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Caites

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  1. Caites
    Caites
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    NOTES
    Cody, <3

    CHANGE LOG
    1.1 - added OP version - x5 HP, x10 base damage (regular hits, not abilities).
    1.2 - added optional Better Hunter's Sense (Marius' skill) for convenience - it will have x3 radius and x2 duration to check your surroundings less often.
    1.3 - added rebalanced version for PotD fans. It doesn't touch companions base damage, but rebalance them a bit to prevent Giatta outperforming and Marius underperforming. Giatta's heal and barrier nerfed a bit, by ~20%, and scalable passive heal up by 50% - it is completely broken later in the game with higher damages; Marius got a slight buff to bleeding and shadow step, ~20% and x2/12s hunter's sense; Kai and Yatzli unchanged.
    1.3.1 - buffs base damage very slightly and made stats (almost identical in vanilla) more fitting companion's role (beefier Kai, more damaging Marius, more resistant to magical damage Giatta and Yatzli).
  2. Harmanz
    Harmanz
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    Can you make version between reasonable and OP?
    1. Enronhubcap
      Enronhubcap
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      +1 for this, maybe around 4x damage and 100% hit points would feel great I think. 
    2. HorrorScope
      HorrorScope
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      ^This.
  3. Rewasder
    Rewasder
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    Do we know if there is any way to increase the party? I'd like to be able to go with all the companions
  4. Robb113
    Robb113
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    Thank you, love all of your mods for this game!

    I don't want to sound greedy, but I'd greatly appreciate a version that's between the reasonable and OP versions you have now. I didn't really notice a difference with the reasonable increases, but I don't want my companions to be too OP, just useful. A version with 5x damage and around 2/3x health with the usual cooldown changes would be fantastic if you ever feel so inclined.

    Thanks again for all the work you're putting in!
  5. decopauge123
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    Great work!  Thanks!  Endorsed.
  6. Zanity03
    Zanity03
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    would you guy recommend using OP significantly stronger companions to play on hard difficulty? or just use the regular one on normal difficulty, which do you think is a more enjoyable experience?
    1. BlackHaelken
      BlackHaelken
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      On Normal difficulty, I don't find that the Reasonable version impacts their survivability very much at all.  Any fight that would have killed them without the mod will still kill them, it just takes longer, and they may as well not attack at all for how little damage they seem to do.  They do fire off specials more than once a fight though, so there's that.
    2. Kajana
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      I've tried both, and I'd say it depends on your playstyle and how you view companions. 

      If you see companions as sophisticated accessories and want to kill everything yourself (Skyrim-ish) and have them only augment and compliment what you're doing, then regular on normal. Then if you want, boost or add stats and/or abilities to your own build.

      If you see yourself and them as part of a team working together and like orchestrating the fight (more of a DAO type tactical approach) then OP on a harder level and leave your stats alone. I find this approach is more realistic. To me, there is little more immersion breaking than having a powerful wizard/fighter/archer etc who can't even kill the lowest level enemy on their own! 

      I wouldn't improve them and your own stats as, to me, that makes the game too easy. Hope that helps!
  7. WilfulWayfarer
    WilfulWayfarer
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    Should the files be nested in a folder or the pak files directly under the 'mods' folder: 

    ...Avowed\Alabama\Content\Paks\~mods\(Files)

    or for Vortex unpacks the mod. 

    ...Avowed\Alabama\Content\Paks\~mods\ZZZZ-Better Companions-10-1-0-1739548461\(Files)

    I just want to double-check since things are still new. 
    1. Caites
      Caites
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      whats inside mod's sweet home alabama folder goes to game's sweet home alabama folder
    2. WilfulWayfarer
      WilfulWayfarer
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      thanks.
    3. Stryker1983
      Stryker1983
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      that makes no sense to me. does it go inside a mods folder or not? can you please just type the full directory of where to unpack
    4. Rigamorti
      Rigamorti
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      I also do not get where the files should be.
    5. Caites
      Caites
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      maybe that will help you
    6. WilfulWayfarer
      WilfulWayfarer
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      Vortex unpacks the mod properly. 

      I tested this with Caites's carry weight mod, so I could see the difference immediately. It doesn't matter if the mod is unpacked directly into the ~mods folder or in a subfolder under ~mods, they both work. 

      This is how Vortex organizes the mod. This was my cause of confusion, since I was still in the tutorial zone I couldn't 'see' the changes to the companions so I wanted to be sure it was unpacked correctly. 

    7. Nau23
      Nau23
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    8. Nau23
      Nau23
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      ❤👍
    9. MsTHunter
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      It doesn't matter if the mod is unpacked directly into the ~mods folder or in a subfolder under ~mods, they both work. 

      @WilfulWayfarer - Thanks for that tip!! I don't use vortex but I just tested this with all of my manually installed mods and it seems to be working perfectly. I end up testing a LOT of mods so this will come in SO handy to keep my ~mods folder streamlined and tidy!
      Cheers!
  8. majestic07
    majestic07
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    Exactly what I was looking for - thank you
    1. Caites
      Caites
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      thanks
  9. fhantom7
    fhantom7
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    Any chance for a version that adds HP changes from OP variant (or something like x3) but the damage is from regular? On Path of the damned they die a lot on the regular variant but playing with OP isn't great because they hit like a truck (player should remain main source of damage output).

    Just a suggestion, thanks for your work!
    1. Orobully
      Orobully
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      +1 would love to see HP boost only like 50% more hp and 100% more as options. thanks!
  10. WoundedWarri0r
    WoundedWarri0r
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    Just want to say, I use almost all of your mods for this game (except better attributes) and this honestly feels like the way the game was intended to be. The meat of the game is fantastic - the story, world building, combat feel are all really good. But the vanilla progression is far too conservative and unrewarding, and your mods make the game much more enjoyable.
    1. Caites
      Caites
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      thank you
  11. dreams897
    dreams897
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    Is this mod still compatible with the game after the recent patch yesterday? Other question is, has it become obsolete?
    From the patch notes: 



    Companions now assist in combat more reliably.

    https://forums.obsidian.net/topic/134364-patch-124-notes/
    1. WoundedWarri0r
      WoundedWarri0r
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      Still compatible and relevant. After the most recent patch, companions are still simply aggro bags that output negligible damage and die after 40 seconds of combat.