Hi. Could you make the Healer feat a standalone option? Whilst I have a lot of mods to make my run closer to tabletop RAW, I actually like the BA potion rule as house rules and think the "throw a potion for a small aoe heal as an action" is actually quite novel and adds more depth to low level decisions.
I already ramp up the difficulty with Honour Mode Feature Unlocker and Combat Extender in Tact, e.g. Zerd's RAW for "Help stabilizes the target (Medicine "DC 10"), and the stabilized character is healed once out of combat. If the character is stabilized own their own by succeeding the Death Saving Throws, they will still require a Help Action (and the Medicine Check) to regain 1 HP". So I don't need to add more difficulty by making healing potions almost useless in combat.
To add to this, Zerd RAW already addresses Stabilise so I don't want a conflict from another mod. And I like that version because RAW you naturally regain 1hp after a few (1d4?) hours, so the 1hp heal outside of combat is fine by me. And the Healer feat from Feats Extra doesnt have the 1hp feature which I'm really looking for.
You think ? Im having all above mentioned on top of action cost potions and its an absolute blast. It makes healing spells just as important as offensive gameplay. Although , im currently looking how to apply this only to healing potions , not general. This particural mod makes speed potion useless.
Would it be possible to make a version of this that disables the throwing mechanic but leaves the bonus action potion consumption possibility? For those of us who got addicted to launching potions around, but don't mind the rest? :D
Can you add an help-only version of the mod? I dont want to lose the ability to throw potions, just want help to stabilize. There was a help mod but it no longer works i think.
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I already ramp up the difficulty with Honour Mode Feature Unlocker and Combat Extender in Tact, e.g. Zerd's RAW for "Help stabilizes the target (Medicine "DC 10"), and the stabilized character is healed once out of combat. If the character is stabilized own their own by succeeding the Death Saving Throws, they will still require a Help Action (and the Medicine Check) to regain 1 HP". So I don't need to add more difficulty by making healing potions almost useless in combat.
This functionality also is activated by melee attack when you use potion as improvised weapon? or its bug?
With persuasion expertise you'll never run out of potions haha