關於基礎職業修改
Base Class
武術(藝)骰現在從1d6開始刀1d10(lv12)結束
The Martial Arts die now start at 1d6 and end at 1d10 at Level 12.
氣(炁)點根據 武僧等級+感知調整值給予
Ki Points scale according to Monk Level + Wisdom Modifier
後面是修改列表,我保留原文,再加註釋,應該能看懂?
Level 2: Ki Points (Monk Level + Wisdom Modifier)(氣點,武僧lv+感知調整), Flurry of Blows(疾風連擊)
Level 3: Subclass(子職業選擇), 3x Techniques(選三項武技,能選擇的武技和等級有關系)
Level 4: Ability Score Improvement(專長選擇或者屬性提升)
Level 5: Extra Attack(額外攻擊·二打), 1x Technique(多選一項武技)
Level 6: Enlightened Fist(類似真氣註拳), Subclass Feature(子職業特技)
Level 7: Evasion(反射閃避), x 1 Technique(多選一項武技)
Level 8: Ability Score Improvement(專長選擇或者屬性提升)
Level 9: Spirit of Tranquility (Reaction: Add Wisdom Modifier to Saving Throw for 1 Ki Point)(寧神境:通過反應消耗1氣把感知調整加入豁免中), 1x Technique(多選一項武技)
Level 10: Subclass Feature(子職業特性)
Level 11: Ki Adept (Use Technique that costs 1 Ki once per combat for free)(運炁高手,原本消耗1ki的武技現在每場戰鬥可以免費使用一次), 1x Technique(多選一項武技)
Level 12: Ability Score Improvement(專長選擇或者屬性提升)
技藝,武技
Techniques
Adds 28 Total Techniques, which work similarly to Battlemaster Maneuvers to enhance the monk's versatility and choices in and out of combat. They can be chosen at certain levels and you have a limited total amount (a table is available in the pictures, or written below in the Base Class synopsis). A brief synopsis for each technique is below:
註:下面有星號的是被動技能。Level x表示 x級之後能選擇包括升級時候替換原有的
說明中的技能名稱談不上翻譯未做考究整理,以pak文件最終漢化為準
Level 3+:
Arresting Strike 束縛打擊 (Dexterity Save - Target Speed becomes 0)(敏捷檢定 - 目標移動速度變0)
Disabling Strikes 失能打擊 (Constitution Save - Target is Blinded or Silenced)(體質檢定 - 目標目盲或者沈默)
Empowered Strike 賦能打擊 (Strength Save - Knocked Prone & Pushed back 5m. Large+ Creatures have advantage on the save, Smaller- Creatures have Disadvantage) (力量檢定 - 擊倒且擊退5m。體型大以上生物有豁免優勢,體型小以下生物豁免劣勢)
Mystic Healing 秘法治療 (Heal yourself or an ally - similar to Cure Wounds)(治療你或隊友 - like Cure Wounds)
Patient Defense 堅強防禦 - From Vanilla 來自原版
Slow Fall* 輕身墜 - From Vanilla 原版
Step of the Wind 飛檐走壁 - From Vanilla (Both Dash & Disengage) - With no Ki Cost 原版的沖刺脫離合二為一 並且不耗Ki常駐了(好事情吧?)
Whirling Strike 旋風打擊(特別:實際上我喜歡叫他婆娑舞) (Attack roll - All creatures in reach take Unarmed Strike damage) (攻擊投骰 - 徒手傷害打擊你能觸及的所有生物)
Spiritual Armour 精神護甲(為啥有人叫精神阿墨?音譯麽) (Gain Temporary HP equal to your Wisdom Modifier, the first time the temporary HP is damaged you can cause 1 roll of Martial Arts Force damage against the attacker using your reaction) (獲取臨時生命值HP相當於你的感知調整值,第一次對你臨時生命造成傷害的對象,你可以用反應法器一次武藝力場傷害,類似打擊報復)
Improvised Throw 即興投擲 (Use Martial Arts die for improvised weapon throw attacks - 1 roll for light and 2 for medium-heavy objects) (使用武藝骰的傷害即興投擲一件東西當作武器,攻擊投-1如果是輕型攻擊投-2如果是中型重型) 忍不住吐槽:你看人家做的武僧,酒館毆鬥搞什麽飛機?
