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Miscellani

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20 comments

  1. mistychan
    mistychan
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    I can has 1.7 update?
  2. HuNtOziO
    HuNtOziO
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    In the D&D 2024 PHB that;s coming out this month this mod is the closest now to how witch bolt is in that, except its 2d12 on initial cast, then subsequent turns are a bonus action to activate again and deal 1d12 damage to the target which is excellent.
    Requires concentration to maintain as it should but it's now a good early game spell.
  3. CrondFx
    CrondFx
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    Can you please make a version with subsequent activations completely removed? I'd love it to be one-off single cast with no no concentration and no other gimmicks.
  4. 0utcast
    0utcast
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    Thank you, without this mod the spell was useless.  Cantrips do nearly as much and don't waste a spell slot. 
  5. budsmokah420
    budsmokah420
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    Do i need to start a new game to have this work? because for me it still counts as using a spell slot
  6. Digineaux
    Digineaux
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    awesome, by default it was basically a cantrip that cost a spell slot.
  7. seraphael
    seraphael
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    Witch Bolt is deceptively weak as the damage in its base form is akin to that of a Cantrip while occupying your one Concentration.
    However, Witch Bolt is quite cost-effective single-target damage when cast with a higher level Spell Slot. Particularly if you also apply the Wet condition on your target.

    So cast as a Level 3 Spell, you will inflict 3d12 damage (6d12 damage vs Wet target) every turn for 10 turns for a Level 3 Spell. 
    Comparable to the 3rd Level Call Lightning Spell, that inflicts 3d10 per turn and also requires your Concentration (more damage, no small AoE). 

    As a Bonus Action, Witch Bolt is quite overpowered when used effectively (upcast). Particularly for Wizards who does not easily weaponize their Bonus Action.
    1. Veritas427
      Veritas427
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      aside from the part where the upscaling is only for the initial cast in bg3, there's no upscaling on the subsequent activations.
    2. seraphael
      seraphael
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      Really? Must be a bug in that case.
    3. NathAKABluhbear
      NathAKABluhbear
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      Honestly, that's the part that should be fixed, I think. Continual damage without more spell slot usage is the entire point of the spell, so those subsequent activations should do the same damage as the initial cast.
    4. seraphael
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      @n47h4n I reported this issue in the BG3 Fixed - Features work as intended  mod.
    5. MaskedRPGFan
      MaskedRPGFan
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      This version is with fixed damage: Witch Bolt Enhanced, I did it because of your comment.
    6. NathAKABluhbear
      NathAKABluhbear
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      Pretty cool!
      but... can these mods work... together? <.<
    7. seraphael
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      @MaskedRPGFan +1 Great work! :)
    8. MaskedRPGFan
      MaskedRPGFan
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      I added Bonus Action version, since to make it as Bonus action you need just add Bonus word, 1 sec of work.
    9. MaskedRPGFan
      MaskedRPGFan
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      Thank you
    10. zswitchz
      zswitchz
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      @seraphael I'm confused why you think the concentration actions doing only 1d12 is a bug, the description in 5E specifically state that it only increases the initial damage on upcasting, so it's working as intended. It's just not a great spell which is why there are so many mods for it.

      Or do you mean that you have another mod that changed it, which is a bug?
    11. seraphael
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      @zswitchz  I just assumed it would be a bug given the first respondent scoffed at my reasoning this mod was OP. Coupled with my own estimate Witch Bolt is so weak that a damage scaling on subsequent turns would be its one redeeming feature and pretty well balanced (somewhat worse) with Call Lightning cast with the same level slots. It's got a use being ever so slightly stronger than Fire Bolt (still far from worth a spell slot and concentration), but at level 5 the spell is dead weight. This is really poor 5e balancing in my estimation. 
  8. FullYolo
    FullYolo
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    Maybe the spell will finally be used now. Is it possible to make the casting take an action and subsequent activations take a bonus action or are they tied to eachother?
  9. XalDrinome
    XalDrinome
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    Holy hells god bless you. I was always so befuddled by Witch bolt requiring my *Action* to reactivate it, especially at later levels when the reactivation costs the same for 1-12 damage, no matter the spell slot.

    Bonus Action activation just makes so much more sense, Thank you so much!