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This page was last updated on 10 May 2025, 4:51PM
- Changelogs
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Version 7.6.0
- Psionic Warden - Psionic Echo: Convergence: Ascend through psionic force and surge toward your target, striking them with a melee weapon Psychic damage and additional 1d4 Psychic damage. If the target is afflicted with a Psionic Fragment they must succeed on a Wisdom Saving Throw or become instilled with Madness until the end of their next turn. Only available after using Psionic Echo: Arc. (This temporarily for a single turn changes weapon animation to Bladesinger to allow the flying weapon attack)
- Soul Scion - Spiritual Paradox: Your soul has been honed into a paradoxical weapon, instinctively lashing out when threatened by external magic. Whenever you are forced to make a saving throw from a spell targeting you, you may use a reaction to retaliate against the caster. On a failed Saving Throw, deal Necrotic damage to the caster. On a success, deal Fire damage and gain 5 Soul Essence. If your Saving Throw result exceeds 18, deal Lightning damage, gain 10 Soul Essence and Stun the caster until the end of their next turn. (All 3 results from this Reaction have 3 different spell casting animations)
- Astral Seer - Chaos Equilibrium: Through intense psychic discipline and astral calibration, you have learned to temper the instability of cosmic magic. Reduces the chance of triggering Astral Chaos anomalies from 50% to 25%. (I have been asked to remove Astral Chaos 1000 times by now but will not as it's a core of the subclass. This is a good compromise, Seer is entirely built around the unpredictability so up to you if you want to reduce it or not.)
- Soul Scion - Fixed replenishing Soul Essence when joining combat that was not initiated by Soul Scion character.
- Psionic Warden - Fixed some missing VFX for spells
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Version 7.5.1
- Removed spell Necroveil Arrow: Chainshot as it has random effect of causing a crash when inspecting during selection. The spell is complicated, not worth keeping around and has random conflicts which I am unable to consistently debug. It happens to some people and does not to the majority of others so removing it makes sense.
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Version 7.5.0
- Aetheric Strider: Recreated all Bow spell VFX from Mind Weaver and Arcane Archer without the animations. The Bow Cast, Prepare and Impact VFX turned out amazing
- Aetheric Strider: Changed all Bow Spell and Cantrip Icons to reflect the same theme
- Aetheric Strider: Added Necroveil Arrow Spells and Cantrips
- Aetheric Strider: Necroveil Arrow: Wither - Fire a necrotic arrow that deals Necrotic damage and inflicts Weak Grip. For the next 3 turns, the target's body will wither every turn, taking Psychic damage unless they pass a Constitution saving throw.
- Aetheric Strider: Necroveil Arrow: Spellseal - Fire a necrotic arrow that deals Necrotic damage and Psychic damage. For the next 3 turns, if the target attempts to cast a spell, you may React and fire a bow attack against them. On hit, the spell is Blocked.
- Aetheric Strider: Necroveil Arrow: Sunder - Fire a necrotic arrow that deals Necrotic damage and Psychic damage. For the next 3 turns, if the target makes a weapon attack, you may React, forcing them to miss and fire a bow attack against them. On hit, they are Disarmed.
- Aetheric Strider: Necroveil Arrow: Veilbind - Fire a necrotic arrow that deals Necrotic damage and Psychic damage. For the next 3 turns, if the target moves, you may React and fire a bow attack against them. On hit, the target becomes Restrained until they succeed a Strength Saving Throw.
- Aetheric Strider: Necroveil Arrow: Repulse - Fire a necrotic arrow that deals Necrotic damage and Psychic damage. For the next 3 turns, if the target deals weapon damage to an ally, you may React and fire a bow attack against them. On hit, the target is pushed back 5 meters and knocked Prone.
- Aetheric Strider: Necroveil Arrow: Chainshot - Loose a potent arrow charged with Necroveil energy, striking an enemy target and rebounding within a distance of 10m to up to 4 nearby foes with alternating damage of Necrotic damage or Psychic damage plus your Spellcasting Ability Modifier. Each impact resonates with Necroveil force, leaving enemies reeling from the chain of assaults.
