Main files
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Main mod file. You still need this for optional nerfs/buffs. If you decide to use nerfs/buffs load them after this. Make sure optional files are the same version as the main.
See Changelog for changes between versions. -
If you have Artificer mod and want to dual wield pistols, load this as well as main mod. Put this below main mod in load order. Put all main/optional files of this mod below Artificer mod in load order.
Optional files
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Buffs main mod such that it gives free off-hand attack after spell cast as well.
Load after main mod. Not compatible with O7 - Vanilla Ranged Mechanic optional file. -
Buffs the Dual Wielder feat to additionally add one to either strength or dexterity. Respec if you already have the feat to get the benefit.
Does not require main mod if you just want this buff and nothing else. -
Removes this mod's additional proficincy/2 damage, so the damage string is now vanilla.
Load after main mod. -
Removes Proficiency Bonus damage. Additionally incurs -2 damage penalty on both main and off-hand attacks, only when dual wielding.
Load after main mod. -
Nerfs the vanilla bonus action to melee off-hand attack such that it now costs 2 bonus action, rendering it unusable for non-thieves. Free attacks given by this mod are not affected.
Load after main mod. -
Nerfs the vanilla bonus action to ranged off-hand attack such that it now costs 2 bonus action, rendering it unusable for non-thieves. Free attacks given by this mod are not affected.
Load after main mod. -
Reverts ranged behavior to vanilla. Vanilla dual hand crossbows with sharpshooters should be strong already without Detroit: Become Minigun.
Load after main mod. Not compatible with O1-Spellblade. Will overwrite ranged damage to vanilla as well.