I want to move to Toolkit version what I need to do? Toolkit version technically a separate mod. It will conflict with OLD Nexus version. U need to delete old one Deleting mid gamelink
Do I need to move to Toolkit if I want only Rathgor head mod? No. It's same assets for Rathgor. Whats new with toolkit version for now - this assets to Vanillas and for heads DMH Further I will work only with tool versions of mods I confused about intallation I added this sections in description of EVERY mod (differ mod to mod)
Are all 3 head options the same? If not I have an issue with the newest file where there is no difference between them. I have all the dependencies, could it be a mod conflict?
Is there a way of acquiring older versions? I saw that you had Dragonborn Head CCs made for Patch 6, but not anymore, since I'd like to use them myself for that version of the game.
I've checked, however it is either blank or it is giving me a description in regards of the version. There is no manual download or vortex mod manager button.
Sorry for that. U always could just download toolkit versions trough BG3 itself
My mods in parts not because I'm evil and want you to suffer, but cause of technical reasons: 1) I had a lot of complications to port dgb custom skeleton trough tool and before I find out how to do the trick i made all resizes in Reforeged Assets, so textures and materials in it now. When I did it I almost lost hope to port any custom dgb skeletal. 2) Publishing trough tool really depends on internet speed and size. For me publish there anything aroud size 200 - impossible. I just get time out without publishing. A lot of us just stuck without publishing with already ready toolkit versions 'cause of that. I know there bigger projects - it's only means they had better internet speed when publish. And Rath+ assets already bigger then my max size/my internet speed to publish anyway (and I have desent internet speed) 3) Mods like Reforged for DMH - if I put any assets for head and asset do not find the head it will spam button for every head by body type. This is why I have this micro mods. I reported this to Larian but dunno will they fix it or not.
it's not whole list but I hope now it's clearer why it's this way
It wouldn't be so bad if the labelling of things were more uniform. I'm trying to follow the instruction you left for using both Rathgor/Reforged & Durge's Mangled Head, but the names for things in the guide, download list, and the name of the actual pak are all different. The mod itself is fantastic, but I feel the instal instruction could be made more clear. I honestly have no idea if this is correct or not
I assume u are playing Durge's head with Reforged horns: Imp UI -Always first (it could be in any other place in order we are put it firs just in case panel to be slable, i think it could be not that important starting from patch 7 but just in case): 1) ImpUI This ones in any order under the ImpUI: Reforged Assets - Vanillas - Toolkit (Toolkit main file) Durge's mangled head - Toolkit Reforged Assets DMH - Toolkit
Would there be any way to make the crests compatible with the Lizardfolk race from Fantastical Multiverse? Or maybe a smaller version similar to the Lizardfolk head? I kinda preder the smaller head since it looks more proportionate but maybe that's just me lol.
128 comments
Padme4000 VFX Patch now supports "Reforged Head" and "Durge's mangled head" mods
Glowing eyes VFX
For restore VFX effects for eyes use Padme4000 patch Patches for CC Mods (Races Hairs Heads Cosmetic and such) link
You need Patches_for_VFX_Heads file
Thanks Padme4000
This patch, made by Poesielibre, allows you to use Eyes of the Beholder and any eye presets that depend on it
EOTB patch for Toolkit version in Optional files
Order
Do not place EOTB patch in order if u do not use EOTB or you'll get gray eyes
Mod Order for multiple mods
Thanks Poesielibre
In the picture her eye preset "Flaming contract eye" from Poesielibre's fancy eyes presets For Eyes of the Beholder with Reforged head
Toolkit version technically a separate mod. It will conflict with OLD Nexus version. U need to delete old one
Deleting mid game link
Do I need to move to Toolkit if I want only Rathgor head mod?
No. It's same assets for Rathgor.
Whats new with toolkit version for now - this assets to Vanillas and for heads DMH
Further I will work only with tool versions of mods
I confused about intallation
I added this sections in description of EVERY mod (differ mod to mod)
How to install link
This NON-REPLACER Dragonborn mod will not affect or replace any existing parts of original game.
Feel free to add the mod in the middle of your save - just use the mirror for your Dragonborn character to do that
Rathgor - Reforged head and Assets mod order link
Mod Order for multiple mods link
If u install multiple mods check all links
FAQ link
Mod order and requirements for Toolkit version are different
Check Rathgor - Reforged head and Assets mod order link
Extra Assets
OLD Nexus Versions work only with old Nexus Versions/ Toolkit with Toolklit
Scars are subtle
U always could just download toolkit versions trough BG3 itself
My mods in parts not because I'm evil and want you to suffer, but cause of technical reasons:
1) I had a lot of complications to port dgb custom skeleton trough tool and before I find out how to do the trick i made all resizes in Reforeged Assets, so textures and materials in it now. When I did it I almost lost hope to port any custom dgb skeletal.
2) Publishing trough tool really depends on internet speed and size. For me publish there anything aroud size 200 - impossible. I just get time out without publishing. A lot of us just stuck without publishing with already ready toolkit versions 'cause of that. I know there bigger projects - it's only means they had better internet speed when publish. And Rath+ assets already bigger then my max size/my internet speed to publish anyway (and I have desent internet speed)
3) Mods like Reforged for DMH - if I put any assets for head and asset do not find the head it will spam button for every head by body type. This is why I have this micro mods. I reported this to Larian but dunno will they fix it or not.
it's not whole list but I hope now it's clearer why it's this way
I'm trying to follow the instruction you left for using both Rathgor/Reforged & Durge's Mangled Head, but the names for things in the guide, download list, and the name of the actual pak are all different. The mod itself is fantastic, but I feel the instal instruction could be made more clear. I honestly have no idea if this is correct or not
I will arhive old versions when I finish porting
Imp UI -Always first (it could be in any other place in order we are put it firs just in case panel to be slable, i think it could be not that important starting from patch 7 but just in case):
1) ImpUI
This ones in any order under the ImpUI:
Reforged Assets - Vanillas - Toolkit (Toolkit main file)
Durge's mangled head - Toolkit
Reforged Assets DMH - Toolkit
Will be in the bottom as orange:
+ VFX patch - Patches_for_VFX_Heads
Would there be any way to make the crests compatible with the Lizardfolk race from Fantastical Multiverse? Or maybe a smaller version similar to the Lizardfolk head? I kinda preder the smaller head since it looks more proportionate but maybe that's just me lol.
Looking forward to more headstyles!
Something seems too go wrong with the new patch.
The heads aren't attached too the necks anymore :S and the horns move but the head doesn't.
Any idea how i can fix that ?
Didn't put this in buggs cause no one els mentioned it so it must be me :D
It is in discription of the mod. That bug hounts any modded head with custom skeleton