Downloaded everything properly through mod manager, and I have all the required files downloaded as well, but the sub race isn't showing up at all? Please help.
Same here. I downloaded all the mods required, both with Vortex and manually and then dragged and dropped the files into the BG mod manager. The race doesn't appear in the options.
Same for me here. Has anyone solved it? Or would it be possible to make a list in order what you have to install at what point? Everything i've tried doessnt seems to work and i would love so much to play as an Aasimar
Hi I'm having an issue where whenever I run through haste spores or take any movement effecting spells or effects, after the effects have worn off my character no longer has any movement speed. I'm not sure what mods its conflicting with and I was wondering if anyone else had the problem. the only things I have read about it is that fantastical mod or Unique tavs can conflict with it, but I have non of those mods. I was wondering if anyone else is having these issues
Ive had this mod downloaded and working till i had an issue with vortex itself. After i fixed and downloaded the right updated for the mod manager to work, i cant seem to get this mod to work now. I have it showing up, but its now making the body show up half way or none at all depending on what they look like. I want to fix it before just deleting it all and trying again
Some just show a head, and legs, if they are tieflings, part of their tail, then other races, or the looks nothing but the hair.
Thats because you installed the unique tav version without installing the unique tav mod and its assets folder <3 , i recomend deleting this and downloading the none unique tav required file instead
I'm having the problem of only the head loading no matter what, I don't know why, it also adds a bunch of heads and hair that are called "not found" and they just turn the head and hair invisible, it also does this for facial hair. Everything else works fine.
So im not 100% on this but the only thing i can think of is the fact im Aasimar , but the Dialog with Minthara shows me an option where i can mention Nere from the grym forge but i have not been their ive been into the underdark entry that is it. could this be a bug with the mod or something entirely else?
As this is the place to list suggestions, I'm going to put this here: in order to get the Nightsong wing models to fit other body types other than Body 3 (Dame Aylin's body type), the mod is going to have to implement new custom assets. As long as these new assets are not given the same names or uuid codes as the Nightsong Wings, they should not interfere with or bug out Aylin's model. In order to be a helpful backseat modder, I've used what little modeling skills I have to figure out how the wing model should be transformed to fit each body type (I tried to be as precise as possible):
Body 1 (Female) needs to be x0.886 the original size
Body 2 (Male) needs to be x0.952 the original size
Body 4 (MaleStrong) needs (i think) to be x1.060 the original size (but truth be told, I'm still working this one out)
This is all using Blender testing "HUM_FS_Wings.GR2," then I renamed my "new" version of the wings and basically spliced it into your mod. Shockingly, both the textures and animations still work. Dame Aylin is also spared from any graphical bugs. The difficult part would be making it so that the Aasimar wing ability can either tell what body type your character is and give you the appropriate model, or just make four versions of the ability. In either case, I hope this helps you get closer to giving us such a feature.
EDIT: Upon further investigation into Body 4, I got the size multiplier right (x1.060), but unlike the other bodies, the wings for this one need to be moved back slightly (0.054 units, to be precise). This repositioning should be independent of the skeleton, otherwise nothing will change. This is does not disrupt any animations as far as I can tell (unless you reposition the wings absurdly far away from the skeleton).
EDIT 2: My numbers for Body 1 are wrong. It also needs repositioning, similar to Body 4, but I'll figure that out later (Body 2 is also accurate). PS, I would also recommend deleting the Wing_Attatchment_Mesh, since it's just a fleshy appendage that looks weird and off-putting. It's like seeing a shaved horse's tail.
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Has anyone solved it?
Or would it be possible to make a list in order what you have to install at what point?
Everything i've tried doessnt seems to work and i would love so much to play as an Aasimar
Some just show a head, and legs, if they are tieflings, part of their tail, then other races, or the looks nothing but the hair.
This is all using Blender testing "HUM_FS_Wings.GR2," then I renamed my "new" version of the wings and basically spliced it into your mod. Shockingly, both the textures and animations still work. Dame Aylin is also spared from any graphical bugs. The difficult part would be making it so that the Aasimar wing ability can either tell what body type your character is and give you the appropriate model, or just make four versions of the ability. In either case, I hope this helps you get closer to giving us such a feature.
EDIT: Upon further investigation into Body 4, I got the size multiplier right (x1.060), but unlike the other bodies, the wings for this one need to be moved back slightly (0.054 units, to be precise). This repositioning should be independent of the skeleton, otherwise nothing will change. This is does not disrupt any animations as far as I can tell (unless you reposition the wings absurdly far away from the skeleton).
EDIT 2: My numbers for Body 1 are wrong. It also needs repositioning, similar to Body 4, but I'll figure that out later (Body 2 is also accurate). PS, I would also recommend deleting the Wing_Attatchment_Mesh, since it's just a fleshy appendage that looks weird and off-putting. It's like seeing a shaved horse's tail.