Level 5+:
Deflect Missiles* 撥擋飛箭 - From Vanilla 原版
Gentling Touch 平靜之觸(哇噻是閉氣打穴的功夫) (No Save - Target falls asleep) (無豁免 - 目標直接睡著)
Seeking Strike 尋覓打擊 (Reroll Attack if you missed - Similar to Reckless Attack) (重新投擲你的攻擊骰-如果你失誤沒擊中的話) ——我喜歡的「居合·覓飛花」的原型
Slowing Strike 減速打擊 (Charisma Save - Target is Slowed) (魅力豁免 - 目標減速)—— 醜對手自重
Stunning Strike 震撼打擊 - From Vanilla (原版,空手,持械都可以用)
Adept Fighting Style 戰鬥風格 (Choose out of 8 Fighting Styles to apply to your character) (從8個選一個,好像有bug)
Crushing Strike 粉碎打擊 (Increase unarmed strikes damage by 1 roll of Martial Arts die per Ki Point spent) (增加徒手傷害,每1氣消耗多1個武藝骰的傷害) —— 力拔山兮,降龍十八啊
Divine Light 聖光(氣) (Pick two cantrips from the Cleric spell list) 從牧師戲法裏選2個(神的武僧)
Level 9+:
Aura Sight* 感氣視覺·見聞色 (Blindsight 20ft & See Invisibility)( 盲鬥視覺20尺 & 看破隱形)
Heavenly Step* 天界步伐 仙人登樓·梯雲縱 (Difficult Terrain doesn't affect you and you can jump further) (不受劣勢地形影響且跳更遠)
Indomitable Spirit* 不屈意誌 (Bonus to Acrobatics checks equal to your Wisdom Modifier) (Acrobatics 是特技檢定?這條不是特別明白,意思是敏捷特技檢定=感知調整,似乎不是+上)
Mantle of Courtesy* 謙恭禮儀 (Persuasion Proficiency, Bonus to Persuasion checks equal to your Wisdom Modifier) (說服勸說=感知調整)—— 這樣看來算某個冷門技能了(戰力無意)
Monastic Fortitude 隱修者之剛毅 (Reduce incoming damage by 2 Martial Arts die rolls for 2 Ki Points) (減少2個武藝骰的傷害消耗2點Ki)
Level 11+:
Tranquility* 寧神境 - From Vanilla 原版-本來只給了散打(偏心拉回來,反核心規則)
Mystical Integrity* 神秘正直(?一時沒想到好詞) (You cannot be moved against your will and Advantage against being Restrained) (你很難被動搖撼動,對抗意誌類束縛類有優勢)
Tongue of Sun and Moon* 日月開金口 (Cast Speak with Animals and Speak with Dead at will) (動物交談 & 死者交談)—— 這技能名字還玩花活?
Banishing Strike 放逐打擊 (3 Ki, Charisma Save for damage of 3 Martial Arts die rolls, Half damage on save. If damage brings target under 50hp they are banished until the end of your next turn) (3ki 魅力檢定,傷害3個武藝骰。豁免過受一半傷害。如果擊中目標hp低於50,目標講被放逐直到你下一輪結束)——醜對手自重的終極技能
Conjure Previous Life 浩氣回春? (5 Ki, Cast Divine Guardian) (5Ki,神聖庇佑,效果不明)
武僧武技DC 8+熟練加值+感知調整。每個等級升級可以替換一個已有的武技(除了五行宗-原版四象宗之外)
The DC for these techniques is 8 + Proficiency Bonus + Wisdom Modifier. You can replace a learned technique with a different one each time you level up (With the exception of Wu Jen Monks).
原版子職修改
Vanilla Subclasses
開拳·散打宗
Way of the Open Hand - (Way of the Open Hand)
雖然所有的「武者」(武僧)都是戰士,但散打宗的門徒弟子經過堅持不懈的鍛煉,馭炁(Ki)鍛體以自己雙手作武器。他們雖從不輕忽自己再精神方面的修行,不過更以宗門的武學技藝體術而感到驕傲。因此,幾乎不太可能看到散打宗的武者使用除身體以外的武器。
「攏指成掌,攥掌成拳,拳開光明。開拳(Open Hand)為散手,散打即體鍛,體鍛我身,我身即法,身是道場,道法萬象。」,據說這是最古老的第一代武者解釋「武」之技藝留下的...
While all Monks are warriors, the disciples of the Open Hand train relentlessly, honing their body itself into a weapon. They don't neglect their spiritual training but pride themselves on their skill with martial arts, and it is exceedingly rare to see an Open Hand Monk using a weapon other than their fists.
Level 3: Empowered Strike Technique 附能打擊武技(免費給了), Practiced Strikes 實戰打擊者 (Use Technique that costs 1 Ki once per turn for free up to Wisdom Modifier per long rest) 運用消耗1 Ki武技 每輪免費一次可增加至和感知調整值相同,長休恢復
Level 5: Stunning Strike Technique 震懾打擊
Level 6: Ebb & Flow 潮退逐流,借力打力(你真別說這個作者有點東方文藝,我還是沒想出合適的詞兒) (When an enemy misses you can either make an unarmed attack or knock it prone and set its speed to 0 until the end of its turn)(當敵人攻擊你失手,你可以選擇一次徒手攻擊或者將他順勢擊倒,敵人速度降為0直到他回合結束)
Level 9: Indomitable Spirit 不屈靈魂?
Level 10: Ki Resonation 回氣技能
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散打宗應該被「削弱」了,但是說實話從某個角度來說更正常更有特點了?