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Version 7.4.1
- Frostveil Sage - Added Rapier and Scimitar proficiencies
- Frostveil Sage - Chillbound Strike now deals extra damage based on target's Frostbite stacks and does not consume the Frostbite. Also new VFX and animation if using Custom Animations addon for Mind Weaver
- Frostveil Sage - Rimeclaw now has common actions of Dash, Disengage and Jump
- Frostveil Sage - Added Frostveil Shift to Rimeclaw, a teleport once per combat that freezes ground at the destination
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Version 7.4.0
- This is an updated version that is identical between nexus and mod.io to make adding features easier. It should be compatible with previous versions based on my test, if you encounter issue start using on a new game
- Added Custom Animations optional file that gives Aetheric Strider animations from Arcane Archer and gives Frostveil Sage animations from 4 Elements Monk. This is NOT compatible with any mod changing base race/class animations!!
- Feat every level optional files should now be loaded after Main file and along with it
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Version 7.3.0
- ImpUI is now removed as a dependency as it was only required for Custom Resource Icons. Tested to be working without it.
- Frostveil Sage - Fixed issue with Rimeclaw frozen body VFX during long rests
- Frostveil Sage - Added Rimeclaw passive Frozen Instinct which allows walking on and immunity from Prone on Frozen surfaces and Difficult Terrain.
- Frostveil Sage - Added Rimeclaw passive Frigid Demise that causes a Frozen shockwave when Rimeclaw is reduced to 0 HP. The shockwave inflicts 8 stacks of Frostbite, small amounts of damage and on save deals half damage and 4 frostbite stacks
- Forceblade - Fixed Ethereal barrier tooltip and Level 1 slot using a Bonus Action
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Version 7.2.0
- Frostveil Sage - Added new summon Rimeclaw at Level 2 which is a covered in ice Artcic Bear with various Frost abilities. It deals low damage, is tanky, freezes ground and inflicts Frostbite with every ability including standard attacks boosting Sage's damage. This summon is meant to be utility based.
- Soul Scion - Fixed Spiritbrand costing Bonus Action point
- Soul Scion - Fixed Soul Shock having concentration
- Void Reaver - Mindforce Blades now activate automatically at the start of combat
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Version 7.1.0
- Added 3 last spells to Soul Scion: Curse of Entropy, Essence Implosion and Deep Soul Surge
- Soul Scion progression slightly changed to gain 2 Scion invocations at Level 4, 6 and 8 so all 15 spells are acquired by Level 12
- Anima Shield for Soul Scion can now only be used in Combat and is removed at the end of combat
- Neural Anima for Soul Scion can now only be used in Combat
- Hypothermic Collapse for Frostveil Sage can now only be cast on Enemies
- Neural Sphere for Void Reaver now correctly deals Psychic damage and not Force while under Void Corruption effect
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Version 7.0.0
- Soul Scion initial release
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Version 6.1.1
- Forceblade: Pulse Wave: Push/Pull and Gravity Sinkhole now work correctly with Mindweaver's Sanctuary
- Psionic Warden: Fixed and enhanced tooltips for Psionic Echo, Psionic Echo: Arc and Psionic Echo: Ray
- Frostveil Sage: Fixed Frostbite Enclosure tooltip duration depending on the Frostbite stack count
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Version 6.1.0
- Astral Seer: Astral Instability has been renamed to Astral Chaos and has been mechanically changed so read in the comments or articles
- Astral Seer: Added Astral Eruption, Chaos Fling, Chaotic Casting and Embrace the Chaos
- Aetheric Strider: Deathveil Spiral fixed to work correctly with Veilstrider's Wrath
- Void Reaver: Abyssal Bolt and Abyssal Discharge fixed to always hit their targets when they become active.
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Version 6.0.9
- Added Dark Afflictions mechanic for Void Reaver, these are significant changes to Void Reaver and how it plays so read the Void Reaver article or check sticked comment
- If you are updating an existing save with a character as Void Reaver, you must respec that character into something else and then back to Void Reaver in order to get the correct progression!
