Baldur's Gate 3

List your suggestion and issues here

Article information

Added on

Written by

DarthRen

29 comments

  1. rabitzrock
    rabitzrock
    • member
    • 0 kudos
    Downloaded everything properly through mod manager, and I have all the required files downloaded as well, but the sub race isn't showing up at all? Please help.
    1. m4dcaps
      m4dcaps
      • member
      • 0 kudos
      yeah i'm not getting the aasimar race option at all and i've got everything required downloaded. 
    2. wickedchild
      wickedchild
      • premium
      • 0 kudos
      Same here. I downloaded all the mods required, both with Vortex and manually and then dragged and dropped the files into the BG mod manager. The race doesn't appear in the options.
    3. Neewiin
      Neewiin
      • member
      • 0 kudos
      Same for me here.
      Has anyone solved it?
      Or would it be possible to make a list in order what you have to install at what point?
      Everything i've tried doessnt seems to work and i would love so much to play as an Aasimar
    4. cain101595
      cain101595
      • premium
      • 0 kudos
      anyone ever figure this out?
  2. Uly4470
    Uly4470
    • member
    • 0 kudos
    Hi I'm having an issue where whenever I run through haste spores or take any movement effecting spells or effects, after the effects have worn off my character no longer has any movement speed. I'm not sure what mods its conflicting with and I was wondering if anyone else had the problem. the only things I have read about it is that  fantastical  mod or Unique tavs can conflict with it, but I have non of those mods. I was wondering if anyone else is having these issues 
  3. benjizzin
    benjizzin
    • member
    • 0 kudos
    My mod was working fine until i left the ship in the intro and the wings disappeared, how do i get them back?
    1. EidolonAlexander
      EidolonAlexander
      • member
      • 0 kudos
      Same here! Did a multiplayer run and we're both Aasimar. Same thing happened as soon as we left the nautiloid. 
  4. Holydaggers
    Holydaggers
    • member
    • 0 kudos
    Ive had this mod downloaded and working till i had an issue with vortex itself. After i fixed and downloaded the right updated for the mod manager to work, i cant seem to get this mod to work now. I have it showing up, but its now making the body show up half way or none at all depending on what they look like. I want to fix it before just deleting it all and trying again

    Some just show a head, and legs, if they are tieflings, part of their tail, then other races, or the looks nothing but the hair. 
  5. xyGyo
    xyGyo
    • member
    • 0 kudos
    the body of my character is blue and it just shows the head
  6. Having a problem where the choosing the subrace completely removes the characters body except the head. I've tried damn near everything
    1. HikariRue
      HikariRue
      • member
      • 0 kudos
      same
    2. DarthRen
      DarthRen
      • premium
      • 244 kudos
      Thats because you installed the unique tav version without installing the unique tav mod and its assets folder <3 , i recomend deleting this and downloading the none unique tav required file instead
  7. MystcDragon
    MystcDragon
    • member
    • 0 kudos
    I'm having the problem of only the head loading no matter what, I don't know why, it also adds a bunch of heads and hair that are called "not found" and they just turn the head and hair invisible, it also does this for facial hair. Everything else works fine.
    1. tamiozzo17
      tamiozzo17
      • member
      • 0 kudos
      Did you manage to solve it?
    2. MystcDragon
      MystcDragon
      • member
      • 0 kudos
      No I haven't really tried I have no idea what I'm supposed to do to try and solve it lol
    3. amberfalls
      amberfalls
      • member
      • 0 kudos
      I have the same issue with all the new heads/hair added being invisible, idk what else to do 
    4. DarthRen
      DarthRen
      • premium
      • 244 kudos
      heya that means you're missing the mods the aasimar cc patches adds compatibility to
  8. PrussianDemonhunter
    PrussianDemonhunter
    • member
    • 0 kudos
    So im not 100% on this but the only thing i can think of is the fact im Aasimar , but the Dialog with Minthara shows me an option where i can mention Nere from the grym forge but i have not been their ive been into the underdark entry that is it. could this be a bug with the mod or something entirely else?
    1. DarthRen
      DarthRen
      • premium
      • 244 kudos
      something entirely else , def not the aasimar , it dosen't do anything related to dialouges 
  9. cbstecher
    cbstecher
    • supporter
    • 0 kudos
    As this is the place to list suggestions, I'm going to put this here: in order to get the Nightsong wing models to fit other body types other than Body 3 (Dame Aylin's body type), the mod is going to have to implement new custom assets. As long as these new assets are not given the same names or uuid codes as the Nightsong Wings, they should not interfere with or bug out Aylin's model. In order to be a helpful backseat modder, I've used what little modeling skills I have to figure out how the wing model should be transformed to fit each body type (I tried to be as precise as possible):

    • Body 1 (Female) needs to be x0.886 the original size
    • Body 2 (Male) needs to be x0.952 the original size
    • Body 4 (MaleStrong) needs (i think) to be x1.060 the original size (but truth be told, I'm still working this one out)

    This is all using Blender testing "HUM_FS_Wings.GR2," then I renamed my "new" version of the wings and basically spliced it into your mod. Shockingly, both the textures and animations still work. Dame Aylin is also spared from any graphical bugs. The difficult part would be making it so that the Aasimar wing ability can either tell what body type your character is and give you the appropriate model, or just make four versions of the ability. In either case, I hope this helps you get closer to giving us such a feature.

    EDIT: Upon further investigation into Body 4, I got the size multiplier right (x1.060), but unlike the other bodies, the wings for this one need to be moved back slightly (0.054 units, to be precise). This repositioning should be independent of the skeleton, otherwise nothing will change. This is does not disrupt any animations as far as I can tell (unless you reposition the wings absurdly far away from the skeleton).

    EDIT 2: My numbers for Body 1 are wrong. It also needs repositioning, similar to Body 4, but I'll figure that out later (Body 2 is also accurate). PS, I would also recommend deleting the Wing_Attatchment_Mesh, since it's just a fleshy appendage that looks weird and off-putting. It's like seeing a shaved horse's tail.
    1. DarthRen
      DarthRen
      • premium
      • 244 kudos
      Ty i'm planning to do it this way aswell , i figured i need to completely remake the wing files for bigger bodies 
  10. squidney2k1
    squidney2k1
    • supporter
    • 3 kudos
    Suggestions:


    • Armored version of the wings as an option.
    • Increased heigh placement for body types 3 & 4 (the wings look like they sit a little low).
    • Darkvision range of 18m to match 5e.
    • Race-based bonus to Charisma.
    • Race-based dmg resistance to necrotic & radiant.
    1. C0y0teGamma
      C0y0teGamma
      • member
      • 0 kudos
      Seconded. Especially the bit about the wing placement on the "strong" body types. I love this mod otherwise!
    2. DarthRen
      DarthRen
      • premium
      • 244 kudos
      will def do all this for new update but cant promise anything about the wing