暗影·影技宗
Way of the Shadow Arts - (Way of the Shadow)
雖然絕大多數的傳統武術家以光明正大的招式和戰鬥風格為榮,但是影技宗門徒弟子會利用每一個弱點,不管這樣有多麽的不光彩。刺客,間諜和潛入者臥底,影宗武者將黑暗扭轉成為他們的優勢,並且只在完全有把握的時候才會發起襲擊。
While most traditional martial artists value honorable tactics and combat styles, disciples of the Shadow Arts exploit every weakness, no matter how dishonorable. Assassins, spies, and infiltrators, Shadow Monks twist darkness to their advantage and will only strike when their success is absolutely assured.
Level 3: Slow Fall Technique 輕身墜, Eyes of Night 黑暗視覺 (Darkvision/Superior, Advantage on Stealth checks in darkness/dim light)(高級黑暗視覺,弱光暗光獲得扒竊優勢), Shadow Arts(影宗技藝) (Darkness, Darkvision, Pass Without Trace, Silence)(黑暗術,黑暗視覺,Pass Without Trace?,沈默術)
Level 5: Gentling Touch Technique 平靜之觸(看樓上)
Level 6: Shadow Step 暗影步, Cloak of Shadows 幽影鬥篷(比核心規則早給)
Level 9: Heavenly Step Technique 天界步伐
Level 10: Shadow Strike 不明……待測
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四象·五行(Wu Jen)宗
Way of the Wu Jen - (Way of the Four Elements)
一些「武者」(武僧)流派更加註重自己的精神能量與外界的自然之力共諧,而不是向內心精神世界求索。傳承於先人聖賢感知金、土、火、水、木的自然能量,進而增強自己的武學技藝,後人將這些先賢供奉為「五行」大師。通過冥想,五行宗的門徒弟子可以學習引導他們的炁,來顯化和運用元素之力。
;空氣,水,大地,火為四象元素,而金、木、水、火、土是謂五行之法。「四象」,「兩儀」,「八卦」,「五行」這些現在聽起來感到晦澀且不可思議的稱呼,卻蘊含了多少上古先賢認知這個世界的哲思與智慧?
Rather than focus inward, some Monks attune themselves to the forces of nature. Known as Wu Jens, these primal sages augment their skills with the power of the five elements; Air, Earth, Fire, Water, and Wood. Through meditation, they can learn to channel their Ki into displays of elemental power.
Level 3: 2x Cantrips(2個戲法), 2x Wu Jen Spell(2個五行法術), 1x Wu Jen Spell Slot(1個五行法術位)
Level 4: 1x Wu Jen Spell Slot(1個五行法術位)
Level 5: 1x Wu Jen Spell(1個五行法術位)
Level 6: Fist of the Five Ways (Elemental Unarmed Attack with extra reach) 五行拳(元素附魔徒手攻擊)
Level 7: Existing Wu Jen Slots become Level 2(已存法術未變成Lv2), 1x Wu Jen Spell (1個五行法術位)
Level 9: 1x Wu Jen Spell(1個五行法術位)
Level 10: 1x Cantrip 1個戲法, Spiritual Flow 精神源流 (Can use 2 Ki to cast Action spell as a Bonus Action) (消耗2點氣用附贈動作施法)
Level 11: Existing Wu Jen Slots become Level 3 (已存法術未變成Lv3)
五行法術豁免DC = 8+熟練加值+感知調整值
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
五行法術攻擊檢定 = 熟練加值+感知調整值
Spell attack modifier = your proficiency bonus + your Wisdom modifier
五行宗法術位參考邪術士的槽(法表和槽位皆類似)
Wu Jen Spell Slots function identically to Warlock Spell Slots. (a table is provided in the images on amount of Wu Jen slots & Levels)
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新子職業擴展
New Subclasses
劍聖·武匣(Wuxia)宗 —— i can see的笑話幾個人知道?哈哈wuxia宗也是把我逗樂了,老外也有不知道怎麽翻譯的時候,我最後在遊戲裏翻譯成了 「武匣宗」
Way of the Wuxia - (Way of the Kensei)
盡管所有的「武者」(武僧)都可以裝備符合他們作戰風格的各式武器,甚至也不乏同時精通各種器械並能發揮出強大戰鬥效果的武者。但是對於那些遵循武匣(Wuxia)之道的人而言,他們會畢其一生之心血去完全掌握他們選定的僅幾種兵械。這被稱為武匣(Wuxia)、亦或是稱之為「匣武」之道。<br><br>武匣宗的戰士以他們的極度專註而聞名,他們總是在尋找並挑戰越來越強大的對手。這樣做是為了測試他們選定並匣藏的兵刃和磨練配合兵刃所使用的武技,這樣做也無疑會使他們在使用「匣中之武」時顯得越發強大。甚至對於武學技藝高超的武匣宗武者,可能唯一需要戰勝的對手只有他們自己。這樣的武者在此道途上達到了頂端,會冠以匣藏武器之名的聖人封號。
While all Monks are able to wield the weapons of their style to great effect, those who follow the Way of Wuxia dedicate their lives to complete mastery over a chosen few weapons. These warriors are known for their extreme focus and are always seeking progressively stronger warriors to challenge and test their skill with their chosen weapons of war.