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Version 6.0.8
- Forceblade received 4 new spells: Force Eruption, Celestial Pull / Celestial Force Cleave, Pulse Wave - Pulse Wave (Push) - Pulse Wave (Pull) and Gravity Sinkhole (Gravity SInhole requires leveling past level 12)
- Void Reaver: Dimensional Shift now has different damage scaling that differs between target and caster
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Version 6.0.7
- Added Psionic Echo mechanic for Psionic Warden with 2 cantrips, Psionic Echo: Arc and Psionic Echo: Ray. This allows Warden 2 cantrips to be cast on their next turn after Psionic Synergy is applied and lasts until Long Rest or until Psionic Echo: Arc is used. Psionic Echo can be used/gained multiple times in combat and will help being completely starved for spell slots.
- Made changes to Frozen Empowerment to be more reliable when entering and leaving surfaces. It will also apply a visible status to player so they know it is active Void Frenzy now scales with level to 1d4, 1d6 and 1d8. It lasts 3 turns, will also work with all melee weapon attacks and will apply multiple times per combat as well as stack from multiple kills.
- Fixed Frostbite Enclosure icon when using controllers
- Fixed Into the Void appearing as Cloud of Daggers in combat log
- Fixed Astral Seer Celestial Focus so it takes the higher result of the dice roll when rolling twice and also changed the tooltip causing confusion on it granting advantage because it doesn't.
- Fixed Astral Seer Obliteration Nova Level 5 using a Level 4 spell slot
- Due to people still having issues on consoles with Choices Pending the Ability Score +2, +1 is now automatically selected to INT/DEX so modify these based on the subclass and when respecing. I have over 100 bug reports on mod.io so this is why it was implemented even though I was against it all this time.
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Version 6.0.6
- Fixed Permafrost Monolith duration when upcasting to level 2, 3, 4
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Version 6.0.4
- Added a new spell for Frostveil Sage called Hypothermic Collapse which inflicts a status on target without expiration, once they reach less than 10% health the target instantly dies and shatters into ice shards doing AE damage to all enemies around them.
- Void Frenzy for Void Reaver now triggers only on killing enemies and also has a dyanmic animation similar to Rage as well as custom status VFX on character while it is active
- Fixed Frostveil Replace spell options
- Fixed more tooltips
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Version 6.0.3
- Fixed Rime Beacon applying Frostbite correctly to Aura target as well as their allies
- Frigid Domain now has savingthrows for damage but always applies Frostbite to targets standing in it. This is good enough compromise for no damage upcasting
- Fixed all the tooltip issues with new stack increases for Frostbite generating spells
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Version 6.0.2
- Frostbite applied to enemies now has VFX that actually makes them look Frostbitten and shows a blue status name effect when applied
- Frostbite damage now scales more aggresively, level 1-4 1d4 damage, level 4-8 1d6 damage and level 9-12 2d4 damage. Double Frostbite damage with 8 stacks goes to 2d4, 3d4 and 4d4
- Increased all Frostbite generation from Spells and Cantrips. Duration spells will apply 2 stacks per turn, regular spells apply 4 stacks and cantrips apply 2 stacks (besides Frostbite Touch which stays at 4 stacks)
- Frozen Empowerment now also scales by level starting with 1d4 to 1d6 and finally 2d4
- Rime Beacon now only effects Enemies and has had it's damage increased to 2d6, 3d6, 4d6 while turn duration is decreased to 4 turns
- Fixed some tooltip descriptions
- Updated Frostveil Sage started armor and weapon names
- Chillbound Strike (Cold) does not generate Frostbite anymore due to new increase with Spells/Cantrips
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Version 6.0.1
- Fixed Chillstride granting immunity to being prone on Frozen Surfaces and granting 5m jump distance while standing in them, it will now appear as a status when entering and leaving Frozen Surfaces for context
- Frigid Burst will now freeze water surfaces
- Added a new passive called Frozen Empowerment which increases Cold damage from spells when standing in Frozen surfaces
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Version 6.0.0
- Frostveil Sage initial release
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Version 5.0.4
- Aetheric Strider: Deathveil Spiral targets Enemy only and not Ally
- Aetheric Strider: Cloak of Malice tooltip update to state it will be removed on any buffs/healing from allies
- Void Reaver: Mindforce Blades now has custom Dual Wield attack VFX while active executing a Vertical Psionic slash and Force Red cleave effects
- Void Reaver: New Passive as Level 4 called Void Frenzy which triggers once per combat after killing a character and grants extra 1d4 Force damage to Cantrips, Dimensional Ambush and Mindforce Blades for 2 turns
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Version 5.0.3
- Aetherveil Hunt and Pursuit now both have 18m range
- When using Aetherveil Hunt and spending Aether your next Aetherveil Retreat within the same turn becomes a Freecast and costs no Aether. Same is true when using Aetherveil Retreat and it will make Aetherveil Hunt a Freecast within that turn.
