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Syd Meier

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SydMeier

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51 comments

  1. BigJamaal
    BigJamaal
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    This removes every combat stance except the unarmed stance for me. When I equip weapons they just float in my characters open hands while she maintains the unarmed stance.
  2. cocaine0311
    cocaine0311
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    man i was so sad bc i love giths but i think their stance is so bad, ty very much for your mod easy installation and works perfect 10/10
  3. tempest781
    tempest781
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    I'm just hear to mention that astarion animation swap sounds amazing xD I don't play females, but I love that damn standing pose he does so much
  4. Maybe not so much of a bug as it is a silly feature but my character while wildshaped as a crow seems to attempt to do these animations still. Causing it to run around with their wings out instead of flying and when "standing" they look like they're weirdly suspended in the air. Not sure if the other wildshapes have the same issue.
    1. Modcaedias
      Modcaedias
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      Having the same problem. Happens to Owlbear and Badger as well.
  5. Jaegerclass47
    Jaegerclass47
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    I seem to be having an issue if my character is holding a dagger of any sort (main hand only, dual wielding, dual wielding with short sword etc.) my character returns to idle animation as if I wasn't holding any weapon at all. There isn't an issue with any other weapons (that I can see). Doesn't seem to be limited to any single dagger either it's every one that I've come across thus far. Not too big of an issue but it looks strange as I usually run a short sword and dagger. Any information would be appreciated!
    1. Kimbli1313
      Kimbli1313
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      Same here(( Can't find a way to fix it
  6. Kimbli1313
    Kimbli1313
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    Great mod! Unfortunately there is a problem with daggers and short swords. In battle, the character is in the "unarmed" stance and has animations of unarmed attacks. It looks very strange. Is there a way to fix this?
  7. L1L2L3andme117
    L1L2L3andme117
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    You should also consider a Lae'zel version?
  8. mcniff
    mcniff
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    Are you planning on adding support for WOTD Aasimar?
    1. L1L2L3andme117
      L1L2L3andme117
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      It works on my Fallen aasimar from that mod?
  9. jessmeows
    jessmeows
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    thanks for this!!! One issue, I really only wanted my character to have this change but now Karlach and La'zel have it and no longer have their unique idle aminations when we stand around
    Please don't take this as ungrateful either!! I was just wondering if there was a way to keep those two with there normal idle aminations 
    1. SydMeier
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      if its an existing save you may need to respec them and hopefully that solves it. A bunch of the origin characters use the player body so I had change that and it may not carry over automatically on an existing save
    2. jessmeows
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      I tried respeccing them & it stayed the same. I just now tested it out on new playthrough to see Lae'zel still has shadowhearts movements :/ Heres a photo for an example

      https://imgur.com/a/0wmghe5
    3. SydMeier
      SydMeier
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      thats odd, im not sure, i tested it too and Laezel had her own animations. Which patch are you using, 6 or 7?
    4. jessmeows
      jessmeows
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      im on patch 7! do you think its the load order? I had it placed pretty high up. I'll try testing it out a few more times placing it lower. I also realized I had the run swap mod in so maybe that was making it bug out. I'm gonna test it again & will let you know if its fixed or not
    5. jessmeows
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      It was the run swap mod!!! I tested out in my normal save & everyone is acting normal again lol THANK YOU!! I don't mind shadowheart not having it anymore bc it makes my character feel unique. <3
    6. SydMeier
      SydMeier
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      yay glad it worked out, enjoy
  10. Koroniss
    Koroniss
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    Please don't consider this ungrateful, it's just us humble Tiefling folks politely hoping for a fix :-)
    1. SydMeier
      SydMeier
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      Rebuilt the mod with the new tools, Tieflings should be working now
    2. Koroniss
      Koroniss
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      That's great news, thank you so much! Confirming that Tieflings indeed work flawlessly with the new version. Also, that the entire animation is fixed (previously it was skipping a couple frames).
      Also, although I see why others might ask for a version that does not affect Shadowheart, I find it a neat idea to set her to the default animation set, thus effectively making the player's avatar character visually unique and standing out.