Level 3: Patient Defense Technique 堅韌防禦 , Choose 1 Melee and 1 Ranged Wuxia Weapon 遠程近戰各選一把作為Wuxia武器, Gain 2 Features that can be used with the Wuxia Weapons 兩個特技能在Wuxia武器上起作用.
Level 5: Seeking Strike Technique 尋覓打擊(lz的居合·覓飛花原型技能)
Level 6: Ki Infused Weapons 禦氣浸械 (Wuxia Weapons become magical, Can do additional damage with a ki point and Flurry of Blows can do 2 Wuxia Weapon attacks)(Wuxia武器變為魔法武器,1個Ki可以造成額外傷害,疾風連擊可以用2次Wuxia武器作為攻擊)
Level 9: Heavenly Step Technique 天界步伐(lz的 鬼登樓下墜斬殺刀斷龍頭~)開玩笑的拉
Level 10: Spirit Blade 靈刃 (Empower attacks with 1-3 ki points to lower the Critical Hit threshold by 1-3)(賦能攻擊可選擇消耗1~3Ki點,來降低重擊威脅範圍 1~3)——個人認為這才是重擊流應該走的方向麽笑死
角色在6th和11th等級在獲得一近戰一遠程作為Wuxia武器
You gain additional Wuxia Weapons at 6th & 11th Levels
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這是樓主目前最愛的宗派了,沒辦法主要有個長年的私心設定
神龍·天龍宗
Way of the Rising Dragon - (Way of the Ascendant Dragon)
天龍宗的先祖多被考證曾服務於古代龍族,門下弟子學習如何使用他們的炁(Ki)來擬化龍族的力量。盡管龍族種類各異互不相同,這些龍象戰士的力量又極大程度取決於對特定龍族的「模仿」,但執著於此道的武者都會擁有巨龍般的王者風範。
天龍宗武學技藝雖說大都描述其為對龍族之力的擬態,甚至可以說多數非龍脈的門徒只是對遠古巨龍在精神上的圖騰崇拜。可歷經數代依舊會出現一些強者出世,此時與其說神龍宗是在對龍族之力進行擬態不如說在曠日持久的修行之下,武者的龍脈血統或龍魂精神都會得以「覺醒」。
Often found in the service of ancient dragons, disciples of the Rising Dragon learn to use their Ki to mimic the power of dragons. These draconic warriors vary greatly based on the dragons they emulate, but despite differences, they all carry themselves with the regal bearing of a great dragon.
Level 3: Step of the Wind Techniques飛檐走壁, Choose Draconic Element 龍圖元素 (For Unarmed Attacks, Flurry of Blows and Elemental Breath) (徒手攻擊,疾風連擊和元素吐息的元素效果選擇) & Draconic Spirit (龍之魂) (Persuasion/Intimidation buff) (說服威嚇buff) , Gain Draconic Elemental Breath 天龍吐息 (Higher Levels unlocked based on Wisdom Modifier) (高等級能解鎖感知調整值加成)
Level 5: Deflect Missiles Technique 撥擋飛箭
Level 6: Ascendant Step 九霄飛渡(天龍踏蹄) (Can fly when you use Step of the Wind) (使用飛檐走壁時可以飛行)
Level 9: Indomitable Spirit Technique 不屈意誌
Level 10: Draconic Mantle 龍脈庇護 (You and nearby allies gain resistance to your draconic element and have advantage on saving throws against charmed or frightened, you gain an Elemental Breath damage bonus equal to your Wisdom Modifier) (你和你附近的隊友獲得和你龍息元素相同的抗性,並且在對抗魅惑和恐懼檢定時具有優勢,你的龍息獲得感知調整加值)
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【RP】同窗,同袍,血脈?豈曰無衣?與子同裳。但無視他們的的血脈中的驕傲或許才是我今生最大的驕傲。
——九歌
星我·星哲宗 ——自古能人被人䏻,哲學宗派也傷人
Way of the Astral Warrior - (Way of the Astral Self)
幾乎完全專註於精神領域的修行,這個宗派的門徒學習如果通過炁(Ki)向世人顯現內在自我。付諸巨大的奉獻和實踐,這些神秘的戰士學會了顯現他們在星界的自我,一個由炁形成散發流明靈光的投影,像鎧甲一樣附著於身。
這個宗門的武者遵循並探究星我哲學,相信他們的身體僅為虛幻而把炁能感知顯化的星界自我視為真實。星我之能,用之以善則正,用之以惡則邪。一些星我大師訓練弟子使用他們的力量來鋤強扶弱,另外一些則教導那些欲追名逐利星我之徒為上位者服務。
Focusing almost completely on the development of the spirit, disciples of this Tradition learn to manifest their inner selves into the world through Ki. With great dedication and practice these esoteric warriors learn to manifest their Astral Self, a luminescent projection of their Ki that covers them in armor
