This is a collection of ships which I've made during my time with the game. These ships are desinged to excel at their given role, and have drawbacks in others (at least some of them). I've tried my best to make them somewhat balanced and not too overpowered, though they might be a bit too powerful still. I don't know though, you be the judge ;)
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Changelogs
Version 0.95
Adjusted module slot position on Valkyr to prevent clipping.
Adjusted module slot position on Wyvern to prevent clipping.
Adjusted module order on Wyvern for better consistency when placing active modules.
Adjusted module slots on Jaeger to prevent clipping.
Ship costs have been temporarily changed to what the editor suggests. Will decide final costs later.
Added the VVA-Minotauros; An assualt dreadnought
Added the VVC-Curculion; a combat cruiser
Added the VVE-Badger; a mining cruiser
Added the VVR-Voyage; a recon cruiser
Added the VVS-Oden; a support dreadnought
Added the VVS-Warden; a support shuttle
Added the VVS- Warden II; a support escort
Added the VVC-Dragon; a combat Dreadnought
Changed designation of the VVE-Dweller to Frigate (was Cruiser)
Removed one module slot from VVC-Wyvern for balance and design reasons
Adjusted values on VVT-Mule: Life Support 250 (was 300), Recharge 1.5(was 3.0), Scan speed 0.50 (was 10), Ping speed 1 (Was 10)
At this point I realised there were a lot of ships to change values on so I decided to put it off until I've actually played a bit with them
Added antennas to VVS-Valkyr
Version 0.90
Initial upload
I haven't played the game as much as I'd like to have done before I made these ships, so please give any feedback you have on balance regarding different aspects of the game. Design Philosophy Some values, (cargo for example) has been balanced around giving better stats with bonuses (like skills), and thus all transport ships have the same cargo special, but bigger transport ships give a larger bonus.
The values of each ship is too much for me to post here, but to give a little sneak-peak into what to expect:
VVS-Valkyr Type: Support Class: Cruiser Price: 7 000 000
Impact Resistance: 25% Energy Resistance: 25% Explosion Resistance: 25%
Turn: 0.7 Thrust: 400 Mass: 150
The idea is that the Valkyr is going to have an easy time tracking and taking down small, fast targets; making it exceptional at guarding miners from raiders.
As for future updates and such; I've planned to add more fitting descriptions of all ships, do a few balance tweaks here and there depending on feedback (and my own judgement). as well as add new ships with more varying designs.
Compatibility
Compatible with build 0.0106 (and probably a bunch of others)