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Version 5.0.2
- Spectral Pursuit correctly appears as an Illusion Spell and not a Class Action
- Fixed Veil Exile upcast and explosion damage
- Fixed Spirit Shatter upcast and Soulfire damage over time
- Fixed Aetheric Strider use of Mind Surge compatible spells when upcasting
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Version 5.0.1
- Fix Arcane Might Infusion: Remove variant to properly remove from Ranged weapons
- Psychic Chainshot will now only chain to Enemies and not Ally
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Version 5.0.0
- Aetheric Strider release
- Fixed Psionic Warden spell replace spell functionality and progression on selecting spells when leveling up
- Fixed issue with Bladeforce Beam VFX not displaying correctly
- Forceblade Telekinetic Grasp doesnt use Hex as base anymore so it wont conflict with other mods modifying Hex spell implementation
- Changed Weapon/Body status Effects for Psionic Warden, Void Reaver (back to what it was) and Forceblade now has one during certain spell buffs
- Forceblade Improved Extra attacks moved to Level 14 as it made the subclass too strong
- Other VFX added during Psionic Synergy, Force Empowerment and some others
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Version 4.3.2
- Added new subclass spells: Mindwarp Onslaught, Mindvault, Bladeforce Beam, Oblivion Vortex
- Cerebral Amplification now applies to any Cantrip to give options when multi classing with other classes
- Mind Blade VFX recolored to look more Psychic
- Fixed Mind over Matter removing AC after having INT of 25+. It caps out now at 3AC
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Version 4.3.1
- Forcebound Retribution now has 2 charges per Rest and doesn't use Mind Surge
- Added Custom Action Resource Icons for Forcebound Retribution Charges
- Void Reaver now has Shortsword Proficiency
- Fixed Cerebral Amplification not applying to Mind Weaver Cantrips
- Fixed certain Cerebral Enhancements not showing in later Levels
- Telekinetic Grasp is now a Ranged Spell Attack and not 100% guaranteed to pull
- Added Cerebral Enhancement for Forceblade called Telekinetic Impact which adds 1d4 Force damage to Telekinetic Grasp and after level 7 also adds full spellcasting modifier to damage
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Version 4.3.0
- Mindforce Blades now costs a Bonus Action
- 4 new class defining spells added, 1 for each subclass and are granted automatically at Level 10: Psionic Cataclysm, Mindforce Eruption, Force Dominion, Glacial Starstrike
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Version 4.2.2
- Phantasmal Echo will now appear purple/psychic as was intended
- Implemented Custom Action Resource Icons for Mind Surge, Mindstrike Riposte, Kinetic Deflection, Anomaly Suppression and Spectral Vanish
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Version 4.2.1
- Fixes Mindblade Apparition VFX and character summon Visuals
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Version 4.2.0
- Void Reaver spell slot gain fixed
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Version 4.1.0
- Fix Astral Flux: Celestial Focus not rerolling damage
- Multi-class modifier for spell progression moved to subclass to smooth out spell slot gain. Respec due to this!!