Level 3: Mystic Healing Technique 秘法治療, Gain Astral Self Ability 星我獲能 (Deal damage in an area around you on activation, Replace Strength/Dexterity attack and damage rolls with Wisdom, further reach for unarmed strikes, use Wisdom in place of Strength for Saving throws and Skill Checks) (觸發一個範圍傷害,將由力量/敏捷來調整的傷害用感知替代,進而包括徒手打擊,力量屬性檢定和技能檢定用感知來替代) —— 只要我能獲得哲學層面的感知,意誌就能化成動能
Level 5: Deflect Missiles Technique 撥擋飛箭
Level 6: Astral Visage 星我之容 (Gain Thaumaturgy cantrip, bonus to Insight checks equal to 1 roll of Martial Arts die, When astral self is active you gain blindsight for mundane and magical darkness) (獲得奇術戲法,洞悉檢定定加上1個武藝骰,當星我狀態激活的時候在魔法或者通常的黑暗環境中獲得盲視效果)
Level 9: Mantle of Courtesy Technique 謙恭禮儀
Level 10: Mystical Defense 秘法防禦 (Can extend the use of your deflect missiles to fire, acid, cold, force, thunder or lightning damage. Once per turn when your astral self is active you can deal an additional roll of your martial arts die of force damage) (能夠將撥擋飛箭的能力擴展為防禦火,酸,寒冷,力場,雷鳴和閃電飛彈的傷害。每回合一次,當角色激活星我狀態的時候可以額外投擲一個武藝骰來對抗立場傷害)
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【RP】和他們聊天很暢快,和他們比武很難受——天心
日魂·明光宗
Way of Radiance - (Way of the Sun Soul)
傳說中流浪的聖賢體內會爆出陣陣光輝。那些光輝的門徒對自己的精神力有這如此精準的掌控,以至於他們可以用炁產生的流明光暴來攻擊他人。這些神奇的戰士遊歷穿梭整個大陸,促進各國人民之間的和諧與正義。
光輝宗的武者致力於引導出自己的生命能量轉化成仿佛太陽一般的熾熱輝耀。他們相信在每個生靈的靈魂中都有這樣不滅之光存在,遊歷四方的目的也是宣揚武者精神,尋找並幫助依舊身處陰霾和黑暗中的人們為其帶來溫暖之光輝。
Legends tell of wandering sages that channel bursts of light from within their bodies. These students of Radiance have such fine control over their spirit that they can assault others with luminous blasts of Ki. These wondrous warriors travel the land promoting harmony and justice among all peoples.
Level 3: Empowered Strike Technique 賦能打擊, Radiant Bolt 光耀箭 (Ranged attack that can replace your unarmed strike) (遠程攻擊可以替代你的徒手攻擊), Light Cantrip (光亮術戲法)
Level 5: Stunning Strike Technique 震懾打擊
Level 6: Searing Blast 灼熱爆破 (AOE cone of Radiant blast, Dex saving throw) (AOE的陽炎爆,敏捷豁免)
Level 9: Indomitable Spirit Technique 不屈意誌
Level 10: Luminous Burst 焚天流明火 (Long line blast of Radiant energy, Dex saving throw, can be upcast up to Wisdom Modifier and used Wisdom modifiers per long rest, can be cast with no charges left by using 3 Ki points) (長線爆發的輻射能量,敏捷檢定,使用感知調整,非常牛逼的不能討價的需要耗費3Ki,每次長休能用感知調整值的次數)
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【RP】總是有種無法正眼直視的光耀感,黑夜旅行的好夥伴
——天心
酒癫·醉拳宗
Way of the Drunken Fist - (Way of the Drunken Warrior)
在大多地方的「武者」(武僧)都是嚴肅莊重且斂心默禱之人,而醉拳宗的門徒卻是無論去往何方總是追尋快活灑脫。這些武者是模仿演繹醉漢的大師,將不可捉摸的醉酒風格融入了「武藝」。他們用相當大的技巧來裝瘋賣傻,引人發笑,或者讓傲慢的貴族感到難堪。
醉拳武者會整天喝得酩酊大醉,但是在那些踐踏自由、虛偽盛行的亂世國度,這樣的玩世不恭可能卻是人間清醒。「琉璃鐘,琥珀濃,小槽酒滴真珠紅。烹龍炮鳳玉脂泣,羅幃繡幕圍香風...勸君終日酩酊醉,酒不到鬼伶墳上土!」
Where most Monks are serious and contemplative, students of the Drunken Fist seek out joy wherever they go. Masters of a style that mimics the unpredictable movements of a drunk, these Monks will use their considerable skills to play the fool and make others laugh or to embarrass haughty nobles.
