Unsure if this works to alert people, but, while I'm quite busy and I will finish one more head before I get to it, in the upcoming days there will be some fixes to this mod, namely:
-Fixing the eyebrow asymmetry in the original Half Elf Female head -Fixing teeth in any heads that might've been affected by me significantly cropping their jaw/chin length while sculpting -Fixing Elder Scrolls male head's eyes as they clip out sometimes, to my knowledge
As usual, I won't be fixing earring issues or possible hair clipping unless it's particularly bad. However, if you've noticed any other issues, let me know so I can consider fixing them when I start tweaking these again.
These are absolutely gorgeous. I love when species like elves are actually given their own traits and are unique to humans instead of basically just vulcan-but-fantastical lol, it really gives them their own cultural identity. The absolute dream would be everyone in the game following these gorgeous fellows' features, but if wishes were horses... Either way, I would love to see if you do anything else with this in the future!
Thank you for your very nice words! And I agree, it gives them a lot of charm :)
Right now I have no plans to continue work on these, but it'd be an interesting challenge now that I've gotten a lot better at modding and using modding tools- I'm just a bit busy atm. Thanks again!
It's me again. This mod inspired me to get into blender myself and make some edits to personal preference. I found that if you just change the name of the file, they can be used to replace companion heads so further mods touching their .DDS files (as well as their own personal ones) apply to them!
I do ask however how you changed the size of the pupils. I thought it was a texture edit, but since just replacing the .gr2 on Astarion comes with the wider pupils, I'm very curious what's going on there. I'd love to be able to replicate it in the future.
Hello! It's awesome that the mod's inspired you, I'm really happy to hear that!
For the pupils, I go to the eyes part of the mesh, go to Edit Mode, select all the vertexes assigned to the pupils and iris (make sure your selection looks like a circle and has no extra stray vertexes) and make them bigger. I used to do it by eyeballing/estimating it, but if you can use a tool like Volno's Toolbox you'll see it much easier!
hello! i am absolutely in love with these faces but can not for the love of me figure out how to install them. is there anyway i can download these using the bg3mm?
Hello! Thank you for your comment! Right now I don't have these in .pak version, so unfortunately installation via BG3MM isn't possible- I'll try to explain in more detail: Download the zip you like. Open it with winrar, and copy the folder inside it. Go to "Program Files (x86)" when exploring your folders (SC in spanish https://imgur.com/a/3NOqgDt) Click Steam, then Steamapps, then Common, then Baldur's Gate 3, then Data, and paste the folder there (SC in Spanish of where you're pasting it into looks like: https://imgur.com/a/bDo1tkn)
Ah, that is awesome! I'm glad to hear it! Thanks for the very lovely comment <3 Starting out isn't as hard as it might seem, if you want, you can reach out to me for questions :D
i extracted one of the octavia heads and zeltav head into the data file but it isnt showing up on the character creator menu :( can you only choose one at a time?
Hello! Zeltav and Octavia aren't incompatible with one another, is it perhaps because Octavia is actually a replacer for a half-elf head? If none of the heads are showing up, I'd double-check the filepath- your data folder should now have a folder called "generated", or if it previously already had it, should've added new files to it. Hope that helps!
Hello! The non-replacer version of the avatar heads was made by someone else (As unfortunately I don't know how to), and as far as I know, they haven't announced plans to mod these. If anyone wanted to turn them into non-replacers, I, as always, would be super grateful and open to that :)
gonna use this later but i adore these so much. i adore elves , dwarves, orcs etc actually looking like different creatures instead of just human with pointy ear, human but green/red etc
Thanks!! I think it's quite unlikely unfortunately :') (never say never though because sometimes I get real bored) for me the joy is in sculpting these and I'm not so interested in the technicalities of adapting it to other body types If anyone ever wanted to adapt those they totally have my permission though!
57 comments
-Fixing the eyebrow asymmetry in the original Half Elf Female head
-Fixing teeth in any heads that might've been affected by me significantly cropping their jaw/chin length while sculpting
-Fixing Elder Scrolls male head's eyes as they clip out sometimes, to my knowledge
As usual, I won't be fixing earring issues or possible hair clipping unless it's particularly bad. However, if you've noticed any other issues, let me know so I can consider fixing them when I start tweaking these again.
Right now I have no plans to continue work on these, but it'd be an interesting challenge now that I've gotten a lot better at modding and using modding tools- I'm just a bit busy atm. Thanks again!
I do ask however how you changed the size of the pupils. I thought it was a texture edit, but since just replacing the .gr2 on Astarion comes with the wider pupils, I'm very curious what's going on there. I'd love to be able to replicate it in the future.
For the pupils, I go to the eyes part of the mesh, go to Edit Mode, select all the vertexes assigned to the pupils and iris (make sure your selection looks like a circle and has no extra stray vertexes) and make them bigger. I used to do it by eyeballing/estimating it, but if you can use a tool like Volno's Toolbox you'll see it much easier!
Right now I don't have these in .pak version, so unfortunately installation via BG3MM isn't possible- I'll try to explain in more detail:
Download the zip you like.
Open it with winrar, and copy the folder inside it.
Go to "Program Files (x86)" when exploring your folders (SC in spanish https://imgur.com/a/3NOqgDt)
Click Steam, then Steamapps, then Common, then Baldur's Gate 3, then Data, and paste the folder there (SC in Spanish of where you're pasting it into looks like: https://imgur.com/a/bDo1tkn)
If none of the heads are showing up, I'd double-check the filepath- your data folder should now have a folder called "generated", or if it previously already had it, should've added new files to it. Hope that helps!
Unless someone else made one, I don't really know how to make non-replacers, sorry :(
If anyone ever wanted to adapt those they totally have my permission though!