What exactly did you do and in what files. There is a lot of unrelated files in this mod it seem, i have trouble figuring out right things. Plus i am not sure if it would work properly on current version.
This was my first time modding UE games, so I'm sorry about the messy files. I'm also sorry about the delay in response; my Nexus notifications seem to consist of almost nothing except for unreleated stuff.
The spawn limit for these was inside the UE blueprint for Hawks, iirc. I changed it to 1000, so basically just nigh-infinite. I assume the game would crash before that number. There was also a seperate limit within the blueprint for each repair bot, but it appears to do nothing. It's just inherited from their parent, which would be the Hawk afaik.
is that to say there was a spawn cap overhead for them before? Because it sure did not feel/play that way. I could count legit like 50+ of them in my UI at once, and that's not counting the tens more on the ground moribund.
Can you make an "Atomic" difficulty? where every enemy is doubled, their speed is 50% faster (health and damage stays the same), 5 times the bees, some enemies randomly spawn around the player so the game never feels empty (spawn far ish away out of view), Alert Level 2 drop boxes are faster and happen more frequently and with a bigger chance for boss enemies (only 1 boss), and double the loot for everything
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Plus i am not sure if it would work properly on current version.
The spawn limit for these was inside the UE blueprint for Hawks, iirc. I changed it to 1000, so basically just nigh-infinite. I assume the game would crash before that number.
There was also a seperate limit within the blueprint for each repair bot, but it appears to do nothing. It's just inherited from their parent, which would be the Hawk afaik.