Level 3: Step of the Wind Techniques 飛檐走壁, Jovial Performer 快活表演者 (Proficiency in Performance & Deception, Gain Throw/Improvised weapon attack that uses Martial Arts die for damage) (表演和欺瞞熟練,獲得投擲/使用即興武器時使用武藝骰結算傷害), Drunken Style 醉酒身姿 (Each melee hit grants 5ft/1.5m of movement, Each melee hit gives the target disadvantage on opportunity attacks until the start of your next turn)(每一擊近戰攻擊允許1.5m的位移,每次近戰打擊給予目標在借機攻擊上的劣勢,直到你的下一回合開始)
Level 5: Deflect Missiles Technique 撥擋飛箭
Level 6: Unpredictable Sway 跌蕩醉步 (When you are prone you can get up with only 5ft/1.5m of movement, When a creature misses you you can spend 1 ki to redirect the attack to an enemy within melee range)(若你處於 倒地Prone 狀態,你可以花費1.5m移動力起身,當一個生物攻擊你失手你可以花費1Ki讓這次攻擊擊中在近戰範圍內的一個敵人身上)
Level 9: Heavenly Step Technique 天界步伐
Level 10: Chaotic Luck 混沌機運 (Toggleable passive that gives advantage on any ability check for 1 ki, Reaction that lets you reroll a failed attack roll or saving throw for 1 ki) (可切換的被動,可以給予任意屬性檢定優勢,花費1Ki,通過反應消耗1Ki重新投骰當你攻擊投骰失手或豁免檢定失敗時)
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【RP】有義無酒不謂俠!酒裏乾坤得悟道!
——九歌
論喝酒,九歌你不如我!
——驟采采
永亡·絕命宗
Way of the Reaper - (Way of the Long Death)
雖然絕大多數的修道院的宗旨是教育他們的門徒珍視熱愛生命並發揮生命的全部潛能,但那些修持絕命(收割者)道途之人卻癡迷於收割生命並將其終結。絕命宗的武者學習引導死亡之炁來精進自身的武技實力,並且精通使用恐懼和其他邪惡的武技來吸取他人的生命力,以達到延長自己生命的目的。
絕命宗是生命的收割者,崇尚「不死則永生,永生即永亡」的邪惡宗旨,他們捕捉拘禁生物並用精心準備的實驗來記錄、探究他們死亡的瞬間。
While most monastic orders teach their students to live their lives to their full potential, those who practice the Way of the Reaper are obsessed with the ending of lives. Reaper Monks learn to channel deathly Ki to fuel their own martial prowess and are experts at using fear and other sinister techniques to drain the life force from others in order to prolong their own.
Level 3: Disabling Strikes Technique 失能打擊, Frightful Touch 恐懼之觸 (Wisdom Save, Target becomes Frightened) (感知豁免,目標恐懼), Necrotic Spirit 黯蝕亡魂 (Unarmed can deal Necrotic, Resistant to Necrotic Damage, Advantage against being frightened) (徒手可以造成黯蝕傷害,黯蝕抗性,對抗恐懼優勢)
Level 5: Slowing Strike Technique 減速打擊
Level 6: Sinister Vitality 兇兆活力 (Gain Temporary Hit points, whilst active you are resistant to Bludgeoning, Piercing and Slashing) (獲得臨時生命值,在此期間你可以獲得鈍擊,穿刺和揮砍抗性)
Level 9: Aura Sight Technique 感氣視覺·見聞色
Level 10: Armour of the Grave 墓穴之鎧 (When you drop to 0 hit points, spend 1 ki to regain 1, each subsequent time costs 1 additional Ki) (當你HP降為0時,花費1Ki回復1,之後每次這個情況多花費1點Ki)—— 仰臥起坐我自由
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【RP】這個宗門的人讓我感覺很好奇,據說鴉宇殿魔僧裏有一位絕命永亡的高手,至今無緣一見能見到就好了。
——天心
命流·陰陽宗 ——既念慈悲,何判陰陽?
Way of Yin and Yang - (Way of Mercy)
「平衡因緣萬物」。這是「武者」(武僧)畢生致力於陰陽之道的口頭禪。相較於其他武宗,命流陰陽宗有更多真正的僧侶或「出家人」。這些武者以操縱炁(Ki)治愈創傷、療愈疾病甚至破除強大詛咒而聞名於世。然而,當某些生物通過非自然的方式延長生命或期滿逃避死亡時,這些戰士會使用他們的力量摧毀上述生物,用神秘能力使一切保持平衡。
陰陽宗的人通常穿著樸素的長袍,戴著厚厚的頭巾,常常用面具遮住自己的臉,把自己表現成一名無貌的生死判官。可能是一名慈悲為懷的僧侶,施予他人最需要的幫助,做出植根於現實而非理想的嚴峻抉擇。既念慈悲,何判陰陽?可能在上一刻是慈眉善目的社區醫師,而轉過身又可能是導致死而後快的蒙面判官。
Balance in all things. This is the mantra of Monks that devote their lives to the Way of Yin & Yang. Known for their mystical abilities to manipulate Ki to heal wounds, cure disease, and even disrupt powerful curses, these Monks keep all things in balance. However, when creatures look to extend their lives through unnatural means or cheat death, these warriors will use their powers to destroy said creatures, restoring balance.
