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MaskedRPGFan

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44 comments

  1. iscuffling
    iscuffling
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    Trying to install any version of this on Mac with the Mac version of the mod manager. Keep getting an error "Cannot parse info.json" Don't suppose there is any chance for a fix that would make all of your enhanced spells useable for us mac users as of the current version of the game? I can't seem to find a single good option for removing annoying VFX from spells that will work and it's driving me nuts looking at all of this garbage.
  2. meadfamily
    meadfamily
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    thank you so much for making all these!! they no effects ones are especially making me so happy 
  3. Master777777
    Master777777
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    Could you add enhanced death ward - no vfx and aoe version? 
  4. Yargoyle
    Yargoyle
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    Maybe it's my mod wad, but the A2 version seemed to have the default (600 turn) duration instead of permanent.  Pweath fix if this is a bug!

    Thankee!
    1. MaskedRPGFan
      MaskedRPGFan
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      You are right! Thank you for the info, I will fix it :)

      I take it back, by default Longstrider is till long rest, so this means you are using version that is changing it to 600 turns. Remove it.
  5. BlueLunala
    BlueLunala
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    sorta unrelated but i personally love the old thumbnails better. i don't know if these thumbnails give your mods more traffic or something but the old ones made it easier to find which mods i wanted after clicking on your profile. they even helped me find out that one modder was behind all those mods because of your style
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for the feedback. I though new ones are cooler! But you are right, spell icon is more self-explanatory I will change it.
  6. syrops
    syrops
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    Spells Enhanced - Longstrider - B version is also removing VFX
    is it supposed to? 
    1. MaskedRPGFan
      MaskedRPGFan
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      Fixed
  7. pellepirate
    pellepirate
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    I can't get this mod to work no matter where I put it in my modorder. Any advice?
    1. MaskedRPGFan
      MaskedRPGFan
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      I would suspect source of spell. My mod changes spell from base game. From what you got spell, class level up or item?
  8. planetbrown
    planetbrown
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    Hi, I know you recently made the feather fall and jump mods permanent. Could you make a permanent version of longstrider too (no vfx/sfx and aoe).
    1. MaskedRPGFan
      MaskedRPGFan
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      Sure!
    2. MaskedRPGFan
      MaskedRPGFan
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      Use A2.
    3. planetbrown
      planetbrown
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      ignore this
  9. DarkBlazinFire
    DarkBlazinFire
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    Thank you for this, if you can, it'd be nice if you could do the same for Enhance Jump, and Featherfall
    1. MaskedRPGFan
      MaskedRPGFan
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      No problem
    2. NathAKABluhbear
      NathAKABluhbear
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      I agree with Enhanced Jump (also would be cool if it lasted longer), but isn't Feather Fall already AoE?
    3. MaskedRPGFan
      MaskedRPGFan
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    4. MaskedRPGFan
      MaskedRPGFan
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      Yes, it is.
    5. Fitharia
      Fitharia
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      There is a Feather Fall spell enhance from Loktide, but for some reason that one don't work for me any longer. Could you do an Enhanced Feather fall which buff ends longer then 10 turn like till long rest or so?
    6. MaskedRPGFan
      MaskedRPGFan
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      Sure!
    7. MaskedRPGFan
      MaskedRPGFan
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  10. AngelDeStaar
    AngelDeStaar
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    19 August 2023, 4:55AM
    This mod makes this spell stronger if you cast it on upper levels (movement speed from 3 on lv 1 to 8 on lv 6)

    So just for clarity, does this increase both the radius of the cast by 1m per level, and the bonus movement by 1m per level? Or is it only one of these that increases per level?

    17 September 2023, 9:50PM
    Radius of aoe effect only.

    Where is the truth?)))
    1. MaskedRPGFan
      MaskedRPGFan
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      I looked into code to be sure, and I increased range of movement 1 per level.

      So my second statement is wrong :P