- Void Reaver spell progression changed to handle multi-classing better. Starts at Level 3
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Version 4.0.9
- Added Level 13-20 Progression for Spell Slots, Feats and Spell Upcasts for all Subclasses. New spells for 13-20 will come later
- Potential Fix for the obscure Astral Flux Instability Combat Log and Icon spam
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Version 4.0.8
- Cerebral Amplification now scales with level. Level 5-9 Half INT and 10-12 Full INT Modifier
- Anomaly Suppression charge pool now 2 at Level 2 and +1 at Level 5 and 8
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Version 4.0.7
- Anomaly Suppression, Psychic Chainbolt, Phantasmal Echo fixes and some tooltip text rewording
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Version 4.0.6
- Fix Cerebral Amplification not being applied across all subclass Cantrips that have the passive. It will also apply to Void Reaver MIndforce Blades attacks with both Psychic/Force damage
- Fix incorrect tooltips for Astral Seer robe and Astral Seer Staff
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Version 4.0.5
- Put back the multiclass modifier to 1 as it doesnt seem to be possible to control it at the subclass level when multi classing into mind Weaver from other classes.
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Version 4.0.4
- Added all missing Void Reaver spells upcasts for multi classing
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Version 4.0.3
- Added 2 new and final spells to Void Reaver: Phantasmal Echo and Synaptic Conduit. Both are really unique and provide great utility
- Fixed Mindshroud distance to 18m
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Version 4.0.2
- Fixes Astral Seer's Psionic Storm not granting correct temporary level for followup, not having Concentration on followup and allowing infinite refreshing of duration instead of static 10 turns.
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Version 4.0.1
- Fixed multi classing bug with Void Reaver
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Version 4.0.0
- Void Reaver subclass release. (Check sticky in posts for details on subclass)
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Version 3.0.5
- Fixed Obliteration Nova appearing as a spell replacement for Astral Seer without having 4th Level Spell slot
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Version 3.0.4
- Psionic Warden armor and Astral Seer robe (Robe of Spell Resistance) are both now available in the tutorial chest
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Version 3.0.3
- Seer's Temptation is not automatically granted at lvl 4 as it can be too volatile in early levels
- Fixed Seer's Temptation VFX, Sound effects and Animation
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Version 3.0.2
- Added new spells: Seer's Temptation and Insanity Prelude.
- Added new Astral Anomalies: Poisonous Miasma, Forceful Displacement, Grease Rift, Astral Webbing, Cosmic Fog
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Version 3.0.1
- Ethereal Icebolt now leaves targets Frozen under Astral Instability
- Obliteration Nova now hurls all targets from center under Astral Instability
- Psychokinetic Rift now leaves targets Frightened under Astral Instability
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Version 2.1.1
- Fixed Mindbreaker Wound tooltip not displaying for Forceblade
- Fixed Astral Dominance passive not being available at lvl 9 for Forceblade
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Version 2.1.0
- New Mind Weaver specific items added to vendors in ACT 2
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Version 2.0.9
- Forceblade and Psionic Warden can now Replace Spells when leveling up like warlock/sorcerer do
- Mind Surge moved to subclass progression to prepare for Astral Seer as it's Mind Surge will behave differently
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Version 2.0.8
- Psionic Warden - Mind Blade enhancement lvl 1 now properly grants 2 turn of Int Disadvantage so that spells like Cognitive Ruin can benefit from it
- Forceblade - Kinetic Deflection description now properly states Greatsword or Longsword is required
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Version 2.0.7
- Added new reaction Spell called Forcebound Retribution - Teleport and deal Force weapon damage to anyone attacking you or an ally as a Reaction (Gained at Level 6)
- Fixed Force Empowerment displaying as a Cantrip rather than Spell
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Version 2.0.6
- Fixed issue with Icons not appearing for Psionic Warden when using Controllers
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Version 2.0.5
- Force Blast cantrip changed from line projectile to targeted with 3m radius AOE similar to Ice Knife
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Version 2.0.4
- Revised new spells to support up-casting up to level 6 when multi classing
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Version 2.0.3
- Fixed Spellcasting modifier fixed for multi classing which resolves spell slot progression when multi classing wither other classes.
- Forceblade multiclass modifier is same as Paladin (same as Half Caster).