Level 3: Mystic Healing Technique 秘法治療, Monastic Healer 修者治療 (Proficiency with Insight and Medicine, Bonus to these checks equal to your Martial Arts die) (洞悉和醫藥熟練,檢定加上武僧武藝骰), Touch of Life 生命之觸 (replace an unarmed strike with a healing effect equal to your Martial Arts die + WIS mod) (將一次徒手攻擊替換為治療效果,等於武藝骰+感知調整值), Touch of Death 死亡之觸 (add necrotic damage to an unarmed strike equal to your Martial Arts die) (徒手攻擊造成黯蝕傷害,效果等於武藝骰)
Level 5: Gentling Touch Technique 平靜之觸(點穴!)
Level 6: Precise Manipulation 精確操作 (When you use Touch of Life you end: Blinded, Paralyzed, Poisoned, Stunned on the target. When you use Touch of Death you cause the target to be poisoned) (當使用玩生命之觸之後可終止目標:目盲,麻痹,中毒,震懾效果。當你使用死亡之觸可使目標中毒)
Level 9: Mantle of Courtesy Technique 謙恭禮儀
Level 10: Mystical Touch 神秘之觸 (Can scale Touch of Life and Touch of Death up to your WIS modifier to empower them) (可以讓生命和死亡之觸效果獲取感知調整值的加強)
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【RP】陰陽宗的作派有時很難被理解,見過這個宗派救了父親卻殺了母親的奇怪行事風格。好在善惡對於他們來說都不算極端。只能說世人所謂的慈悲更加積極而已,命流陰陽本就相輔相成。
Alternative Monk Expended 擴展子職業 —— 作者很有愛繼續添加子職
山嶽·磐石宗(?乍一看博德宗我的乖乖!)
Way of the Boulder
這個宗派的歷史像山嶽一樣古老悠久,巨石宗的傳統自文明的最早期就開始由師父傳給弟子這樣代代相傳。他們在山的最高峰和洞穴的最深處建造修道院,這一宗門的門徒子弟專註於變得像山脈一樣巨大和不可動搖。
As ancient as the mountains themselves, this Tradition has been passed down from master to student since the earliest days of civilization. Building their monasteries on mountain peaks and in deep caverns, students of this Tradition focus on becoming as large and immovable as the mountains.
Level 3: Spiritual Armour Technique(精神之鎧), Unarmoured Defense formula of 10 + CON mod + WIS mod, 無甲防禦計算 10+體質調整+感知調整(野蠻人+武僧啊)
Use Constitution instead of Strength/Dexterity for Attack and Damage Rolls for Martial Arts Attacks 武僧武藝攻擊 用體質調整值代替 力量和敏捷 調整 攻擊和傷害骰, Spend 1 ki point when you make a Strength Check or Saving Throw to add your CON mod to the roll - free at level 11 消耗 1 炁 ,當需要做力量屬性檢定或者豁免檢定時將體質調整值加入擲骰,lv11 時不耗炁免費
Level 5: Crushing Strike Technique 破碎打擊
Level 6: Rebounding Defense 彈反防禦 籃板球防守?離譜了吧 (Spend 1 ki to reduce damage of a melee attack by Monk Level + CON mod + Martial Arts die, if reduced to 0 you can make a melee attack at the target) 消耗 1 炁 來減少近戰攻擊傷害 (武僧等級 + 體質調整值 + 武藝骰),如果傷害降到 0 ,你可以用近戰攻擊還擊目標。
Level 9: Friend of Beast and Leaf Technique
Level 10: Ki-Infused Bulk 炁灌魁梧 (Choose a damage type resistance per short/long rest, can use a 2 ki point bonus action to change the resistance prematurely) 選擇一項傷害抗性每 短或長休,可以消耗2炁,用附贈動作切換傷害抗性
擴展(Expanded) 武技
Friend of Beast & Leaf
Prerequisite: 9th level Monk
你可以觸及並將自然界潛藏的炁於自身的炁所融合。作為一個動作,消耗 5 炁進入冥想狀態,持續10分鐘。在你冥想的最後,你獲得的信息就像你施commune with nature 一樣。
You can reach out and mingle your Ki with the latent Ki of the natural world around you. As an action, you can spend 5 Ki Points to enter a meditative state, which lasts for 10 minutes. At the end of your meditation, you gain the same information as if you had cast the commune with nature spell.
commune with nature
那是個5環預言法術
主要是用來找礦的?
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在水·滄瀾宗
Way of the Flowing River
選定遵循滄瀾之道的「武者」(武僧)必會被教導: 「非攻」哲學即,強調不要濫用暴力且只在十分必要之時才付諸武力。滄瀾宗的入門弟子會被要求嚴格恪守此道,才得允許使用宗門獨特的武藝風格——「在水滄瀾」之舞。「在水滄瀾」由其姿態之高超優雅和動作的行雲流水而得名,「在水滄瀾」的習藝者也常常因此從武者被改稱「舞」者。
「天下皆白,唯我獨黑.民生塗炭,奈之若何?墨門絕術,克而不攻.八橫八縱,兼愛平生。」
——《墨子·非攻》
「蒹葭蒼蒼,白露為霜。所謂滄瀾,在水一方。溯洄從之,道阻且長。溯遊從之,宛在水中央。
...所謂滄瀾,在水之饒...所謂滄瀾,在水之雅...」,在水滄瀾既是「止戈為武」亦是「止戰為舞.
