Baldur's Gate 3

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clintmich

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clintmich

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  1. clintmich
    clintmich
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    New Version 2.2 is up! August 26, 2023
       
           
    Update includes:


    • Removed +3AC bonus.
    • Removed True Revivify spell.
    • Changed Fireball spell name to "Explosive Fireball".
    • Increased damage for Explosive fireball from 4d6 fire to 6d6 fire.
    • Changed a few spell descriptions.
    • Added the Cape reward to the Tutorial cheat chest.

    See "LOGS" section for previous updates.

    -clintmich
  2. JKMaybe
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    Would love this in other forms than a cloak (ring or neck for example).  Just a thought.  

    Thanks for your great work on this, it's a must-have for all my playthroughs. <3
  3. Ataxit80
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    It's a good healers claok, but  why make it weaker. Wasn't neccessary in my eyes, sonce the game doesn't have many nice claoks in vanilla version.

    How about a Roleplay version, that gives you the cloak as the additional quest reward. And a cheat version on the Nautiloid.

    Can you do that, please?
  4. vegaswanderer
    vegaswanderer
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    Neat. Great reward, especially the Speak with Animals spells. To my knowledge, there is not an equipment with that spell in the vanilla game so this is a welcome addition. Is there a version without the reward in the tutorial? It would be nice to have it only the option to get it only after you rescue Halsin.
  5. Blumyusa
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    Love this cape! But I don't know if anyone came up with this bug, but in happens to be in a  nautilod's chest in the beginning D:
    1. clintmich
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      It's not a bug, I added it in there in the last update for cheaters.
    2. Blumyusa
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      Ohh I understand now haha thanks!
    3. Denkirat
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      thank you so much
  6. accretia00
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    the explosive fireball is 5 meters so it's 16.4ft.
  7. Anselm09
    Anselm09
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    Installed, loaded in and saved the grove, but the chest only has the robe of summers.

    Does this need a specific load order?
    1. clintmich
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      No it should work anywhere in the load order. Not sure why it’s not showing. Installed wrong sounds like. I can’t reproduce your issue.
    2. Anselm09
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      Turns out Patch 1 broke some other mods in not-obvious ways which end up affecting everything else.

      Essentially your mod loadout gets reset every game launch when using one of these broken mods.

      it seems like a lot of the “faster UI” mods are the culprit - for me it was “Faster Context Menu”

      Anyone looking to see if they’re having the same issue, I found the fix here: https://www.reddit.com/r/BaldursGate3/comments/15qt0k1/mods_installing_but_not_loading/jwsfyzb
    3. clintmich
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      Glad you found the culprit!
  8. Mekinbah
    Mekinbah
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    You get a himbo, what more do you need?
  9. kmcsjr
    kmcsjr
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    THank you. This is really cool. I'm adding it to the list of mods I'll use after I finish with QoL only mods!
  10. sothpaw
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    Greetings!

    For those of us who downloaded this mod following saving the grove (already looted the chest), is there an option to obtain the cape?
    I did try the long rest suggestion, but the chest is empty.
    Perhaps a starter chest version, or rune replacement that would reset the treasure room in the grove?
    1. clintmich
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      I’ll be putting it in the tutorial chest for cheating in an update.
    2. sothpaw
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      Thanks Kindly!

      I really didn't want to start a new game.  But begrudgingly would have done so.  Awesome :)
    3. clintmich
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      Well it might be awhile. I've moved on to updating other mods from EA right now.
    4. bLuefang101
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      you can use item spawner scripts on CE to summon the cape if you've already looted the chest, works fine,
    5. NukaCola069
      NukaCola069
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      Didn't work for me, UUID 062dbef0-7bd5-925c-e5b7-29ebc1232c7a, but it wont spawn. How did you do it, is the UUID possibly wrong?
      EDIT: managed to get template ID which seemed to work ed2b5808-a06f-412d-9ce3-855d310b3697
  11. allanjacq
    allanjacq
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    Thank you for the mod, the previous reward always felt very... boring.
    This is waaaay better! <3