- Psionic Warden multiclass modifier is between Wizard and Paladin. (Between Full Caster and Half Caster)
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Version 2.0.2
- Fixed Cerebral Blast not dealing damage due to trajectory issue
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Version 2.0.1
- Fixed issue when trying to multiclass and Forceblade not appearing
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Version 2.0.0
- WARNING!!! You must respec to another class before updating from previous 1.x to 2.x version!!!
- Forceblade subclass release
- Fixed conflicts with other mods
- Psionic Warden can now remove Psionic Infusion and remove bound weapon
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Version 1.0.11
- Cantrips will not trigger Psionic Infusion anymore, you need to cast a spell in order get the extra attack
- Dominate Will requires concentration, INT DC checked for saves and will check for Advantage on charmed from targets
- Mind Over Matter now adds only half your Intelligence Modifier and will not block dexterity to AC anymore
- Hit die changed to base 8HP and +5 per level to compensate for Mind Over Matter change
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Version 1.0.10
- - Warden Hood now found in tutorial chest on Nautiloid
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Version 1.0.9
- - Fixed Mind Blade enhancement 3 not getting added correctly at level 10 (respec if it doesn't appear automatically even though it should)
- - Fixed Enslaved Mind tooltip
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Version 1.0.8
- - Added back in Simple and Martial Weapon proficiency given Psionic Warden is a melee/spellcaster hybrid subclass
- - Fixed animations issues with Mind Blade, Synaptic Sever and Astral Assault using MainHandAttack base
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- Author's activity
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May 2025
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10 May 2025, 4:51PM | Action by: zx10rx
Changelog added
'Change log added for version 7.6.0'
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10 May 2025, 4:28PM | Action by: zx10rx
Changelog added
'Change log added for version 7.6.0'
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10 May 2025, 4:27PM | Action by: zx10rx
Attribute change
'File \'MindWeaver Class\' category changed to Old versions.'
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10 May 2025, 4:27PM | Action by: zx10rx
File added
'Feat every 2 Levels [version 7.6.0]'
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10 May 2025, 4:26PM | Action by: zx10rx
File added
'Feat every 1 Level [version 7.6.0]'
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10 May 2025, 4:26PM | Action by: zx10rx
File added
'Extra Feat at Level 2 [version 7.6.0]'
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10 May 2025, 4:25PM | Action by: zx10rx
File added
'Custom Animations [version 7.6.0]'
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10 May 2025, 4:24PM | Action by: zx10rx
File added
'MindWeaver Class [version 7.6.0]'
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06 May 2025, 5:13PM | Action by: zx10rx
Attribute change
'File \'Custom Animations\' description changed.'
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06 May 2025, 5:13PM | Action by: zx10rx
Changelog added
'Change log added for version 7.5.1'
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06 May 2025, 5:11PM | Action by: zx10rx
Attribute change
'File \'MindWeaver Class\' category changed to Old versions.'
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06 May 2025, 5:11PM | Action by: zx10rx
File added
'Feat every 2 Levels [version 7.5.1]'
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06 May 2025, 5:10PM | Action by: zx10rx
File added
'Feat every 1 Level [version 7.5.1]'
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06 May 2025, 5:10PM | Action by: zx10rx
File added
'Extra Feat at Level 2 [version 7.5.1]'
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06 May 2025, 5:09PM | Action by: zx10rx
File added
'Custom Animations [version 7.5.1]'
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06 May 2025, 5:08PM | Action by: zx10rx
File added
'MindWeaver Class [version 7.5.1]'
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03 May 2025, 10:45AM | Action by: zx10rx
Attribute change
'File \'MindWeaver Class\' category changed to Old versions.'
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03 May 2025, 10:45AM | Action by: zx10rx
Changelog added
'Change log added for version 7.5.0'
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03 May 2025, 10:43AM | Action by: zx10rx
File added
'Feat every 2 Levels [version 7.5.0]'
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03 May 2025, 10:42AM | Action by: zx10rx
File added
'Feat every 1 Level [version 7.5.0]'
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May 2025
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