Novices who adopt the Way of the Flowing River are taught a style of martial arts that emphasizes nonviolence and the use of force only when necessary. Named for the masterful grace and fluidity that these warriors exhibit in battle, practitioners of the Flowing River are often known as dancing Monks.
Level 3: Patient Defense Technique 堅韌防禦, Flowing River stance 滄瀾之舞·在水之姿 (Gain extra reactions based on your level for 1 turn as an action - (1 at level 3, 2 at level 6, 3 at level 10), When in this stance and a creature misses you, you can use a reaction to force it to roll a dex saving throw, on a fail its knocked prone and movement set to 0 until the start of your next turn), Monastic Acrobat 滄瀾之舞·在水一方 (Proficiency in Athletics & Performance, gain bonus to these rolls equal to your martial arts die, Use dexterity for performance checks instead of charisma)
Level 5: Deflect Missiles Technique 撥擋飛彈
Level 6: Enchanting Flow 滄瀾·在水之嬈 (When you enter Flowing River Stance, you can spend 1 ki point to taunt all enemies within 10 feet, giving them disadvantage on attacking anyone but you)
Level 9: Heavenly Step Technique 淩空飛步
Level 10: Graceful Step 滄瀾·在水之雅 (When you enter Flowing River Stance, you gain the effects of Patient Defense at no cost)
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【RP】蒹葭蒼蒼,白露為霜。所謂滄瀾,在水一方。溯洄從之,道阻且長。溯遊從之,宛在水中央。蒹葭萋萋,白露未晞。所謂滄瀾,在水之嬈。溯洄從之,道阻且躋。溯遊從之,宛在水中坻。蒹葭采采,白露未已。所謂滄瀾,在水之雅。溯洄從之,道阻且右。溯遊從之,宛在水中沚。—— 湘君·滄瀾宗在水院
以我無相之武藝,愧現滄瀾在水舞 ——九歌
蒼蒼,萋萋,采采?我知道了一些什麽?——天心
我恨···這名兒 ToT —— 駔(驥)蒼蒼
*喝酒* ...... —— 驟(驥)采采
別煩奴家,去找喝酒那個叫狂「瘋「(風)暴雨(女)醉雷花(華)啥 采采的 —— 驛(驥)萋萋
颶風·金剛宗
Way of the Hurricane
在大多數傳統武學宗門側重於快速打擊和難以捉摸的身法,颶風金剛宗弟子武技卻著重於掌控巨大武器。這些金剛武僧(武者)揮舞著他們的重型兵器堅信自己的武藝是「一力降十會」且取得了巨大的戰果。在戰場上,他們化身成鋼鐵風暴,錘爆所有和他們對立的人。
最實用的武技最簡單:你打我能扛下,輪到我打你你倒下,然後如果一下不夠那就再來很多下。一力降十會,無須花巧。
Where most traditions of martial arts focus on quick strikes and elusive movements, disciples of the Hurricane technique master mighty weapons. These Hurricane Monks wield their heavy weapons to great effect. On the battlefield they become tempests of steel, cutting down all who stand against them.
Level 3: Whirling Strike Technique 旋風打擊, Heavy Warrior 金剛鬥士 (Gain Proficiency with all weapons with the Heavy property, they count as martial arts weapons, when wielding a heavy weapon you have advantage against being restrained or slipping), Tempestuous Strike (When wielding a heavy weapon Whirling Strike doesn't cost a ki point and you can use Strength instead of Dexterity for the rolls)
Level 5: Stunning Strike Technique 震懾打擊
Level 6: Crushing Counter 破勢反打 (When wielding a heavy weapon and are hit with a melee attack you can make a melee weapon attack against the creature, on a hit its speed is set to 0 in addition to the melee damage)
Level 9: Monastic Fortitude 隱修者之剛毅
Level 10: Buffeting Winds 大亂披風 (When you hit a creature with a heavy melee weapon attack, you can spend 1 ki to force it to make a saving throw, on failure you can either force it back 5m or make it fall prone) - In Addition Whirling Strike can do additional thunder damage equal to 1 martial arts die for a Ki Point)
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【RP】
金剛宗....比起多數宗門都要簡單,但簡單的甚至不能被稱為技巧的東西越到高的境界反而越難。——九歌
註:部分上述武技的翻譯已經調整,漢化pak裏是完全修正的版本,此處之作說明備註之用非最終定案。有心喜歡討論的歡迎 Q 我。
參考書:
Alternative Monk by laserllama
https://www.gmbinder.com/share/-MhGHvc1sNLoUrISINrV
Alternative Monk Expended by laserllama
https://www.gmbinder.com/share/-MyVERQKKbawlJLVjpyo
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