Both feats have this description:
- Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
Per Sage Advice this should work on ranged weapon attacks and ranged spell attacks.
So when you select these feats you will get a passive that you can toggle on and off.
It can be turned off and on at any time.
Use: when in melee range, turn on, then you can use any spell that uses spell ranged attack without having disadvantage (it will use melee spell attack).
when turned on your ranged spell attack will have a range of 3 metres
turn off if you wish to make a ranged spell attack (and not in melee) at a target at range.
Compatibility: adds a new passive to Crossbow Expert Feat, so compatible with any mod that does not change that feat.
adds a new passive to the Gunner Feat (found in Artificer), with the same UUID (with Lykons permission, thanks!) so if you load this mod after mods you will get the new function. If you load another mod that adds Gunner with the same UUID (Firearms and Artificer) after this mod you will not get this new function.
As of V1.42 I have not made any other changes to Crossbow Expert Feat.
As of V1.43 I have remove the range limitation on your spells, so you can be in melee, turn on the passive and shoot a spell with a ranged spell attack type without disadvantage at an enemy many metres away. Let me know if that breaks something.
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