This was my initial "get to known how to create mods in Baldurs Gate 3"-mod. I wanted to upload it, cause it is usefull for other players. The difference is needing a 0.05kg candle in your inventory (weight is ignorable, the candle/fire-starter is just at your belt next your inventory bag :P) Creating a button is more work, this works fine for me for now.
If there is too much interest in this feature/mod, then i will create an extra version with a bonus-action. But without checking of an existing candle, cause i am too lazy to program that and i do not want to try to figure out how to check every item in the inventory sub sub sub bags.
Love the idea and completly agree that the experience for dipping is way too clunky as is. Did install this mod and placed it last in the load order but it doesnt seem to work.
Works for me. (with Baldur's Gate 3 Mod Manager) In a long mod order list and with only this mod, and with a clean save and this mod added later.
I added an info.json into the zip, maybe that was missing for the Nexus modmanager. Can you try again please and give feedback, cause i do not want to mess around with 2 mod managers at the same time.
The dipping mechanic is a clunky timesink in desperate need of streamlining. It could be implemented in a more immersive manner though.
Either by having a lit candle spawn automatically when you dip the ground (disappearing at the end of the turn), and/or alternately making it use an appropriate animation (eg. recoloured Green-Flame Blade cantrip from 5e Spells) for a more spellblade kind of feel.
I like the idea. The mod was just my starting mod to get into modding Baldurs Gate 3. If i have time i create a version (maybe with an extra action) to spawn a candle.
Currently trying to adjust some stats from the enemies according to their HP-percentage left, simulation some kind of weakening of enemies.
11 comments
The difference is needing a 0.05kg candle in your inventory (weight is ignorable, the candle/fire-starter is just at your belt next your inventory bag :P)
Creating a button is more work, this works fine for me for now.
If there is too much interest in this feature/mod, then i will create an extra version with a bonus-action.
But without checking of an existing candle, cause i am too lazy to program that and i do not want to try to figure out how to check every item in the inventory sub sub sub bags.
In a long mod order list and with only this mod, and with a clean save and this mod added later.
I added an info.json into the zip, maybe that was missing for the Nexus modmanager.
Can you try again please and give feedback, cause i do not want to mess around with 2 mod managers at the same time.
Edit - Btw, I´m loving your mod.
Either by having a lit candle spawn automatically when you dip the ground (disappearing at the end of the turn), and/or alternately making it use an appropriate animation (eg. recoloured Green-Flame Blade cantrip from 5e Spells) for a more spellblade kind of feel.
The mod was just my starting mod to get into modding Baldurs Gate 3.
If i have time i create a version (maybe with an extra action) to spawn a candle.
Currently trying to adjust some stats from the enemies according to their HP-percentage left, simulation some kind of weakening of enemies.