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Spideyvash

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Spideyvash

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11 comments

  1. Konrankemono
    Konrankemono
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    I don't suppose you could go into more details?  I'm very interested in a more recently worked on werewolf mod, but some more data would be great since I can't just read the old mod when you said you made changes.
    1. KyteDevlin
      KyteDevlin
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      I agree.
    2. Spideyvash
      Spideyvash
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      ha yes I will update the description. I made this mostly for my friend group but I'll update with the list of differences. 

      You only need this mod, not the original one. 
    3. Konrankemono
      Konrankemono
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      Great to hear, thanks!
    4. Wikt0r1us
      Wikt0r1us
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      Months later still no update to description? Guess I'll stick with the original instead.
  2. Doraleous69
    Doraleous69
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    Hello there. 

    I noticed that the damage formulas for certain abilities are kinda odd
    Claws: 
    1d4+1 Slashing
    + 0d20+5 Bludgeoning 

    Multiattack
    1d8 Piercing
    +0d20+5 bludgeoning
    +1d4 Slashing
    +0d20+5 Bludgeoning 

    So on and so forth the "0d20+5 Bludgeoning" seems to get applied as a rider in all damaging abilities and I was wondering if it's supposed to be there. 
    Is it a leftover from the original mod ? is it a bug ? is it a placeholder for what will be the damage progression of attacks ? 

    Trying to figure out what's what since there's no documentation to speak of (I know this is a rebalance of another mod but using the original wouldn't really be illuminating in this case since I don't know what was altered and what wasn't) 

    In any case the mod is very fun to play with, thank you for your work :D
  3. MrTailson
    MrTailson
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    Please, please, can you specify what you changed in the description? It would be extremely convenient to be able to read that data rather than having to test and experiment with one mod after the other to see what the damage numbers changes are. And also be unaware of what damage bugs were changed.
  4. OutJinxedTaPosition
    OutJinxedTaPosition
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    Does this actlike a true wild shape form?
    As in you turn back to your normal form aftertaking too much damage?
    Or does your character die when you run out of HPin werewolf form? 

    I liked the old Mod, but I didn’t keep it because ofthis limitation. 
    1. Konrankemono
      Konrankemono
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      I took it into a fight, I was downed and making death saves as soon as the werewolf ran out of HP.
    2. OutJinxedTaPosition
      OutJinxedTaPosition
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      Thank you for the info!
  5. KyteDevlin
    KyteDevlin
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    Is this a complete replacement or something i should load below the original?