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RogueUnicorn00

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RogueUnicorn00

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40 comments

  1. NMDx
    NMDx
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    Helpful tip: Noticed some of my resource canisters did not get updated with new limit when i installed the mod, but new ones crafted after installing the mod had the proper 128 limit.
    To fix crafted resource canisters with the old limit just package them and open them, they will get updated to the proper 128 limit.
    1. RogueUnicorn00
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      This is true, some items will not update their stats mid-save and will need to me repackaged or recreated :)
  2. RogueUnicorn00
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    You need astro_modloader to install mods :)
  3. NeTanroot
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    Thank you very much friend. I didn't like the strong increase in energy power a little, so I made a rebalance to my taste. Thanks for suggesting the editing method. Here I am posting my rebalance if anyone needs it. You can put it on top of the current mod by switching the version, because version 1.0.8.
    000-AstroUpdateComponents-1.0.8_P.pak

     !- [S] RTG | 3 | OLD| 4 | Original 1
     !- [M] RTG | 6 | OLD| 8 | Original 4
     !- [S] Generator output | 3 | OLD| 8 | Original 2
     !- [M] Generator output | 12 | OLD| 16 | Original 9
     !- [S] Battery capacity | 64 | OLD| 64 | Original 32
     !- [S] Battery output | 2 | OLD| 4 | Original 1
     !- [M] Battery output | 8 | OLD| 16 | Original 5
     !- [M] Battery capacity | 512 | OLD| 512 | Original 512
     !-  [S] Solar Generator output | 0,5-3 | OLD| 4-4 | Original 1
     !-  [M] Solar Generator output | 3-6 | OLD| 8-8 | Original 4
     !-  [L] Solar Generator output | 8-14 | OLD| 16-16 | Original 9
     !- [XL] Solar Array output | 14-24 | OLD| 32-32 | Original 14
     !-  [S] Wind Generator output | 0,5 - 3 | OLD| 4-4 | Original 1.5
     !-  [M] Wind Generator output | 4-7 | OLD| 8-8 | Original 5
     !-  [L] Wind Generator output | 9-15 | OLD| 16-16 | Original 10
     !- [XL] Wind Generator output | 16-27 | OLD| 32-32 | Original 17
  4. JohnFR312
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    se puede añadir que la impresora chica pueda imprimir lo de la mochila, para automatizar más cosas. ejemplo las barras orgánicas con orgánico y usarlo en una granja infinita de chatarra
  5. leonalayja
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    small generator output still 2u
    1. RogueUnicorn00
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      is it or are you looking at the item description as the description will be incorrect
    2. leonalayja
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      so small generator still shows 2u in the game, but am I actually getting 8u output? and the mod is stated to be compatible with version 1.32.19.0 in the mod loader, but my game version is 1.33.14.0. Could this be a problem?
  6. Fyb3r0p7ik
    Fyb3r0p7ik
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    Hey appreciate the mod greatly. I used the astro mod loader to apply it for context but the power generation is still the same and the thruster launches visually changed in the text but is still only 4 launches. Is there a specific way I need to install these?
    1. sendit2ash
      sendit2ash
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      Power generation doesn't change in the text, but it does change in the power provided (tooltips are in a different file to the actual units).
      You can test this by using a power splitter and connecting a power source from a base to it, it will show you how much power that unit is generating.

      For the thruster, this mod only affects the 'Solid-fuel Thruster' and not the 'Hydrazine Thruster'
    2. Fyb3r0p7ik
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      Understood on the power generation thank you for the response. The solid-fuel is the one I was using however example being it has 8 launches and 100% as brand new, when used once it would be 75% fuel and 6 uses. The numbers reflect what changes you made but the actual percentage used still went down by 25% per launch.
  7. NeoRider7
    NeoRider7
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    Could you make in this mod the possibility for the player himself to change the parameters?

    For example, it is possible to do it using a special text file with parameters.  
    When running the game and this mod, the mod can access the text file and read the necessary parameters for various devices and items.
    The player can edit the text file and specify the optimal parameters in numerical values for each item or device.

    I like the concept of this mod, but some quantitative parameters I would like to change for myself.
    1. TextualDeviant
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      I second this. The QT-RTG in particular feels kind of dirty to have 4U/s of power, given the sheer quantity you are given via quests. It really should have only been doubled, just like the medium RTG. 

      In addition, while the fall damage resistance on hoverboards would be amazing, I value other mods that change the Tether count to 20x and trailer count to 9999 as opposed to just 16 more, as examples, and don't want them to conflict with this one. 
    2. RogueUnicorn00
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      sorry no
    3. ziberoni
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      Wouldn't you be able to publicize the source code then, if possible?
    4. RogueUnicorn00
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      there is no source code you just unpack the .pak file with this and edit the .uasset files with UAssetGUI
    5. possiblejr
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      how does one do that exactly?
  8. demongo1154
    demongo1154
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    any chance of a light version plan to use solo/private server am hoping for the following(sadly i cant open/edit the pak file myself or i would)

    • Rovers T1 Max Speed | 2800 | Original 2000
    • Rovers Max Connected Vehicles | 6 | Original 4
    • Train Max Connected Vehicles | 12 | Original 6
    • Oxygen Tank capacity | 6 | Original 2
    • Filter Bundle capacity | 8 | Original 4
    • Power Cell Bundle capacity | 32 | Original 48
    • Soil/Liquid Canister | 64 | Original 24
    • Gas Canister | 256 | Original 160
    • [M] Resource Canister | 64 | Original 32
    • [L] Resource Canister | 512 | Original 400
    • [S] RTG | 2.5 | Original 1
    • [M] RTG | 6 | Original 4
    • [S] Generator output | 2.5 | Original 1
    • [M] Generator output | 12 | Original 9
    • [S] Battery capacity | 36 | Original 32
    • [S] Battery output | 2 | Original 1
    • [M] Battery output | 8 | Original 5
    • [S] Solar Generator output | 2.5 | Original 1
    • [M] Solar Generator output | 6 | Original 4
    • [L] Solar Generator output | 12 | Original 9
    • [XL] Solar Array output | 24 | Original 14
    • [S] Wind Generator output | 2.5 | Original 1.5
    • [M] Wind Generator output | 8 | Original 5
    • [L] Wind Generator output | 16 | Original 10
    • [XL] Wind Generator output | 24 | Original 17
    • Thruster Medium Consumable launches | 8 | Original 4
    • Tether Bundle | 21 | Original 11
    • Decreased fall damage on the Hoverboard
  9. 2442CX
    2442CX
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    This mod disables storm in the latest DLC update.
    1. 2442CX
      2442CX
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      Thanks for the update, the mod works normal without disabling storm now.
  10. VamPerL2
    VamPerL2
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    Thank you so much for the update, mate!
  11. HollowVoid
    HollowVoid
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    Is this mod incompatible with another?
    When I tried it, canisters are not updating, even if I package or create a new one
  12. goshenRU
    goshenRU
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    Awesome mod. Thank you!
  13. Alkpaz
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    Thanks for this with the upcoming DLC I decided to replay Astroneer and was sad that the "Super Atmospheric Condenser" mod was no longer working. Thanks to this mod it works!!! I just hope you can keep it updated once the DLC comes out. ;) 

    @Imersa you need to place the pak file manually in Astroneer/Astro/Content/Paks 
    The modloader installs mods in AppData/Local/Astro/Saved/Mods