1: Technical Overview
Spoiler:
Fantastical Core
Things FOUND inside Fantastical Core:
Things NOT FOUND inside Fantastical Core:
Fantastical (XYZ RACE)
Things FOUND inside an individual Fantastical Race File:
Things NOT FOUND inside a Fantastical Race File:
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Fantastical Core
Things FOUND inside Fantastical Core:
- The English Localization file. (Display Names, Descriptions, Passive Information)
- The Information(UUIDs) that reference customization options such as heads, private parts, and hairs. Ensuring they will show up in the game for you to select for each race.
- Racial Tags
- Universal Passives/Traits(Abilities that are shared by multiple races.)
- Additional eye colors.
- Additional Vanilla Race Heads.
Things NOT FOUND inside Fantastical Core:
- ANYTHING that would drastically modify or change Vanilla races. The ONLY thing added will be additional heads for vanilla races.
- NEW RACES. Races will not show up if you only have Fantastical Core Installed. You will only see Vanilla if you ONLY have this installed and none of the Individual Files.
- Unique Traits(Passives) that are only used by an individual race.
Fantastical (XYZ RACE)
Things FOUND inside an individual Fantastical Race File:
- The specific race the file is named after
- The presets for the race.
- Custom heads
- unique passives that the race has.
Things NOT FOUND inside a Fantastical Race File:
- The translation text provides the English text for the name of the race, description, trait information, etc.
- UUIDs for the heads, private parts, etc.
- A race not named after the individual files.
- Racial Tags
2:REQUIREMENTS
Spoiler:
Example Load Order:
1: NORBYTES MOD FIXER [NRD_KillStory]
This is the original mod fixer that was provided to us by Norbyte on the official Larian Studios discord. It's been required since Early Access Patch 3 and is still required in the official release of the game. It's the easiest to install and the most essential mod to be able to run mods in your game. Failure to do so will result in the following:
2: IMPROVED UI
4: 5E Spells
Races using 5E Spells are provided down below:
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Example Load Order:
- NRD_KillStory OR Mod Fixer
- Improved UI
- 5E Spells
- Forspoken (Optional)
- Fantastical Core (MANDATORY)
- Any Fantastical Race Individual File (e.g. Fantastical Shadar-kai, Fantastical Dhampir, Fantastical Goliath, etc.)
1: NORBYTES MOD FIXER [NRD_KillStory]
This is the original mod fixer that was provided to us by Norbyte on the official Larian Studios discord. It's been required since Early Access Patch 3 and is still required in the official release of the game. It's the easiest to install and the most essential mod to be able to run mods in your game. Failure to do so will result in the following:
- The dreaded 4 naked NPCs character creation screen.
- Your game crashing after adding mods.
2: IMPROVED UI
NOTICE
4: 5E Spells
Races using 5E Spells are provided down below:
- Downcast
- Laneshi
- Water Genasi
3: Installation Process
Spoiler:
Link to Baldur's Gate 3 Mod Manager down below
Baldur's Gate 3 Mod Manager
IMPORTANT TIPS
STEP: 1
TIPS
STEP: 2
TIPS
STEP: 4
TIPS
Overrides are already active mods. Meaning you don't have to do anything for them to be active in your game. Once placed into the mod folder they are Active. You can review the Images in the Important Tips section of the guide for further clarification.
STEP: 5
TIPS
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Link to Baldur's Gate 3 Mod Manager down below
Baldur's Gate 3 Mod Manager
IMPORTANT TIPS
STEP: 1
TIPS
- Ensure you have NRD_KillStory(Original Mod Fixer) or MOD FIXER from Nexusmods.
- Always make sure to have the most up-to-date IMPROVED UI! Failure to do so can result in unwanted bugs or Fantastical Multiverse not working correctly.
STEP: 2
TIPS
- Abandon the info.json file, you don't need it in your mods folder.
- Do not place the .Pak files into folders inside this folder, the mod won't be able to be read.
- Do not drag the RAR file into the Baldur's Gate 3 > Mods folder.
STEP: 4
TIPS
Overrides are already active mods. Meaning you don't have to do anything for them to be active in your game. Once placed into the mod folder they are Active. You can review the Images in the Important Tips section of the guide for further clarification.
STEP: 5
TIPS
- Make sure your profile is set to Public
- Mod Order should be current unless you're using another saved load order of active mods.
- Make sure the green check at the bottom left corner appears before you launch your game.
- It's best to always refresh the Mod Manager to double-check that all the mods you want active are actually active.
HAPPY MODDING!