This mod makes talking with NPCs impossible. No matter how I click (LMB or RMB) I can not activate a dialogue with any NPC. This concers ATOM RPG Dead City and main ATOM campaign.
Good day! Can you please tell me if there is any other mod - manager with which your mod works, besides UnityModManager? I'm trying to get your mod and "Neutron" to work, but it has its own "0Harmony.dll" file and is incompatible with the "0Harmony.dll" from the "UMM" manager. As a result, either you have to give up something, or find a way to combine. Or another mod manager, without "0Harmony".
I'm not a programming expert and it might be silly, but I tried to copy the 0Harmony.dll file from the "UMM" folder to the "... AppData \ LocalLow \ AtomTeam \ Atom \ Mods" folder. And vice versa. It did not help.
Hi, thank you for the feedback. I am currently working on creating this mod on Trudograd. However, due to some differences, I would have to do some adaptations both in the code and the tool that I use. Hope you don't mind waiting a little bit
This mod has relaunched on ATOM RPG : Trudograd as Trudograd QOL mod since I am planning to integrate all of my mods into one mod page . Unfortunately, UMM (Unity Mod Manager) has not yet supported ATOM RPG : Trudograd so I use BepInEx as the mod core. Nevertheless, it should be as easy to operate. Have fun with your game .
Thank you for the feedback. I definitely agree with that statement. Nevertheless, It is our task as modder to address those issues, at least before the developers do. Anyway, have fun with your game
Btw, i have not seen any mods changing gameplay or rebalancing abilities, skills ect. Is it hardcoded or something? Combat side of the game is really weak and, obviously, it requires some adjustments.
I think the statistics are attached to the assets. As I see it, some other modders have tried to make small adjustment on the statistics such as rebalancing the AP needed and range covered for some weapons. I guess you would like to check them out .
I checked all the mods, found very few that really makes difference (this one, companion control and endgame crossbows).
Tweaking numbers is not the main part of the existing issues. For example, I would like to see no "save-load" mechanics in fishing, crafting, lockpicking etc. It should be like either your skill allows to do it either does not (like in checks in dialogs). I would like to see melee weapons (and many other skills) viable... I would to see more interesting abilities trees and so on. May be I will create a mod by myself (currently busy with other game).
Well this game indeed has a lot of improvement spaces need attending. You yourself has a lot of great ideas that are very possible to be realized. Hopefully some if not all of those ideas could be addressed in the future. Thank you for your suggestions!
"3) Right-click to open object menu. Instead of holding left-click to open object menu, you can just right-clicking to do the same. The camera rotation button is moved to middle-button if this feature is active."
Yes, currently, you can rotate the cam using middle button if the right-clicking feature is active. Nevertheless, if there are some bugs in the application, please let me know. Have fun .
26 comments
This concers ATOM RPG Dead City and main ATOM campaign.
Can you please tell me if there is any other mod - manager with which your mod works, besides UnityModManager?
I'm trying to get your mod and "Neutron" to work, but it has its own "0Harmony.dll" file and is incompatible with the "0Harmony.dll" from the "UMM" manager. As a result, either you have to give up something, or find a way to combine. Or another mod manager, without "0Harmony".
I'm not a programming expert and it might be silly, but I tried to copy the 0Harmony.dll file from the "UMM" folder to the "... AppData \ LocalLow \ AtomTeam \ Atom \ Mods" folder. And vice versa. It did not help.
I need to try with a different mod manager.
Btw, i have not seen any mods changing gameplay or rebalancing abilities, skills ect. Is it hardcoded or something? Combat side of the game is really weak and, obviously, it requires some adjustments.
Tweaking numbers is not the main part of the existing issues. For example, I would like to see no "save-load" mechanics in fishing, crafting, lockpicking etc. It should be like either your skill allows to do it either does not (like in checks in dialogs). I would like to see melee weapons (and many other skills) viable... I would to see more interesting abilities trees and so on. May be I will create a mod by myself (currently busy with other game).
Cheers
"3) Right-click to open object menu. Instead of holding left-click to open object menu, you can just right-clicking to do the same. The camera rotation button is moved to middle-button if this feature is active."
Yes, currently, you can rotate the cam using middle button if the right-clicking feature is active. Nevertheless, if there are some bugs in the application, please let me know. Have fun