About this mod
Allows you to obtain loot from enemies, even if you throw them into a chasm. Additionally, returns items that are thrown into chasms.
- Requirements
- Permissions and credits
- Changelogs
How The Mod Works
When an entity enters the chasm, the mod function is called. If the entity is an item that can be picked up or is a non-player character, a pouch will be generated near their previous position and the object will be inserted into the pouch.
The mod generates a new version of the object, a new entity, to add to the pouch instead of moving the original entity over.
Notes
- Report any generated bag that is empty as a bug report. Describe the situation that occurred.
- If you do not see a bag, try looking around the area first. Though only once, I have had a situation where the bag was generated at another ledge in the vicinity of the chasm the object was thrown into.
- If an item is thrown into a chasm, there is a small chance for it to be duplicated, depending on the circumstances. It is currently unclear why this occurs but has only been confirmed to occur with liquid bottles.
- If you throw a pouch that was generated by this mod into a chasm, the pouch and its contents will be ignored.
- If you throw a container into a chasm, the container itself will not be brought back, only its contents. This is to prevent duplication of its treasures.
- Container items inside other container items will only be brought back with their default items. E.g. If you put items into a container(1) and then put it into another container(2) and throw container(2) into a chasm, the extra items you put into container(1) will not be brought back. Instead, container(1) will be brought back with new loot from its treasure table. This in practice means you can infinitely generate loot by putting a loot generating container into another container and throwing them into a chasm.
- If a container with a truly excessive number of items is thrown into a chasm, you may experience lag where you cannot interact with anything. This should pass by in enough time.
Character Only Version
- Recommended to use this version. I don't see many scenarios where items will enter the chasm.
- Far more lightweight than the full version, as the item checks are more lengthy and complex.