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AkElka

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  1. AkElka
    AkElka
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    Great news everyone!
    Padme4000 VFX Patch now supports "Reforged Head" and "Durge's mangled head" mods

    Glowing eyes VFX

    For restore VFX effects for eyes use Padme4000 patch Patches for CC Mods (Races Hairs Heads Cosmetic and such) link
    You need Patches_for_VFX_Heads file

    Thanks Padme4000
  2. AkElka
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    EotB Patch Rathgor

    This patch, made by Poesielibre, allows you to use Eyes of the Beholder and any eye presets that depend on it
    EOTB patch for Toolkit version in Optional files

    Order
    Do not place EOTB patch in order if u do not use EOTB or you'll get gray eyes
    Mod Order for multiple mods


    Thanks Poesielibre
    In the picture her eye preset "Flaming contract eye" from Poesielibre's fancy eyes presets For Eyes of the Beholder with Reforged head
  3. AkElka
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    Crystal Crown and Gems  for Rathgor. Toolkit Version Avaliable
  4. AkElka
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    I want to move to Toolkit version what I need to do?
    Toolkit version technically a separate mod. It will conflict with OLD Nexus version. U need to delete old one
    Deleting mid game link

    Do I need to move to Toolkit if I want only Rathgor head mod?
    No. It's same assets for Rathgor. 
    Whats new with toolkit version for now - this assets to Vanillas and for heads DMH
    Further I will work only with tool versions of mods

    I confused about intallation

    I added this sections in description of EVERY mod (differ mod to mod)

    How to install link
    This NON-REPLACER Dragonborn mod will not affect or replace any existing parts of original game. 
    Feel free to add the mod in the middle of your save - just use the mirror for your Dragonborn character to do that
    Rathgor - Reforged head and Assets mod order link 
    Mod Order for multiple mods link 
    If u install multiple mods check all links
    FAQ link


    Mod order and requirements for Toolkit version are different
    Check Rathgor - Reforged head and Assets mod order link 

    Extra Assets
    OLD Nexus Versions work only with old Nexus Versions/ Toolkit with Toolklit

  5. icezard
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    It is possible to add broken crest on right side to avoid face blocker? 
    1. AkElka
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      ? all face assets have mirrors
  6. rebelliousfirefly
    rebelliousfirefly
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    Are all 3 head options the same? If not I have an issue with the newest file where there is no difference between them. I have all the dependencies, could it be a mod conflict?
    1. AkElka
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      Most likely you didn't notice scars cause of selected color, try swithch to one with colored throat
      Scars are subtle
  7. MagnusWraith
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    Is there a way of acquiring older versions? I saw that you had Dragonborn Head CCs made for Patch 6, but not anymore, since I'd like to use them myself for that version of the game.
    1. AkElka
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      All old versions in archive (file tab)
    2. MagnusWraith
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      I've checked, however it is either blank or it is giving me a description in regards of the version. There is no manual download or vortex mod manager button.
  8. Elizabane
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    Any chance we could get a female durge with is this same look?
    1. AkElka
      AkElka
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      Do u mean Vexa? I'm starting it today
    2. AkElka
      AkElka
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    3. KatoGodPrime
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      Oh, thank you! i was hoping for this as well!
  9. SergeantDetour
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    updating this mod is getting way too complicated
    1. AkElka
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      Sorry for that. 
      U always could just download toolkit versions trough BG3 itself

      My mods in parts not because I'm evil and want you to suffer, but cause of technical reasons:
      1) I had a lot of complications to port dgb custom skeleton trough tool and before I find out how to do the trick i made all resizes in Reforeged Assets, so textures and materials in it now. When I did it I almost lost hope to port any custom dgb skeletal.
      2) Publishing trough tool really depends on internet speed and size. For me publish there anything aroud size 200 - impossible. I just get time out without publishing. A lot of us just stuck without publishing with already ready toolkit versions 'cause of that. I know there bigger projects - it's only means they had better internet speed when publish. And Rath+ assets already bigger then my max size/my internet speed to publish anyway (and I have desent internet speed)
      3) Mods like Reforged for DMH - if I put any assets for head and asset do not find the head it will spam button for every head by body type. This is why I have this micro mods. I reported this to Larian but dunno will they fix it or not.

      it's not whole list but I hope now it's clearer why it's this way
    2. MajorasVox
      MajorasVox
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      It wouldn't be so bad if the labelling of things were more uniform.
      I'm trying to follow the instruction you left for using both Rathgor/Reforged & Durge's Mangled Head, but the names for things in the guide, download list, and the name of the actual pak are all different. The mod itself is fantastic, but I feel the instal instruction could be made more clear. I honestly have no idea if this is correct or not


    3. AkElka
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      Do not use EOTB patch with Toolkit it's need there own. Old one breaking toolkit version
      I will arhive old versions when I finish porting
    4. MajorasVox
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      Understood, so I take it everything else is correct? 
    5. AkElka
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      U need Imp UI (it;s stratch panel) and Padme's VFX patch 
    6. AkElka
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      I assume u are playing Durge's head with Reforged horns:
      Imp UI -Always first (it could be in any other place in order we are put it firs just in case panel to be slable, i think it could be not that important starting from patch 7 but just in case):
      1) ImpUI
      This ones in any order under the ImpUI:
       Reforged Assets - Vanillas - Toolkit (Toolkit main file)
       Durge's mangled head - Toolkit
       Reforged Assets DMH - Toolkit

      Will be in the bottom as orange:
      + VFX patch - Patches_for_VFX_Heads
    7. AkElka
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      So yeah it's correct just remove Eotb patch, any EOTB things and add Impui and VFX patch
    8. Wikt0r1us
      Wikt0r1us
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      Yeah I'm probably gonna not use it. Even Vortex is telling me to update when I don't need to. Not worth the trouble.
  10. DragonRiderOmaga
    DragonRiderOmaga
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    last one I had installed was in july. What version do I download now?
    1. AkElka
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      hi. made post above about it
    2. DragonRiderOmaga
      DragonRiderOmaga
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      thx! I went ahead on my own and install it before noticing your post. Will double check I did it right.
  11. BNodius
    BNodius
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    Is there any benefit or reason to use the toolkit version over the original one?
    1. AkElka
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      only if u plan to use Vanillas with this assets or DMH heads
  12. cjmaneze
    cjmaneze
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    Awesome mod! Love the patchwork look for Druge! 

    Would there be any way to make the crests compatible with the Lizardfolk race from Fantastical Multiverse? Or maybe a smaller version similar to the Lizardfolk head? I kinda preder the smaller head since it looks more proportionate but maybe that's just me lol. 

    Looking forward to more headstyles!
    1. AkElka
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      Hi, tnx, no I'm resizing only to my own heads and vanillas
  13. kiba644
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    still works on the new patch?
    1. AkElka
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      Yes
  14. darkgodx9
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    Hey,

    Something seems too go wrong with the new patch.
    The heads aren't attached too the necks anymore :S and the horns move but the head doesn't.

    Any idea how i can fix that ?
    Didn't put this in buggs cause no one els mentioned it so it must be me :D 
    1. AkElka
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      Just change animation level of detail to high

      It is in discription of the mod. That bug hounts any modded head with custom skeleton