mod work with?
    1. InfernalSkys
      InfernalSkys
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      Works fine on whichever version, did you make sure to install SE?
  10. The5armamput33
    The5armamput33
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    Can you make an ally... specifically a hireling hostile towards the player?
    1. InfernalSkys
      InfernalSkys
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      Sure, pick a team for yourself, put the hirelings in the opposing team, cast 'Mark AI' on them so that the computer controls them and then cast 'Fight!'.
    2. BasementCat13
      BasementCat13
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      Hi, looking to do this, wondering if you can turn them back into normal followers afterwards? rez with withers etc
    3. InfernalSkys
      InfernalSkys
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      Yeah, they automatically go back once combat is over (if you turned the AI on) and you can resurrect them as usual.
    4. BasementCat13
      BasementCat13
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      Thank you!