This removes every combat stance except the unarmed stance for me. When I equip weapons they just float in my characters open hands while she maintains the unarmed stance.
Maybe not so much of a bug as it is a silly feature but my character while wildshaped as a crow seems to attempt to do these animations still. Causing it to run around with their wings out instead of flying and when "standing" they look like they're weirdly suspended in the air. Not sure if the other wildshapes have the same issue.
I seem to be having an issue if my character is holding a dagger of any sort (main hand only, dual wielding, dual wielding with short sword etc.) my character returns to idle animation as if I wasn't holding any weapon at all. There isn't an issue with any other weapons (that I can see). Doesn't seem to be limited to any single dagger either it's every one that I've come across thus far. Not too big of an issue but it looks strange as I usually run a short sword and dagger. Any information would be appreciated!
Great mod! Unfortunately there is a problem with daggers and short swords. In battle, the character is in the "unarmed" stance and has animations of unarmed attacks. It looks very strange. Is there a way to fix this?
thanks for this!!! One issue, I really only wanted my character to have this change but now Karlach and La'zel have it and no longer have their unique idle aminations when we stand around Please don't take this as ungrateful either!! I was just wondering if there was a way to keep those two with there normal idle aminations
if its an existing save you may need to respec them and hopefully that solves it. A bunch of the origin characters use the player body so I had change that and it may not carry over automatically on an existing save
I tried respeccing them & it stayed the same. I just now tested it out on new playthrough to see Lae'zel still has shadowhearts movements :/ Heres a photo for an example
im on patch 7! do you think its the load order? I had it placed pretty high up. I'll try testing it out a few more times placing it lower. I also realized I had the run swap mod in so maybe that was making it bug out. I'm gonna test it again & will let you know if its fixed or not
It was the run swap mod!!! I tested out in my normal save & everyone is acting normal again lol THANK YOU!! I don't mind shadowheart not having it anymore bc it makes my character feel unique. <3
That's great news, thank you so much! Confirming that Tieflings indeed work flawlessly with the new version. Also, that the entire animation is fixed (previously it was skipping a couple frames). Also, although I see why others might ask for a version that does not affect Shadowheart, I find it a neat idea to set her to the default animation set, thus effectively making the player's avatar character visually unique and standing out.
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Please don't take this as ungrateful either!! I was just wondering if there was a way to keep those two with there normal idle aminations
https://imgur.com/a/0wmghe5
Also, although I see why others might ask for a version that does not affect Shadowheart, I find it a neat idea to set her to the default animation set, thus effectively making the player's avatar character visually unique and standing out.