Hit points: Initial - (105), Upgraded - (145)
Ascended Hit Points: Initial (125) - Upgraded (165)
Weight: 80kg/176lb
Abilities: Initial - [STR (18), DEX (16), CON (15), INT (12), WIS (14), CHA (18)]
Upgraded - [STR (20), DEX (18), CON (17), INT (14), WIS (16), CHA (20)]
Darkvision Range: 30m/100ft
Spellcasting Ability: Charisma
Unarmed Attack Ability: Strength
Ranged Unarmed Attack Ability: Strength
Proficiencies: Heavy Armour, Martial Weapons, Medium Armour, Light Armour, Simple Weapons,
Glaives
Saving throws: Strength, Constitution, Intelligence, Charisma
Personal Status Immunities: Poisoned, Burning, Banished
Base Armour Class: 17
Resources: ActionPoint:1, BonusActionPoint:1, Movement:+3m/10ft., ReactionActionPoint:1,
SorceryPoint:12, RepelDivinityCharge:1
Resistances: ( Bludgeoning Resistance: Resistant to non-magical), ( Slashing Resistance: Resistant to non-
magical), ( Piercing Resistance: Resistant to non-magical), ( Cold Resistance: Resistant), (Fire Resistance:
Immune), ( Lightning Resistance: Resistant), ( Poison Resistance: Resistant)
Spells:
Hide, Dash, Disengage, Help, Improvised Melee Weapon, Throw, Unarmed Strike,
Shove, Fly, Punish Divinity (Stun the attacker that just dealt Radiant damage to you. While they are stunned,
you can drain their Hit points.) Immolating Gaze, Draining Kiss, Infernal Salve (Heal a creature you can
see.), Igniting Spark, Fiendish Charm, Summon Merregon (Call forth a loyal Merregon to fight by your
side. Creates a fire explosion at the summon location, damaging and igniting any nearby enemies.), Fiendish
Ascension (Take on a more powerful infernal form.), Hellcrawler, Incinerate (Annihilate a small area with
malevolent flames.), Soul Drain, Rays Of Fire, Fire Bolt, Flames Of Avernus (Loose a searing wave of
infernal fire from your palms.)
Ascended Spells:
Multiattack, Igniting Spark (As a Bonus action.), Diabolic Chains (Lash out with 3 magmatic chains of
Hellfire that damages the targets and pushes them back 5m.), Fiendish Action Surge (Immediately gain an extra action
to use this turn.), Claws, Primordial Hell (Strike an enemy with flames. Three more chains will leap from the
target burning as many as three other enemies within range.)
Passives:
Magic Resistance, Fiendish Fist (Cambion unarmed attacks deal 2d8 Bludgeoning damage.) Inevitable
Resolve, Devil's Sight, Extra Attack, Quickened Spell, Twinned Spell, Extended Spell,
Distant Spell, Heightened Spell , Cateyes (Can see in the dark up to 30m/100ft.)
Ascended Passives: Hellfire Damage Pierce (Your attacks that deal Fire damage will ignore any Resistance or
Immunity to Fire damage.
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Summoned Merregon Hit points: Initial - (49), Upgraded - (79)
Summoned Merregon Weight: 75kg/165lb
Summoned Merregon Abilities: Initial - [STR (16), DEX (12), CON (15), INT (4), WIS (10), CHA (6)]
Upgraded - [STR (18), DEX (14), CON (17), INT (6), WIS (12), CHA (8)]
Summoned Merregon Darkvision Range: 24m/80ft
Summoned Merregon Spellcasting Ability: Intelligence
Summoned Merregon Unarmed Attack Ability: Strength
Summoned Merregon Ranged Unarmed Attack Ability: Dexterity
Summoned Merregon Proficiencies: Martial Weapons, Simple Weapons, Heavy Armor
Summoned Merregon Saving throws: None
Summoned Merregon Personal Status Immunities: Poisoned, Burning, Frightened
Summoned Merregon Base Armour Class: 15
Summoned Merregon Resources: ActionPoint:1, BonusActionPoint:1, ReactionActionPoint:1,
Movement:9m/30ft.
Summoned Merregon Resistances: ( Bludgeoning Resistance: Resistant to non-magical), ( Slashing
Resistance: Resistant to non-magical), ( Piercing Resistance: Resistant to non-magical), ( Cold Resistance:
Resistant), (Fire Resistance: Immune), ( Poison Resistance: Immune)
Summoned Merregon Spells: Main Hand Attack, Jump, Dash, Disengage, Arrow Of Roaring
Thunder, Crossbow Shot
Summoned Merregon Passives: Fleeting Protection (When you take Radiant damage you can reflect it back at your
attacker twofold as Fire damage.), Devil's Sight, Extra Attack, Flames Of Avernus, Infernal Weapon
(This creature's weapon will ignite at the start of its turns, dealing an additional 1-4 Fire damage.), Opportunity Attack,
Permanently Armed, Sentinel: Snare, Sentinel: Opportunity Advantage, Sentinel: Vengeance
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