This mod should not cause any problems with Patch 7, even without an update. However, if you do experience any issues, feel free to open a bug report. Before doing so, please make sure the issue is caused by this mod and not due to a conflict with another mod. To confirm, try activating only my mod first and see if the bug still occurs. Furthermore, Mod Fixer should no longer be necessary, as Larian Studios has stated that the bugs previously addressed by Mod Fixer have now been fixed.
First of all, I would like to thank you for your kind comments and support. This is actually my first mod and I never thought it would get so many downloads. So thank you!
What will happen next? No further updates are currently planned. Balancing problems or bugs will of course be fixed.
Can I make suggestions for new items? Absolutely. I even ask for it! New ideas are very helpful for the design of this mod, because even I run out of ideas from time to time. So please feel encouraged to give me new ideas!
Again. Many thanks to you, I hope this mod will continue to serve you well!
Any chance of a spoiler on Act 2 and 3 locations for the Immersive option? There are a couple of pieces I'd like to use in my current playthrough but don't want to end up learning that I missed them during Act 2 and have to cheat xD
Can't say much about Vortex as I don't use it. The mod can be activated via the new in-game mod manager. BG3MM no longer worked properly for me and I don't know whether it was just me or the mod manager itself. Maybe there are/will be new updates for it. I recommend the new mod manager, as it is the safest option to activate both third-party and official mods.
Hey there. I'm having an issue where your items are showing up on every vendor, and it's always the same items...
Demon's Covenant, Ring of Diabolical Strength, Ring of the Infernal Abyss, Ring of Vial Healing, Amulet of Ominous Luck, Amulet of Restoration, and Raphael's Amulet.
This is actually not a bug, but intentional. If you want to get a more immersive experience, download the immersive version, where you can get the items as loot in the game.
Just install the Tutorial Chest mod. All items can be found there.
OR
You could install Script Extender and use this console command to add a specific item to your inventory. You can get the UUID of every item from the description page. This article shows you how to activate the console.TemplateAddTo("UUID goes here", GetHostCharacter(), 1)
I definitely tried to make the thumbnails look like the ones from Eldertide Armaments because I didn't find simple screenshots from the game as pretty and appealing.
Very good and balanced jewelry, good job. I think its very important to make items drop from someone when making a mod like this cause money is a joke in this game
First of all, wanted to thank you for a great mod! The items are balanced and I am glad I can have an opportunity to search for them. Though, I would like to ask you, whould you add the list of locations for the items in immersive version? I have passed the halve of the first act and I would appreciate if I could just grab them instead of searching locatoins I've visited already for the second time. Thank you :)
30 comments
First of all, I would like to thank you for your kind comments and support. This is actually my first mod and I never thought it would get so many downloads. So thank you!
What will happen next?
No further updates are currently planned. Balancing problems or bugs will of course be fixed.
Can I make suggestions for new items?
Absolutely. I even ask for it! New ideas are very helpful for the design of this mod, because even I run out of ideas from time to time. So please feel encouraged to give me new ideas!
Again. Many thanks to you, I hope this mod will continue to serve you well!
Demon's Covenant, Ring of Diabolical Strength, Ring of the Infernal Abyss, Ring of Vial Healing, Amulet of Ominous Luck, Amulet of Restoration, and Raphael's Amulet.
Every vendor has these. :(
Any idea what would cause this?
OR
You could install Script Extender and use this console command to add a specific item to your inventory. You can get the UUID of every item from the description page. This article shows you how to activate the console.
TemplateAddTo("UUID goes here", GetHostCharacter(), 1)