Patch 1.3: It looks like Obsidian agreed with me and sped up the passage of time by 2x. It's not in the patch notes but the default value for "SecondsPerMinute" changed from 4 to 2. The files in this mod change a different value, so if you have the 2x version of this mod installed, for instance, you are still getting 2x the game's (new) default speed, only now it's 4x the launch version of the game's speed.
I was actually hoping to slow things down too, good to see I am not alone. lol
I downloaded the 1.5x version and altered it with the above line (SecondsPerMinute=8) and it seems to have worked great! Thank you @rmk1234 for sharing the tweak/mod as well as all of the helpful info you put into your description page! Endorsed!
I am still near the beginning of the game too but I will report back if I notice the changes causes any issues for quests and such. Oh, and I can confirm that if you add this to your game and load up a save that was made at night, reloading that save will have you in full daylight. (Luckily I wasn't shocked since that was info included in the description page, lol. )
ChatGPT told me that if I want the daytime to last one and a half hours, I need to write the following. Is that correct?[/Script/OEIGameCalendarSystemRuntime.GameCalendarConfig]
SecondsPerMinute=3 MinutesPerHour=60
i think he wrong can you tell me what i need to write for daytime to last one and a half hours?
Well, currently the only workaround to that is to use a console command.
Here's how you do it.
1. Follow the instructions you can find on the Avowed Wiki to get Cheat Engine installed and the console enabled 2. Once you're in the game world open the console and type in, for example, Slomo 50 to to change the game speed (< 1.0 is slower than normal, > 1.0 is faster than normal)
This way you can speed up your day time and leave it at normal game speed when the night starts.
Quick question: does the console with Ultra+ work for you? Somehow it doesn't work for me when I type in Slomo. It just says that the command isn't recognized.
Not likey as those codes are all listed on the Avowed Wiki and function normally with Cheat Engine. Prolly incorrect implementation of console through Ultra+.
My current workaround is to start the game without Ultra+, use Cheat Engine to set the game time to night, quicksave or save, quit the game and edit the game.ini line SecondsPerMinute to like 60 to make the night last really long. Then start the game with Ultra+. That way you can just play at night all the time unless you camp obviously (which then you have to repeat the process). Just make sure to make the game.ini readable-only, otherwise the game reverts it to its default game time settings.
well..... i stumbled upon a game breaking bug. has nothing to do with any mod because others have the same problem and they posted on the official forum.
for some reason, it is possible, when exiting the mine on Forja summit and choose to fight Lodwyn, the quest says kill all remaining dreamthralls but there's none around because i killed the ones attacking and also killed Lodwyn. So i'm stuck there with no means to leave, fast travel is disabled by the game. and the last ok save was way back into the previous region. i suppose it's good to save often in these games.
i guess it should be possible to reset the quest using the console commands from wiki but i didn't wanna bother to install Cheat Engine and with ultra+, as you know, console is not working. So i just uninstalled the game and watched the endings on yt. meh, these bugs... rly taking out the fun. i suppose they'll fix this if enough people complain? i don't know.
Sort of probably. The game appears (I haven't tested changing these) to use these values to control the lighting (for instance when to make it dark and turn on the mushroom luminescence): +PhasesOfDay=(HourRange=(Min=0,Max=5),Phase=(TagName="Calendar.PhaseOfDay.Night")) +PhasesOfDay=(HourRange=(Min=6,Max=10),Phase=(TagName="Calendar.PhaseOfDay.Morning")) +PhasesOfDay=(HourRange=(Min=11,Max=13),Phase=(TagName="Calendar.PhaseOfDay.Midday")) +PhasesOfDay=(HourRange=(Min=14,Max=17),Phase=(TagName="Calendar.PhaseOfDay.Afternoon")) +PhasesOfDay=(HourRange=(Min=18,Max=20),Phase=(TagName="Calendar.PhaseOfDay.Evening")) +PhasesOfDay=(HourRange=(Min=21,Max=26),Phase=(TagName="Calendar.PhaseOfDay.Night")) So you could try tweaking these ranges to give a bit of extra time to the time of day you want.
Tried some values to change time flow to be a bit slower and I'm not sure if it could eventually break your game, so I've returned to vanilla by restoring vanilla game.ini, entering the game, saving, quit, then continuing again.
This is my first time modding a UE game, so I had to figure that out. If you install Unreal Engine (free, the installer is in the Epic Games Launcher), there is a command line tool included called UnrealPak that you can use to extract the game's files from Avowed\Alabama\Content\Paks\Alabama-Windows.pak. Here's a video describing how to use the tool.
Inside the unpacked files the .ini files with the default values are all in Alabama\Config. Then you can override them in the corresponding file in AppData as in this mod.
Thank you so much for your mod and especially for this post, that explains how to edit .ini files. Can you please (as it is quite an effort) share/upload the Alabama\Config files ? So I can also look into them and add lines into appdata, just as you explained. The game is so huge, that doing the process of getting the small/tiny Alabama\Config text files are really a pain for me.
32 comments
It looks like Obsidian agreed with me and sped up the passage of time by 2x. It's not in the patch notes but the default value for "SecondsPerMinute" changed from 4 to 2. The files in this mod change a different value, so if you have the 2x version of this mod installed, for instance, you are still getting 2x the game's (new) default speed, only now it's 4x the launch version of the game's speed.
SecondsPerMinute=8
to make it twice as long.
