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Riff1323

Uploaded by

rifqiyahya

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26 comments

  1. mbuddha
    mbuddha
    • supporter
    • 5 kudos
    Must have mod, still seems to work
  2. stephennathan
    stephennathan
    • member
    • 1 kudos
    Any chance to make a toggle hud off or be able to hide the hud? 
  3. fablemanor
    fablemanor
    • member
    • 0 kudos
    Is it possible to make middle mouse button object menu instead of RMB?
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Well. The click is actually hard-coded, so we can't create control variations at the moment.
  4. Martinezz123
    Martinezz123
    • member
    • 0 kudos
    This mod makes talking with NPCs impossible. No matter how I click (LMB or RMB) I can not activate a dialogue with any NPC.
    This concers ATOM RPG Dead City and main ATOM campaign.
  5. pancakemaster808
    pancakemaster808
    • premium
    • 0 kudos
    Is there any way to install this via steam? I'm using the Neutron steam mod and it doesn't work with the Unity Mod manager 
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hmm. I think it is not possible to mix both of them at the same time since I used different harmony library than Neutron. I am really sorry.
    2. Trezubec1
      Trezubec1
      • member
      • 0 kudos
      Good day!
      Can you please tell me if there is any other mod - manager with which your mod works, besides UnityModManager?
      I'm trying to get your mod and "Neutron" to work, but it has its own "0Harmony.dll" file and is incompatible with the "0Harmony.dll" from the "UMM" manager. As a result, either you have to give up something, or find a way to combine. Or another mod manager, without "0Harmony".

      I'm not a programming expert and it might be silly, but I tried to copy the 0Harmony.dll file from the "UMM" folder to the "... AppData \ LocalLow \ AtomTeam \ Atom \ Mods" folder. And vice versa. It did not help.

      I need to try with a different mod manager.
  6. Rarod
    Rarod
    • supporter
    • 25 kudos
    Hi! Can you pls make the same mode for Trudograd? Thx in advance.
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Hi, thank you for the feedback. I am currently working on creating this mod on Trudograd. However, due to some differences, I would have to do some adaptations both in the code and the tool that I use. Hope you don't mind waiting a little bit
    2. Rarod
      Rarod
      • supporter
      • 25 kudos
      Sure I can wait) And I can not play the game without your mod ;)
    3. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      This mod has relaunched on ATOM RPG : Trudograd as Trudograd QOL mod since I am planning to integrate all of my mods into one mod page . Unfortunately, UMM (Unity Mod Manager) has not yet supported ATOM RPG : Trudograd so I use BepInEx as the mod core. Nevertheless, it should be as easy to operate. Have fun with your game .
    4. Rarod
      Rarod
      • supporter
      • 25 kudos
      Thanks! I will check it out later today. The feedback will be on the Trudograd mod page.
  7. Rarod
    Rarod
    • supporter
    • 25 kudos
    Thanks for the mod! I wonder why it is not in the game by default... on the other hand the same can be said about many other things in the game...
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Thank you for the feedback. I definitely agree with that statement. Nevertheless, It is our task as modder to address those issues, at least before the developers do. Anyway, have fun with your game
    2. Rarod
      Rarod
      • supporter
      • 25 kudos
      Thanks again:)

      Btw, i have not seen any mods changing gameplay or rebalancing abilities, skills ect. Is it hardcoded or something? Combat side of the game is really weak and, obviously, it requires some adjustments. 
    3. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      I think the statistics are attached to the assets. As I see it, some other modders have tried to make small adjustment on the statistics such as rebalancing the AP needed and range covered for some weapons. I guess you would like to check them out .
    4. Rarod
      Rarod
      • supporter
      • 25 kudos
      I checked all the mods, found very few that really makes difference (this one, companion control and endgame crossbows).

      Tweaking numbers is not the main part of the existing issues. For example, I would like to see no "save-load" mechanics in fishing, crafting, lockpicking etc. It should be like either your skill allows to do it either does not (like in checks in dialogs). I would like to see melee weapons (and many other skills) viable... I would to see more interesting abilities trees and so on. May be I will create a mod by myself (currently busy with other game).
    5. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Well this game indeed has a lot of improvement spaces need attending. You yourself has a lot of great ideas that are very possible to be realized. Hopefully some if not all of those ideas could be addressed in the future. Thank you for your suggestions!
    6. Rarod
      Rarod
      • supporter
      • 25 kudos
      Thanks for the kind words, being polite and open-minded :) Very few modders are. Many devs and modders are hard on seeing other points of view :)

      Cheers
    7. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      You're very welcome
  8. Cuttingmountain
    Cuttingmountain
    • premium
    • 0 kudos
    if you are planning on later work for this mod, how about "middle mouse button enables camera rotation?"
    1. Rarod
      Rarod
      • supporter
      • 25 kudos
      It works like that right now:

      "3) Right-click to open object menu. Instead of holding left-click to open object menu, you can just right-clicking to do the same. The camera rotation button is moved to middle-button if this feature is active."
    2. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Thank you for helping me answer.

      Yes, currently, you can rotate the cam using middle button if the right-clicking feature is active. Nevertheless, if there are some bugs in the application, please let me know. Have fun .
  9. Operative85
    Operative85
    • member
    • 6 kudos
    "Right clicking for opening object menu" alone makes this worth a download. Thanks!
    1. rifqiyahya
      rifqiyahya
      • member
      • 5 kudos
      Thank you for the feedback! Hope you enjoy your game better