File documentation: _ru_text_audio_DB.csv - contains all the spoken phrases that are voiced, do not delete or change. _ru_text_pitch_DB.csv - is generated as you play and saves the pitch for each character that you meet in the game. Pitch 1.0 is neutral, lower is slower and higher is faster. If you want to reset all pitches, delete it or make manual changes with a text editor. _ru_Settings.xml - is generated when you first load the mod, delete to reset. - pitchChange: -+ random change in pitch. Remember the current pitch changes for a character are saved to _ru_text_pitch_DB.csv. - volumeChange: -+ change in volume depending on the current AI used for the character. volumeChange-[0-6]/10 for Aggressive to Passive - maxSilenceUpdates: maximum number of random update frames to skip if the current dialogue sound is silent. - maxSilenceSamples: the amount of samples to take to check if the sound is silent (power of 2). 1024 is 80ms in a 44100Hz sound file. Can create some overhead. - highPassFilterValue: cut every sound which is lower than this. 0.0-22.000 - lowPassFilterValue: cut every sound which is higher than this. 0.0-22.000 - distortionFilterValue: distort the sound a little. 0.0-1.0 - maxDistancePlayerValue: distance to the camera, the player voice over cuts off. - maxDistanceTeamValue: distance to the camera, the companions voice over cuts off. - maxDistanceOtherValue: distance to the camera, other voice over cuts off.
I actually like your work at this project! Problem is, I do not understand Russian... But if you could provide the sources to your Project I would like to try making an English version. (this will take some time, since I have to do it in my spare time, but I think it would be worth the effort)
I think about adding English voice over with a strong Russian accent :D But my Google trial has ended, which leaves only Yandex for the next 58 days as trial for maybe 5mio characters.
First of all: I was thrilled when I saw this mod - that'd greatly increase immersion during gameplay and streams! Congratulations!
I've then proceeded to setting it up, following both the mod instructions and the follow-up doubts in the comments section. The folder is in the right place, it shows up in the ingame menu, though I can't hear a single voiceover. Am I missing something there? I'm running the game natively on Linux. Thanks!
Please Author, make this mod compatible somehow with Phenomenon mod & Neutron mod. I did everyting that i could. And i can't reach any sucess. I tryed to create info file that similar to your mod's file, But i coudn't find the entry point of those 2 mods. Пожалуйста помоги брат
Agree it seems that the harmony file of the unity mod manager makes it incompatible to all the other mods. Maybe its possible to make their own harmony file just like all the other mods unfortunately i don't know if the mod creator is working on that.
Hi, the mod looks awesome. Would it be possible to make it compatible with default mods support from the game? Or even over Steam Workshop? It would be really awesome. Unity Mod Manager doesn't work for me and I'm not sure if I can mix game modes with UMM mods. I would like to avoid it.
- Download and extract this mod into: C:\GOG Games\ATOM RPG Post-apocalyptic indie game\Mods\ - Download and extract "UnityModManager" anywhere - Run "UnityModManager.exe" and install it to ATOMRPG -
- Run the game and enable/disable the mods ingame on startup -
First of all, thanks very much for the reply, I really appreciate it.
UMM is linked to the right game folder (in fact it did so automatically upon installation but I checked just to be certain)
And the AtomGame.dll file also same as yours, so is my config.
Where is your config file located, for me it's in a different folder from the AtomGame.dll, in the UnityModManager folder as shown above (I didn't place it the mod manager did), this might be the issue but I wouldn't know how to link it to the right place.
19 comments
_ru_text_audio_DB.csv - contains all the spoken phrases that are voiced, do not delete or change.
_ru_text_pitch_DB.csv - is generated as you play and saves the pitch for each character that you meet in the game. Pitch 1.0 is neutral, lower is slower and higher is faster. If you want to reset all pitches, delete it or make manual changes with a text editor.
_ru_Settings.xml - is generated when you first load the mod, delete to reset.
- pitchChange: -+ random change in pitch. Remember the current pitch changes for a character are saved to _ru_text_pitch_DB.csv.
- volumeChange: -+ change in volume depending on the current AI used for the character.
volumeChange-[0-6]/10 for Aggressive to Passive
- maxSilenceUpdates: maximum number of random update frames to skip if the current dialogue sound is silent.
- maxSilenceSamples: the amount of samples to take to check if the sound is silent (power of 2). 1024 is 80ms in a 44100Hz sound file. Can create some overhead.
- highPassFilterValue: cut every sound which is lower than this. 0.0-22.000
- lowPassFilterValue: cut every sound which is higher than this. 0.0-22.000
- distortionFilterValue: distort the sound a little. 0.0-1.0
- maxDistancePlayerValue: distance to the camera, the player voice over cuts off.
- maxDistanceTeamValue: distance to the camera, the companions voice over cuts off.
- maxDistanceOtherValue: distance to the camera, other voice over cuts off.
I actually like your work at this project! Problem is, I do not understand Russian...
But if you could provide the sources to your Project I would like to try making an English version. (this will take some time, since I have to do it in my spare time, but I think it would be worth the effort)
But my Google trial has ended, which leaves only Yandex for the next 58 days as trial for maybe 5mio characters.
I've then proceeded to setting it up, following both the mod instructions and the follow-up doubts in the comments section. The folder is in the right place, it shows up in the ingame menu, though I can't hear a single voiceover. Am I missing something there? I'm running the game natively on Linux. Thanks!
I did everyting that i could. And i can't reach any sucess.
I tryed to create info file that similar to your mod's file, But i coudn't find the entry point of those 2 mods.
Пожалуйста помоги брат
Or even over Steam Workshop?
It would be really awesome. Unity Mod Manager doesn't work for me and I'm not sure if I can mix game modes with UMM mods.
I would like to avoid it.
- Download and extract "UnityModManager" anywhere
- Run "UnityModManager.exe" and install it to ATOMRPG
-
- Run the game and enable/disable the mods ingame on startup
-
UMM is linked to the right game folder (in fact it did so automatically upon installation but I checked just to be certain)
And the AtomGame.dll file also same as yours, so is my config.
Where is your config file located, for me it's in a different folder from the AtomGame.dll, in the UnityModManager folder as shown above (I didn't place it the mod manager did), this might be the issue but I wouldn't know how to link it to the right place.
But I patched mine via "Assembly"
Can you also try to install via "Assembly"?
Just uninstall and reinstall after changing to Assembly.