I downloaded the 1.5x version and altered it with the above line (SecondsPerMinute=8) and it seems to have worked great!
Thank you @rmk1234 for sharing the tweak/mod as well as all of the helpful info you put into your description page! Endorsed!
I am still near the beginning of the game too but I will report back if I notice the changes causes any issues for quests and such.
Oh, and I can confirm that if you add this to your game and load up a save that was made at night, reloading that save will have you in full daylight. (Luckily I wasn't shocked since that was info included in the description page, lol.
SecondsPerMinute=3
MinutesPerHour=60
i think he wrong can you tell me what i need to write for daytime to last one and a half hours?
thank you
After camp, the sun will have been up for about 5 in game hours.
The foumla is:
hours_per_day * minutes_per_hour * seconds_per_minute
For example:
27 * 60 * 4 = 6480
To get real life hours:
6480 / 3600 = 1.8 hours
To get the fraction .8 into minutes:
.8 * 60 = 48
Which totals to 1 hours 48 minutes.
###############################
To get total of "daylight" in the game:
(27 / 2) - 5 ~ 9 hours of daylight. (because morning starts 5 hours after sun rise)
(9 * 60 * 4) / 3600 = 0.6
0.6 * 60 = 36 minutes of daylight
###############################
We can also do this in reverse:
1.5 hour real life hours of in game daylight:
(1.5 * 3600) / 60 / 9 = 10
So to get 1.5 hours of ingame daylight after camp rest
SecondsPerMinute=10
Day and night are equally long.
1 day cycle (day + night)
27 minutes:
SecondsPerMinute=1
54 minutes:
SecondsPerMinute=2
1 hour 21 minutes:
SecondsPerMinute=3
1 hour 48 minutes:
SecondsPerMinute=4
2 hours 15 minutes:
SecondsPerMinute=5
2 hours 42 minutes:
SecondsPerMinute=6
you can see what i mean here:
https://www.reddit.com/r/avowed/comments/1j1qavg/is_there_a_mode_that_hides_only_the_number_of/
i case i regret it and i want the original Cycle?
[/Script/EngineSettings.GeneralProjectSettings]
Configuration=Dev
Here's how you do it.
1. Follow the instructions you can find on the Avowed Wiki to get Cheat Engine installed and the console enabled
2. Once you're in the game world open the console and type in, for example, Slomo 50 to to change the game speed (< 1.0 is slower than normal, > 1.0 is faster than normal)
This way you can speed up your day time and leave it at normal game speed when the night starts.
Hope this helps.
console already enabled by the other mod i installed, Ultra+
thank you guys! you're the best
Quick question: does the console with Ultra+ work for you? Somehow it doesn't work for me when I type in Slomo. It just says that the command isn't recognized.
it does not. says command not recognized. wrong syntax?
through Ultra+.
My current workaround is to start the game without Ultra+, use Cheat Engine to set the game time to night, quicksave or save, quit the
game and edit the game.ini line SecondsPerMinute to like 60 to make the night last really long. Then start the game with Ultra+. That way you can just play at night all the time unless you camp obviously (which then you have to repeat the process). Just make sure to make the game.ini readable-only, otherwise the game reverts it to its default game time settings.
for some reason, it is possible, when exiting the mine on Forja summit and choose to fight Lodwyn, the quest says kill all remaining dreamthralls but there's none around because i killed the ones attacking and also killed Lodwyn. So i'm stuck there with no means to leave, fast travel is disabled by the game. and the last ok save was way back into the previous region. i suppose it's good to save often in these games.
i guess it should be possible to reset the quest using the console commands from wiki but i didn't wanna bother to install Cheat Engine and with ultra+, as you know, console is not working. So i just uninstalled the game and watched the endings on yt. meh, these bugs... rly taking out the fun. i suppose they'll fix this if enough people complain? i don't know.
+PhasesOfDay=(HourRange=(Min=0,Max=5),Phase=(TagName="Calendar.PhaseOfDay.Night"))
+PhasesOfDay=(HourRange=(Min=6,Max=10),Phase=(TagName="Calendar.PhaseOfDay.Morning"))
+PhasesOfDay=(HourRange=(Min=11,Max=13),Phase=(TagName="Calendar.PhaseOfDay.Midday"))
+PhasesOfDay=(HourRange=(Min=14,Max=17),Phase=(TagName="Calendar.PhaseOfDay.Afternoon"))
+PhasesOfDay=(HourRange=(Min=18,Max=20),Phase=(TagName="Calendar.PhaseOfDay.Evening"))
+PhasesOfDay=(HourRange=(Min=21,Max=26),Phase=(TagName="Calendar.PhaseOfDay.Night"))
So you could try tweaking these ranges to give a bit of extra time to the time of day you want.
P.S: Anyone knows how to make the day to last as twice as longer? Which lines to change and to what value?
[/Script/OEIGameCalendarSystemRuntime.GameCalendarConfig]
MinutesPerHour=
I been looking for the right lines to refill essence so I can make an auto regen mod for outside of combat.
Inside the unpacked files the .ini files with the default values are all in Alabama\Config. Then you can override them in the corresponding file in AppData as in this mod.
Thank you so much for your mod and especially for this post, that explains how to edit .ini files.
Can you please (as it is quite an effort) share/upload the Alabama\Config files ?
So I can also look into them and add lines into appdata, just as you explained.
The game is so huge, that doing the process of getting the small/tiny Alabama\Config text files are really a pain for me.
Thank you again.
Best wishes.