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cuzzymoto

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cuzzymoto

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  1. AetherBlackbolt
    AetherBlackbolt
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    Hi. Could you make the Healer feat a standalone option? Whilst I have a lot of mods to make my run closer to tabletop RAW, I actually like the BA potion rule as house rules and think the "throw a potion for a small aoe heal as an action" is actually quite novel and adds more depth to low level decisions.

    I already ramp up the difficulty with Honour Mode Feature Unlocker and Combat Extender in Tact, e.g. Zerd's RAW for "Help stabilizes the target (Medicine "DC 10"), and the stabilized character is healed once out of combat. If the character is stabilized own their own by succeeding the Death Saving Throws, they will still require a Help Action (and the Medicine Check) to regain 1 HP". So I don't need to add more difficulty by making healing potions almost useless in combat.
    1. AetherBlackbolt
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      To add to this, Zerd RAW already addresses Stabilise so I don't want a conflict from another mod. And I like that version because RAW you naturally regain 1hp after a few (1d4?) hours, so the 1hp heal outside of combat is fine by me. And the Healer feat from Feats Extra doesnt have the 1hp feature which I'm really looking for.
    2. Chugumbius
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      You think ? Im having all above mentioned on top of action cost potions and its an absolute blast. It makes healing spells just as important as offensive gameplay. Although , im currently looking how to apply this only to healing potions , not general. This particural mod makes speed potion useless. 
  2. Chugumbius
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    hey but how do i heal someone after battle ? 
    1. cuzzymoto
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      Oh you'll just have to trade them around I guess or conserve rests? Healing spells too
  3. Winginghail43
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    would you consider adding a version that makes stabilize a dc 10 medicine check? either way, great mod im glad this exists as is! 
  4. Jormungand000
    Jormungand000
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    "Throwing healing potions now triggers an attack roll and ruins a perfectly good potion for added realism and difficulty"

    This functionality also is activated by melee attack when you use potion as improvised weapon? or its bug?
    1. cuzzymoto
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      Yes this is because I have edited the actual potion item itself - I will aim to look into a work around though...
  5. anniam
    anniam
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    Would it be possible to make a version of this that disables the throwing mechanic but leaves the bonus action potion consumption possibility? For those of us who got addicted to launching potions around, but don't mind the rest? :D 
    1. cuzzymoto
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      Ok I will aim to release every component separately asap :)
  6. kayra1234567
    kayra1234567
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    Can you add an help-only version of the mod? I dont want to lose the ability to throw potions, just want help to stabilize. There was a help mod but it no longer works i think.
    1. avahzd
      avahzd
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      snip
    2. cuzzymoto
      cuzzymoto
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      I'm happy to do this but why would you even need that if you can just biff HP at downed fellas?

      With persuasion expertise you'll never run out of potions haha
  7. avahzd
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    Shadowheart, if you shake it more than twice you are playing with it!