Hit points: 

Initial - (105), Upgraded - (145)

Ascended Hit Points: 
 
Initial (125) - Upgraded (165)

Weight:  
 80kg/176lb

Abilities
:
 Initial - [
STR (18), 
DEX (16),  
CON (15),  
INT
(12), 
WIS (14),  
CHA (18)]

Upgraded - [
STR (20), 
DEX (18),  
CON (17),  
INT
 (14), 
WIS (16),  
CHA (20)]

Darkvision Range: 
 30m/100ft

Spellcasting Ability:  
 Charisma

Unarmed Attack Ability: 
 Strength

Ranged Unarmed Attack Ability: 
 Strength

Proficiencies: 
 Heavy Armour
 Martial Weapons
 
Medium Armour
 
Light Armour
Simple Weapons,

 
Glaives

Saving throws
:
 
 Strength
Constitution
Intelligence
Charisma

Personal Status Immunities:  
 Poisoned
Burning, 
Banished

Base Armour Class: 
 17

Resources: 
 ActionPoint
:1
 
BonusActionPoint:1
 
Movement:+3m/10ft., 
 
ReactionActionPoint:1,

 
SorceryPoint:12
RepelDivinityCharge:1

Resistances
:
 (
 Bludgeoning Resistance
: Resistant to non-magical), (
 
Slashing Resistance: Resistant to non-

magical),
 (
Piercing Resistance: Resistant to non-magical), (
Cold Resistance: Resistant), (
Fire Resistance:

Immune), (
 
Lightning Resistance: Resistant), (
 Poison Resistance: Resistant)

Spells:

 
 Hide,
   
 Dash,  
 Disengage,  
 Help,  
 Improvised Melee Weapon,  
 Throw,  
 Unarmed Strike,
 
 
 Shove, 
Fly,  
 Punish Divinity (Stun the attacker that just dealt Radiant damage to you. While they are stunned,

you can drain their Hit 
points.)  
Immolating Gaze, 
 Draining Kiss, 
Infernal Salve (Heal a creature you can

see.
), 
Igniting Spark,  
 Fiendish Charm, 
Summon Merregon (Call forth a loyal Merregon to fight by your

side. Creates a fire explosion at the summon location, damaging and igniting any nearby enemies.), 
 
Fiendish

Ascension 
(Take on a more powerful infernal form.), 
 Hellcrawler, 
Incinerate (Annihilate a small area with

malevolent flames.), 
 
Soul Drain, 
Rays Of Fire, 
Fire Bolt, 
Flames Of Avernus (Loose a searing wave of

infernal fire from your 
palms.)

Ascended Spells: 

 Multiattack, 
 Igniting Spark (As a Bonus action.), 
Diabolic Chains (
Lash out with 3 magmatic chains of

Hellfire that damages the targets and pushes them back 5m.), 
 
Fiendish Action Surge (Immediately gain an extra action

to use this turn.), 
Claws,  
Primordial Hell
(Strike an enemy with flames. Three more chains will leap from the

target burning as many as three other enemies within range.)

Passives: 

 Magic Resistance,  
 Fiendish Fist
(Cambion unarmed attacks deal 2d8 Bludgeoning damage.) 
 
Inevitable

Resolve, 
 Devil's Sight, 
 Extra Attack, 
 Quickened Spell, 
 Twinned Spell, 
 Extended Spell, 
 

Distant Spell, 
 Heightened Spell , 
  Cateyes (Can see in the dark up to
30m/100ft.)  

Ascended Passives: 
 
Hellfire Damage Pierce (Your attacks that deal Fire damage will ignore any Resistance or

Immunity to Fire damage.

______________________________________________________________________________________
Summoned Merregon Hit points:
 
Initial - (49), Upgraded - (79)

Summoned Merregon Weight
:
  
 75kg/165lb

Summoned Merregon Abilities
:
 
Initial - [
STR (16), 
DEX (12),  
CON (15),  
INT
 (4), 
WIS (10),  
CHA (6)]

Upgraded - [
STR (18), 
DEX (14),  
CON (17),  
INT
 (6), 
WIS (12),  
CHA (8)]


Summoned Merregon Darkvision Range: 
 24m/80ft

Summoned Merregon Spellcasting Ability: 
 Intelligence

Summoned Merregon Unarmed Attack Ability: 
 Strength

Summoned Merregon Ranged Unarmed Attack Ability: 
 Dexterity

Summoned Merregon Proficiencies: 
 Martial Weapons, 
Simple Weapons, 
Heavy Armor

Summoned Merregon Saving throws: None

Summoned Merregon Personal Status Immunities:  
 Poisoned
 
Burning
Frightened

Summoned Merregon Base Armour Class: 
 15

Summoned Merregon Resources: 
 
ActionPoint:1
 BonusActionPoint:1
 ReactionActionPoint:1

 Movement:9m/30ft.


Summoned Merregon Resistances: (
 Bludgeoning Resistance
: Resistant to non-magical), (
 
Slashing

Resistance:
Resistant to non-magical),
 (
 
Piercing Resistance: Resistant to non-magical),  (
 
Cold Resistance:

Resistant), (
Fire Resistance: Immune),  (
 Poison Resistance: Immune)


Summoned Merregon Spells: 
Main Hand Attack
 Jump, 
 Dash, 
 Disengage, 
Arrow Of Roaring

Thunder, 
Crossbow Shot

Summoned Merregon Passives: 
Fleeting Protection
(When you take Radiant damage you can reflect it back at your

attacker twofold as Fire damage.),  
 Devil's Sight, 
 Extra Attack,  
 Flames Of Avernus
  Infernal Weapon

(This creature's weapon will ignite at the start of its turns, dealing an additional 1-4 Fire damage.), 
 Opportunity Attack, 

 Permanently Armed, 
 Sentinel: Snare, 
Sentinel: Opportunity Advantage, 
 Sentinel: Vengeance 


Article information

Added on

Edited on

Written by

UnholyOG

0 comments