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QA7

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ilitqa

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14 comments

  1. strifezza
    strifezza
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    this mod, works in patch 8?
  2. ilitqa
    ilitqa
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    Guys, I don't play so don't follow all updates, but from what I see there is solution from the original one so I will add it to description and hopefully it works.
  3. Kirikirasert
    Kirikirasert
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    There is a comment on the original version of the mod with instructions on how to fix it. The fix works. 
  4. memberunknow
    memberunknow
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    Apparently there is no update. I've been waiting for it for a while. Liked the class back before the last patch.
  5. Heisdarkness
    Heisdarkness
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    Hello, I love this mod it's exactly what I was looking for! However, the subclass does not have an icon, is this a problem on my end and if so is there anyway I can fix it?
    1. ilitqa
      ilitqa
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      Well, I can't say now if it compatible or not because haven't played last 3 months. But before people usually faced such issue due to override by another subclass mod. Try to change order if it's possible now, honestly I'm not aware of last patch changes.
    2. Mira113
      Mira113
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      This is due to patch 7 and improved ui changing how new icons are handled. For the icon to work, the mod needs to be updated to use the new improved ui method.

      Edit: I don't know which is required, but I moved the icons folder so they are in /public/game/GUI/assets/ (basically moved them out of the bloodletter folder that was there), renamed the class icons and hotbar class icons to Bloodletter and made a copy of them and changed to .png with the same name and that fixed the class icon. Don't know what's missing for the blood essence icon though.
    3. gene1000
      gene1000
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      Could you please elaborate ? 
  6. OutJinxedTaPosition
    OutJinxedTaPosition
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    I really like the first one.
    This one overwrites the other one, correct?
    When you are running Mods that give the enemy higher ability stats and 3 times your health you need a OP build to keep up.
    It fits Astarian RP better than any mod I've found. Great work.
    1. ilitqa
      ilitqa
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      Didn't get what means the first one. If you about that one I remade from then I don't really know, but most likely overrides because I didn't change anything related to author and IDs. I was working only on mechanics for skills and descriptions.
  7. Garrett1988
    Garrett1988
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    Hi. Thanks for the mod. Sorry for the silly question, but when using a file without additional requirements for a stealth attack, mod "Extra Sneak Attack for Level 12 Rogues" does not need to be installed, right? )
    1. ilitqa
      ilitqa
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      Yeah, I just don't know how to separate requirements here it comes from inheritance
    2. Garrett1988
      Garrett1988
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      Thanks! It is impossible to separate the requirements, as far as I know, this is usually indicated in the "Notes" column.
    3. ilitqa
      ilitqa
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      Ok, thanks