Magical Guidance (Optional)
When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
Note: Implemented partly as is with a reroll on a failed ability check not being doable currently (or at least from what I know), so instead, it rerolls from a result below 3 currently. Also is setup through the script extender and is a part of the Sorcerer config to enable or disable as desired.Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.
Note: Implemented the 17th level part as is (tempted to provide an optional config for removing the whole 2nd and 3rd level setup but might just leave that to another mod that implements those as RAW instead. So tempting though...).Sorcerous Restoration
At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.
Note: Implemented as is.Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Note: So while I haven't implemented this myself, there is an additional config option that'll allow you to switch the feature to be gained at 14th level instead of 11th level for those that might want such.Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Note: Implemented as is.Shadow Walk
At 14th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.
Note: So while I haven't implemented this myself, there is an additional config option that'll allow you to switch the feature to be gained at 14th level instead of 11th level for those that might want such.Umbral Form
Starting at 18th level, you can spend 6 sorcery points as a bonus action to transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
Note: Implemented as is with a temporary spell appearing on the right side of the hotbar that'll allow you to dismiss the form.Storm's Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
Note: So while I haven't implemented this myself, there is an additional config option that'll allow you to switch the feature to be gained at 14th level instead of 11th level for those that might want such.Wind Soul
At 18th level, you gain immunity to lightning and thunder damage.
You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.
Note: Implemented as is, with the ability to share with allies being in the form of a spell.
Sorcerer Features
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