I'm trying to figure out a way to add a passive into a toggle ability for the player character, similar to this like this mod. This is the passive i want to use for it and it already exists in the game.
Gold Plating is a passive feature that grants increased Constitution, Armour Class, and Hit Points Description This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to 20 and their base
Armour Class to 15, and grants an additional 66 hit points
hit points.
Would be grateful for help, never made a mod like this before and the infernal toggle ability mod, makes me think you may know how to pull it off.
I see it has been awhile since this mod has been updated and mod Author has not commented so I don't suppose it would be too problematic to suggest the following tip:
For those of you that want it on a different piece of clothing or something, there is a simpler more permanent approach. After you install this mod, if you have the Script Extender Console enabled, run this command: AddPassive("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c", "KARLACH_Player") This will add the toggleable passive to Karlach. In terms of immersion, what I do is, in my headcanon, I imagine a scene where Karlach and Gale are in the party, he asks for magical items to eat and he gets power. Poor INT 8 Karlach thinks to herself...."hey, he's got a bomb in his chest, I got a bomb in my chest...........I have an idea......" and later that night when everyone goes to sleep, she wakes up, goes over to the river so no one sees her and tries eating her shoes to see if she gets some kind of power. After choking on a bit they finally go down and POOF......the passive from the shoes now becomes a permanent passive for her.
As for the Tooltip text missing the damage data, when you toggle it on, the buff appears on the left hand side along with all the other buffs and that does confirm the damage to be a 1D4 Fire Damage. Tested it and the damage from Infernal Fury does work.
If I am not mistaken, LSLib is supposed to organize and make the mods work in-game. So definitely have that regardless. The Script Extender Mod Page will have all the information you need. Simply, it is a DWrite.dll file that you drop in your "Baldurs Gate 3\bin" directory (typically located here ↓) C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\binbut if you are like me and have your games stored on a separate SSD or m.32, then its whatever drive you have your "Steam" folder at.
if you just choose the Mod Manager Download button, it should automatically take care of all of that for you.
as for enabling the console, you have to create a text file called ScriptExtenderSettings.json.txt. Open it up and paste the following code { "CreateConsole": true } Save, close, rename it ScriptExtenderSettings.json and launch the game. now there will be a secondary window that launches along with the game.
To enable the Command line, just hit enter and then paste AddPassive("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c", "KARLACH_Player")No notification will occur. you just need to go back into the game, select Karlach, you will see it on the right hand side as a toggleable passive.
So what does this do ,exactly? Does this mean she can be romanced without meeting Dammon? I recruited her way too late into act1 and Dammon can only fix her once per act, it seems
No, she can be fixed twice. I also recruited her a little late. Found him at the inn, and I happened to have two infernal metal on me. He used both, but...spoilers.
I think you left something off ... even in your screen shot, it says that it deals "an additional when" I would assume you need some form of die count between additional and when ...
Is it possible to add/move this quality to another item? Maybe a ring, or her underwear? I have her wearing a different outfit, so having it something else could be helpful...
There's another mod that removes the Party Size Limit so you can have up to 16 people in your active party. There are some bugs with it, however, but the mod creator does list how to address them on the mod's description page.
14 comments
This is the passive i want to use for it and it already exists in the game.
Gold Plating is a passive feature that grants increased Constitution, Armour Class, and Hit Points
Description This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to 20 and their base
Armour Class to 15, and grants an additional 66 hit points
hit points.
Would be grateful for help, never made a mod like this before and the infernal toggle ability mod, makes me think you may know how to pull it off.
For those of you that want it on a different piece of clothing or something, there is a simpler more permanent approach. After you install this mod, if you have the Script Extender Console enabled, run this command:
AddPassive("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c", "KARLACH_Player")
This will add the toggleable passive to Karlach. In terms of immersion, what I do is, in my headcanon, I imagine a scene where Karlach and Gale are in the party, he asks for magical items to eat and he gets power. Poor INT 8 Karlach thinks to herself...."hey, he's got a bomb in his chest, I got a bomb in my chest...........I have an idea......" and later that night when everyone goes to sleep, she wakes up, goes over to the river so no one sees her and tries eating her shoes to see if she gets some kind of power. After choking on a bit they finally go down and POOF......the passive from the shoes now becomes a permanent passive for her.As for the Tooltip text missing the damage data, when you toggle it on, the buff appears on the left hand side along with all the other buffs and that does confirm the damage to be a 1D4 Fire Damage. Tested it and the damage from Infernal Fury does work.
I figured it out <3
The Script Extender Mod Page will have all the information you need. Simply, it is a DWrite.dll file that you drop in your "Baldurs Gate 3\bin" directory (typically located here ↓)
C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin
but if you are like me and have your games stored on a separate SSD or m.32, then its whatever drive you haveyour "Steam" folder at.
if you just choose the Mod Manager Download button, it should automatically take care of all of that for you.
as for enabling the console, you have to create a text file called ScriptExtenderSettings.json.txt. Open it up and paste the following code
{
Save, close, rename it ScriptExtenderSettings.json and launch the game. now there will be a secondary window that launches along with the game."CreateConsole": true
}
To enable the Command line, just hit enter and then paste
AddPassive("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c", "KARLACH_Player")
No notification will occur. you just need to go back into the game, select Karlach, you will see it on the right hand side as a toggleable passive.QoL suggestion:
*Tooltip is missing damage modifier